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On August 15 2012 03:08 ddrddrddrddr wrote: This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals. Quote for truuuth!
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Well it does seem to be working,
but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...
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On August 15 2012 03:08 ddrddrddrddr wrote: This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals. lol so true
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Bosnia-Herzegovina439 Posts
Sick stuff, i really like it. Really good players, can warm up and spam early game with this, really cute ... come on sc2 lunatics, show us real greed for minerals. ^_^
edit: If this get patched, developers are dumb as hell. This little thing is pure gold for game like starcarft, where 1 second counts, where 2 units more means a lot, etc...
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i really hope this doesn't get patched over. Little tricks like this are great for separating out play at the very high end.
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On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's.
Whoa.. that's a pretty big difference.
Is it possible to shift queue multiple trips per scv?
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On August 15 2012 03:21 TheFish7 wrote: Well it does seem to be working,
but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster... It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command. right click near base, shift click base, shift click near mineral, shift click mineral, and so on. Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D
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On August 15 2012 03:28 c0ldfusion wrote:Show nested quote +On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's. Whoa.. that's a pretty big difference. Is it possible to shift queue multiple trips per scv?
You're forgetting that this wont work when you have multiple workers on a mineral patch because they will have to wait in line.
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On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's.
That is fucking awesome! I REALLY hope they don't nerf this...
Though to be thorough, could somebody try it with mules? because THAT could potentially maybe be overpowered like mules were on gold minerals before that one patch.
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i think if you do it like that you really deserve the minerals, on the other hand i want to see it removed, because people will be so concentrated on this at the start, that they will scout even less and fall to cheese more often then they do already.
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24% is quite nice. This seems extremly APM intensive, but maybe we'll see that trick used in the first minute of the game.
Nice find
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On August 15 2012 03:33 TheWisp wrote:Show nested quote +On August 15 2012 03:21 TheFish7 wrote: Well it does seem to be working,
but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster... It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command. right click near base, shift click base, shift click near mineral, shift click mineral, and so on. Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D
Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.
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On August 15 2012 03:38 Diks wrote: 24% is quite nice. This seems extremly APM intensive, but maybe we'll see that trick used in the first minutes of the game.
Nice find This will be sick if hacks implement a feature auto using it...
On August 15 2012 03:38 Fyrewolf wrote:Show nested quote +On August 15 2012 03:33 TheWisp wrote:On August 15 2012 03:21 TheFish7 wrote: Well it does seem to be working,
but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster... It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command. right click near base, shift click base, shift click near mineral, shift click mineral, and so on. Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.
I did the trick at both end of the trip. It works as well when returning the mineral.
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On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's. Wow that's a big difference. I hope Blizz doesn't nerf it this time. It seems a lot more APM intensive as well, so it shouldn't break the game for casuals so to speak - only give pros something to spend their APM on in the early game.
Cool find OP!
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Nice hey, something more to do while just pairing up SCVs while waiting for first depo/rax. I wonder if it will be nerfed though, I hope not as it really wont matter much but is something you can do to edge out.
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it should be a decent thing to do early game when there isnt much going on. or when you try to 6pool this should help out quite a bit.
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On August 15 2012 03:17 TitleRug wrote:Show nested quote +On August 15 2012 03:10 TitleRug wrote: Wow, I just watched the replay. Looks like it works. I'll try it myself right now. It works but it's very APM intensive; I probably won't do this in a real game
Oh god I wish Blizzard kept it.
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