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On July 26 2012 05:15 Grumbels wrote: If you want to investigate something else, can you discover if there is a pattern as to which of the starting workers would count as 'older'? It would be funny if it would become correct play to keep an eye on your 'oldest' worker and use that one to scout. After all, if you're playing a mirror and you're attack-moving your worker and your opponent isn't aware of this trick, you are ensured a worker kill if he engages you like this.
Wouldn't that be the reverse? you want the youngest worker to scout because it might have a higher chance of surviving, or am I understanding this wrongly?
Either way, this will only impact in like 0.1% of matches where both of you attack-move two workers into eachother and don't micro any of them. The likelyhood of this must so so low as to not interresting to do...
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On July 26 2012 05:58 magnaflow wrote: Could it be because it has more energy pooled?
Just tested it, no. With the same, with more and with less energy the older templar always loses.
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On July 26 2012 05:57 j4vz wrote:Show nested quote +On July 26 2012 05:46 Aunvilgod wrote: If this applies to scouting workers too... (?) what about spawning workers? and what about drones when you gas steal, and cancel, does it reset the age of the drone? Actually, if you're still interested on whether or not it resets the age of the drone I can tell you that it doesn't. The drone isn't removed from the stack until either the extractor completes or dies.
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This is going to change the metagame! InbeforePvPimbalanced ^^ lol
This is cool though, probably one of the more interesting "mythbuster" type tests that has happened
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On July 26 2012 05:58 magnaflow wrote: Could it be because it has more energy pooled?
let's comment after reading the title ><
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That's pretty cool, never knew :o
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Awesome work gents, this is pretty interesting.
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This definitely needs to be patched, a unit should be superior simply because it's "younger"
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Would be cool if this video wasn't 30 minutes long.
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So... this is Blizzards way of saying that the newer generations are f*cking kick ass?
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On July 26 2012 06:10 Papulatus wrote: Would be cool if this video wasn't 30 minutes long.
First 6 minutes of it should be enough to see what are we talking about.
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Good job... always wondered what made one unit win. I thought the moving (attacking) unit always lost to the standing one.
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Evolution! Younger one will live a longer life and spread the species so he lives!
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On July 26 2012 06:10 Papulatus wrote: Would be cool if this video wasn't 30 minutes long.
its 30mins cause they also tested it in an actual game not just unittest map
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Wow, very interesting discovery.
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lol I was curious about this exact thing the other day. At least its a fixed thing (age of unit) instead of random. Good find!
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i love this game so much. its very fitting that there is a story as to which high templar survives. i love that its not random. this game is so interesting on so many levels <3 i remember, every time a ling got into a fight at a watch tower id cross my fingers and now i know that the younger ling will always win, so i should send the last ling i produced to fight for the tower. just a little thing that will make me smile every time i take a tower and the other player is like.... hmmmmmm wha happen
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On July 26 2012 06:52 Adrenal6land wrote: i love this game so much. its very fitting that there is a story as to which high templar survives. i love that its not random. this game is so interesting on so many levels <3 i remember, every time a ling got into a fight at a watch tower id cross my fingers and now i know that the younger ling will always win, so i should send the last ling i produced to fight for the tower. just a little thing that will make me smile every time i take a tower and the other player is like.... hmmmmmm wha happen
It doesn't works with normal attacks Only abilities
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This is actually a pretty huge find! So basically, you want to have a pretty good turn over of casters.
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