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I don't know, to be honest since the start of the Beta my interest in SC2 has dropped really hard and basically hit the bottom yesterday, when they announced that they are going to change to HSM to 125 energy again.
Really, it just adds up:
>First the Warhound, which was obvious bullshit (and I really wonder what Blizzard has been doing for the past couple of months to release it like that). Only good thing about it is that it's gone. Even if it was a very good unit it was the epitome of boring skill-less play.
>Then the whole BC issue. First it gets that Speed Buff spell, which is re-moved quite quickly in favor of increased damage vs. ground units. Now however the increased damage is a "bug" and got fixed. What the fuck?
>Ghost cloak is also pretty fucked up thanks to the cool-down and makes nukeing a lot harder and riskier. I would understand it if there was a serious issue with nukeing in HotS and they had to fix this later on, but rolling out a straight up nerf in an expansion?
>The Widow Mine could technically be a nice unit but 2 supply is just way to much. The thing here is that Terran doesn't really need any more cost effective units, Bio + Medivac heal is wonderful in that regard, Terran needs supply effective units to deal with Zerg and Protoss lategame.
>The Battle Hellion is okay, I guess, but just not a very interesting unit.
>The only really cool thing is the Reaper, which has gotten really little attention since the nerf back at the beginning of WoL. It's a great opening harass and early map-control unit, not doubt. My problem with it though is that I don't think Terran really needs more stuff for the early and mid-game. We need late-game units.
>Last but not least, the Raven. I was so fucking hyped when I saw that it got a speed buff and that HSM only cost 100 energy. That alone made HotS interesting for me. Well, as it turns out it was just a "bug" (I'd really like to know what Blizzards definition of a bug is, since the spell never did cost 100 energy, so someone MUST have changed it but whatever...).
All in all I'm just utterly disappointed. I hope the "new" Warhound or whatever they are going to give us instead will be REALLY cool.
EDIT:
Carrier and Tempest are staying for sure.
Warhound is gone. There is no top-secret unit waiting in the wings to jump in. It's out.
I cannot promise that something won't happen later (I am not yet able to see into the future) but currently there are no plans for another Terran unit.
-Dustin Browder
Source
You know what, Blizzard? Fuck you.
Think I'll give DotA2 a try.
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I'd be pleased if Blizz gives back the BC and Raven buff.
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I am terran too but I am more toward making the game better not giving cool things to terran. I think terran is the most complete race in SC2 right now. It doesn't really need any groundbreaking change in its gameplay. Some buff and support unit for mech are enough.
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On September 15 2012 20:55 Wildmoon wrote: I am terran too but I am more toward making the game better not giving cool things to terran. I think terran is the most complete race in SC2 right now. It doesn't really need any groundbreaking change in its gameplay. Some buff and support unit for mech are enough.
Terran don't need cool things right now your correct but Hots was a chance to round out Terran Mech a bit more fully giving T a new way to play the game in all matchups while also changing P and Z for the better however all the T changes so far with the exception of the widow mine have been giving T more of the same which they did not need
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HotS = Heart of Terran Suffering
It's almost satirical that they would finally address the BC and the Raven and go "oops it was a bug".
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United Kingdom12010 Posts
>Ghost cloak is also pretty fucked up thanks to the cool-down and makes nukeing a lot harder and riskier. I would understand it if there was a serious issue with nukeing in HotS and they had to fix this later on, but rolling out a straight up nerf in an expansion?
They removed that before the beta even started didn't they?
Terran don't need cool things right now your correct but Hots was a chance to round out Terran Mech a bit more fully giving T a new way to play the game in all matchups while also changing P and Z for the better however all the T changes so far with the exception of the widow mine have been giving T more of the same which they did not need
Battle hellions basically fix the problem TvP has in mech in that hellions are not good enough tanks against chargelots/immortals. Chargelots decemate hellions due to the way the tank splash just kills them so damed fast.
As a terran player, I'm happy with HoTS now.
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Russian Federation4295 Posts
Seeker Missle 100 energy cost was a bug. It's 125 energy again. Also yamato Cannon is still 100 energy
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On September 15 2012 21:07 DemigodcelpH wrote: HotS = Heart of Terran Suffering
It's almost satirical that they would finally address the BC and the Raven and go "oops it was a bug".
It's just top-tier level bullshit. I really can't wrap my head around it. They fucking said themselves that the BC will get a damage buff. How the hell is that buff now a bug?! Really? What is going on there?!
And the Raven energy didn't magically change itself either. It might have been unintentional, sure. But why not leave it in and see how it turns out? It's not like they're having a balance masterplan that might get ruined, or at least it really doesn't seem that way if they release the Warhound just as broken as the WoL beta Roach and now ask the players for a better idea...
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On September 15 2012 21:05 MarcH wrote:Show nested quote +On September 15 2012 20:55 Wildmoon wrote: I am terran too but I am more toward making the game better not giving cool things to terran. I think terran is the most complete race in SC2 right now. It doesn't really need any groundbreaking change in its gameplay. Some buff and support unit for mech are enough. Terran don't need cool things right now your correct but Hots was a chance to round out Terran Mech a bit more fully giving T a new way to play the game in all matchups while also changing P and Z for the better however all the T changes so far with the exception of the widow mine have been giving T more of the same which they did not need
Let's see what happens. The Battle Hellion obvioulsy changes Mech against Protoss. Can I go Battle Hellion + Siege Tank + Thor against Protoss? Sprinkle in some Widow Mines?
We can theorize on this or we can try it. We have a beta. We decided trying it was worth the time. I'm doubtful. When I play the game in my head it won't work and bio is still the way to go. But it might work. The community has done the unexpected many times in the past.
I would put the challenge out to our Terran players. With the units in their current state, can you go mech or partially mech against Protoss? In this beta does it have to be bio? If it still has to be bio, what modifications to the current units should we make to make it more viable? Or is it really impossible without Warhound or something like Warhound?
Don't answer until you have played.=)
-Dustin Browder
My guess is that they'll be coming up with a "Plan B" for the Warhound in case it's needed.
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If DB himself is doubtful that mech will work in that MU, a new mech unit is almost assured.
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On September 15 2012 21:09 Existor wrote: Seeker Missle 100 energy cost was a bug. It's 125 energy again. Also yamato Cannon is still 100 energy
He said that he doesn't see how that could be a bug, someone MUST have edited the value at some stage.
Nothing to do with Yamato was mentioned, the BC had an increase in damage vs ground patched out as a "bug".
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Mines are totally underused, blizzard had to remove the fucking warhound because terran players didn't do anything else, a beta is to test, not to abuse.
HotS beta starts now
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On September 15 2012 20:49 Grapefruit wrote: I don't know, to be honest since the start of the Beta my interest in SC2 has dropped really hard and basically hit the bottom yesterday, when they announced that they are going to change to HSM to 125 energy again.
Really, it just adds up:
>First the Warhound, which was obvious bullshit (and I really wonder what Blizzard has been doing for the past couple of months to release it like that). Only good thing about it is that it's gone. Even if it was a very good unit it was the epitome of boring skill-less play.
>Then the whole BC issue. First it gets that Speed Buff spell, which is re-moved quite quickly in favor of increased damage vs. ground units. Now however the increased damage is a "bug" and got fixed. What the fuck?
>Ghost cloak is also pretty fucked up thanks to the cool-down and makes nukeing a lot harder and riskier. I would understand it if there was a serious issue with nukeing in HotS and they had to fix this later on, but rolling out a straight up nerf in an expansion?
>The Widow Mine could technically be a nice unit but 2 supply is just way to much. The thing here is that Terran doesn't really need any more cost effective units, Bio + Medivac heal is wonderful in that regard, Terran needs supply effective units to deal with Zerg and Protoss lategame.
>The Battle Hellion is okay, I guess, but just not a very interesting unit.
>The only really cool thing is the Reaper, which has gotten really little attention since the nerf back at the beginning of WoL. It's a great opening harass and early map-control unit, not doubt. My problem with it though is that I don't think Terran really needs more stuff for the early and mid-game. We need late-game units.
>Last but not least, the Raven. I was so fucking hyped when I saw that it got a speed buff and that HSM only cost 100 energy. That alone made HotS interesting for me. Well, as it turns out it was just a "bug" (I'd really like to know what Blizzards definition of a bug is, since the spell never did cost 100 energy, so someone MUST have changed it but whatever...).
All in all I'm just utterly disappointed. I hope the "new" Warhound or whatever they are going to give us instead will be REALLY cool.
The Widow Mine is hard to use. You can't expect to master it in a few days. It is different form the Spider Mine, you can't spam in all over the map and hope it works. It has to be well placed, well Microed (proper target and please turnoff auto-attack) and often you'lol have to realocate and unburrow to save them.
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Give the Widow Mine time, it just became playable, and I think once pros have played with it over Warhounds they'll find the balancing point for it.
Battle Cruisers still have 100 energy Yamato Cannons and we may see the Battle Cruiser damage buff return, the damage buff and then damage nerf seems like there's some kind of miscommuncication on the design team about where the Battle Cruiser's DPS should be.
I think they want to buff the Raven but they don't know how to buff it appropriately, I'm guessing they are going to reduce the build time to 40 seconds if they want the Raven to see more play because it's the only way it'll see more play without "over powering" Hunter Seeker Missiles.
I hate Battle Hellions, but whatever as long as they hold the line vs. Chargelots and don't fuck up Zergling balance. I'd prefer it if they just gave the 50% HP buff to Viking Assault Mode so you could use them for either chasing down Colossus or holding the line vs Zealots and over building Vikings wasn't as critical of a mistake.
Honestly, I'd just take having Reapers back and Widow Mines playable and call it a day at this point, Reaper play looks awesome right now vs every race.
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I am a Terran player and I don't want the Warhound, so thats good for me. I don't even want a new unit really, alot of people are suggesting to add the goliath. But I don't even want that! Terran mech is awesome as it is, the triadic power should just plainly come from Hellion, Tank and Thor. The power comes from the high amount of Siege tanks, the buffer (now) comes from the Battle Hellion and Thor to add in support as single target DPS and AA support (10 RANGE!)
Adding Goliath would overlap Viking and Thor. A lot peoples' argument is that, you need starport to get vikings! Give Factory an AA unit! Well, that's just how the game works. SC2 want you to make different types of unit from different buildings and tech tree. It is like saying, give us medic so we don't need starport to make bio healer.
So, now please fix widow mine blizzard.
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The BattleCruiser DPS was INSANE, seriously people. And the Raven could be called "OP" (And I am Terran)
Anyways let's wait, maybe they can re-work the WarHound to fit in the game
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I just wish Sky Terran was revamped, so there's a real lategame. Apart from that I'm fine since they ermoved the WH, I'll just wait for whatever they come up with to replace it (because let's be honest, battle hellion + widow mine combined are barely 1 new unit)
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On September 15 2012 21:27 Herect wrote: The Widow Mine is hard to use. You can't expect to master it in a few days. It is different form the Spider Mine, you can't spam in all over the map and hope it works. It has to be well placed, well Microed (proper target and please turnoff auto-attack) and often you'lol have to realocate and unburrow to save them.
This, this is something I cannot stress enough.
Turn off autocast on the Widow mine, people.
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On September 15 2012 21:41 Sogetsu wrote: The BattleCruiser DPS was INSANE, seriously people. And the Raven could be called "OP" (And I am Terran)
Anyways let's wait, maybe they can re-work the WarHound to fit in the game
I think it's totally fine for a tier 4 unit that costs 400/300, takes 6 supply and 1,5 minutes to build to do some really serious damage.
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On September 15 2012 21:41 Sogetsu wrote: The BattleCruiser DPS was INSANE, seriously people. And the Raven could be called "OP" (And I am Terran)
Anyways let's wait, maybe they can re-work the WarHound to fit in the game
At the vary least, buff air damage from 6->8.
It's just silly that the ground and air attack have the same animation/lasers but do different damage.
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