Graphics by: A Stand Up Guy
With the group stage of the broodwarmaps.net open finishing it's time to get serious. The round of 16 and on-wards is a single elimination bracket. Win or go
The maps have also been updated to fix some of the most common issues raised. Be sure to download the updated map pack and delete the old one before playing. The change log can be seen in the map list section below and is also included in the download link. Post any bugs, balance issues, and any feedback in this thread.
Bracket: http://wiki.teamliquid.net/starcraft/BWMN_Open/Playoffs
*Warning: Spoilers*
*Warning: Spoilers*
Date & Time
-Sunday, January 6th, at 20:00 GMT (+00:00).
Format
-Best of 3 maps single elimination. 1st map is predetermined.
-Winner of 1st map vetoes 1 map. Then loser of 1st map vetoes 1 map.
-Loser of 1st map picks 2nd map. Loser of 2nd map picks 3rd map.
Channel
op BWMN on iCCup. Go here to find practice games as well!
Prize Pool
1st $100
2nd $50
1st $100
2nd $50
Round of 16 Matches - Jan. 6th
Best of 3, starting map: Gemlong 1.03
iFU.eOnzErG vs. LRM)Bakuryu
LRM)trutaCz vs. jim[bg]
Radek_z_[KDV] vs. Octzerg
iFU.Cryoc vs. Mewka
WandS vs. TechnicS
sas.skzlime vs. Ace
Wallace[BG] vs. sas.Sziky
dsaqwe vs. sB.LCC
+ Show Spoiler [Results] +
iFU.eOnzErG 1-2 LRM)Bakuryu
LRM)trutaCz 2-0 jim[bg]
Radek_z_[KDV] 2-1 Octzerg
iFU.Cryoc 2-0 Mewka
WandS 1-2 TechnicS
sas.skzlime 0-2 Ace
Wallace[BG] 0-2 sas.Sziky
dsaqwe 2-0 sB.LCC
LRM)trutaCz 2-0 jim[bg]
Radek_z_[KDV] 2-1 Octzerg
iFU.Cryoc 2-0 Mewka
WandS 1-2 TechnicS
sas.skzlime 0-2 Ace
Wallace[BG] 0-2 sas.Sziky
dsaqwe 2-0 sB.LCC
+ Show Spoiler [VODs] +
Part 1
Part 2
Part 3
Part 4
Part 5
Part 2
Part 3
Part 4
Part 5
Player Contact Info
+ Show Spoiler +
iCCup ID / Teamliquid ID / Other: Races
iFU.eOnzErG / [sc1f]eonzerg:
LRM)Bakuryu / Bakuryu:
LRM)trutaCz / trutaCz:
jim[bg] / Jim-RaynoR:
Radek_z_[KDV] / radley:
iFU.OctZerg / Tarmak_mk:
iFU.Cryoc / Cryoc:
Mewka / Mewka / aka: Mewka[AoV], Fox.Mewka:
WandS / WandS:
TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS:
sas.skzlime / skzlime:
Ace / nFteamAce / aka: iwl-ace, sas.Ace:
Wallace[BG] / BulgarianToss:
sas.Sziky / sas.Sziky:
dsaqwe / dsaqwe. / aka: sas.LocDog:
sB.LCC / LCC :
iFU.eOnzErG / [sc1f]eonzerg:
LRM)Bakuryu / Bakuryu:
LRM)trutaCz / trutaCz:
jim[bg] / Jim-RaynoR:
Radek_z_[KDV] / radley:
iFU.OctZerg / Tarmak_mk:
iFU.Cryoc / Cryoc:
Mewka / Mewka / aka: Mewka[AoV], Fox.Mewka:
WandS / WandS:
TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS:
sas.skzlime / skzlime:
Ace / nFteamAce / aka: iwl-ace, sas.Ace:
Wallace[BG] / BulgarianToss:
sas.Sziky / sas.Sziky:
dsaqwe / dsaqwe. / aka: sas.LocDog:
sB.LCC / LCC :
1. Submit replays to bwmnopenreplays@gmail.com and indicate both player’s ID’s and map score in the email.
2. Winners and Losers must both submit replays by 20:00 GMT (+00:00) the next day (Monday).
3. Rescheduling is allowed if both players agree to it, but no later than the replay deadline.
4. Players must reply to PMs (or skype messages) from opponents within 48 hours to answer rescheduling requests. For players in poor timezones compromises need to be reached. These players should PM me asap.
5. 20 minutes grace for no shows (by 15:20pm EST). If there's a no show players must submit screenshots with timestamp using the /time command.
6. All games played on ICCup with LAN latency on unless agreed to by both players. Anti-hack is a must.
7. No BM in-game or out will be tolerated.
8. You must play on the ID you registered with.
9. Do not spoil results of matches.
10. No cheating/abusing..duh
Graphic by: Freakling
(2)Cross Game 1.02
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Cross_Game
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets
(2)Resonance II 1.03
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Resonance_II
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* fixed bugged with stacked resources in observer and training versions
* fixed bugged with stacked resources in observer and training versions
(3)Hazard Black 1.02
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Hazard_Black
+ Show Spoiler [Change Log] +
* tightened ramps to the middle
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.
(4)DeserTec 1.01
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/DeserTec
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* changed some nat chokes to equalize wallin/simcity opportunities between different positions
* changed some nat chokes to equalize wallin/simcity opportunities between different positions
(4)Melting Pot 1.05
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Melting_Pot
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it's the standard purple now
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it's the standard purple now
(4)Gemlong 1.03
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Gemlong
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* some minor cosmetical fixes
* some minor cosmetical fixes
Download Updated Map Pack
The map pack includes a melee, observer, and training version. The melee version will be the one used for matches. The training versions allow you to set your spawning location to practice wall-offs and familiarize yourself with the maps.
Hacklebeast will be joining birdie to cast the round of 16 on-wards. Cast will be on Tuesday, Jan. 8th at 23:00 GMT (+00:00).
Channel: http://www.twitch.tv/sen_birdie
VODs: Stayed tuned
Thanks to everyone helping with this league!
Admins: LML and L3gendary
Liquipedia: Endy and Mewka
Maps: BWMN Team and Freakling
Casters: Birdie, L_master, radley, and Hacklebeast
Community: asiantraceur
http://wiki.teamliquid.net/starcraft/BWMN_Open
Original Thread
Group Stage Thread
Birdie's Stream
L_master's Stream
radley's Stream
Hacklebeast's Stream