to find the map just go to the arcade on eu or na and search for "desert tower defense" and it should be there
the maps main server is EU which means the map on NA server may be outdated at various points or be unstable (battle.net 2.0 is a pain in the ass to upload maps to with all locale bs)
the difficulty is set to easy by default, which is unchangeable when playing open games (it wont let me allow that for some reason), however in the game lobby when hosting private games you can change the difficulty to normal or hard too. the difficulty level is simply how much % hp the waves have (90% for easy, 100% for normal and 110% for hard). here a screenshot
you can leave comments here, arcade reviews etc if you find any bugs or have any comments^^
the map is hard (even on easy) so good luck~
- - - Desert Tower Defense [TD] - - -
Screen shots (may be outdated)
UI Information
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Basic Towers
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Advanced Structure
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Full screenshot (large image)
Players: 1-8
Summarize: Basic lane tower defense map without mazing yourself
Description:
Build towers to kill the units before they reach the end. There are both air waves and cloaked. Make sure you are covered on all fronts.
Collect minerals by killing units. Harvest gas from the assimilator.
Additional Information (In-depth):
The enemy waves are very versatile, sometimes many units, sometimes few. Ground as well as air units.
All basic towers you build have identical cost but are designed very differently to counter different types of waves. Investing in wrong types of towers at any given point often results in a quick death. Study the next wave information (on the right side of your screen) and prepare for it. If you are unsure what to build there are always more generic towers to fall back on, such as marines or mutalisks.
The advanced structures only cost gas, which is harvested from your assimilator. They are all unique and most of them cant be upgraded like the basic towers can (with damage and speed). However the advanced structures are mostly support and the ones that deal damage deals damage in percentage of enemy hp.
The engineering bay contains upgrades that boots all towers of that type (for example stimpack upgrade gives stimpack to all marine towers)
You can increase your gas income by building more probes to harvest with (built from the nexus), however most of the times you need to spend your gas as soon as possible to stay alive in the game.
Every level the enemy hp increases at a higher rate than your mineral income (which is static) which means the later the game goes your gas investments, strategy and tower placement is what will keep you in the game rather than raw damage output.
This is not a very beginner friendly map and its completely normal if you die a few times before the 10 min mark. There are 130 levels to beat and should take about 50 minutes of game time to get to.
Cooperation between your allies is an option however not an requirement. Focusing completely on your own lane is the best way to go about things if your new to the map.
Patch Notes:
1.2
Map published to EU server.
- 130 levels
- 14 basic towers
- 2 Individual tower upgrades (damage and speed)
- 7 unique upgrades
- 5 advanced structures
- Level probability set to 80% ground, 20% air
- 5 level special types (regeneration, durable, haste, cloaked, shields)
1.8
Added difficulty levels options in lobby (Easy, Normal, Hard)
- Easy: Creeps spawn with 90% hp (default mode)
- Normal: Creeps spawn with 100% hp
- Hard: Creeps spawn with 110% hp
Increased the starting minerals amount to 50
Increased the starting vespene amount to 30
1.11
Bugs:
- Photon cannons now properly detects cloaked units
Balance changes:
- The basic total life increment of waves decreased from 110 to 105
- Time between waves increased from 25 to 30
- Overlord movement speed increased from 0.77 to 1.1
- Engineering bay vespene cost reduced from 40 to 30
1.12
Balance changes:
- Upgrade Speed mineral cost decreased from [25, 75, 225, 750, 2000] to [20, 60, 150, 400, 1000]
- Archon - Psionic Shockwave splash damage increased from [0.2, 0.4, 0.8] to [0.4, 0.6, 0.8]
- Zergling - Claws cooldown decreased from 0.625 to 0.58
- Roach - Acid Saliva range increased from 3 to 4
- Marine - C-14 Gauss Rifle range increased from 5 to 6
- Stalker - Particle Disrupters range increased from 6 to 7
- Hydralisk - Needle Spines range increased from 6 to 7
- Marauder - Punisher Grenades range increased from 6 to 7
- Immortal - Phase Disrupters range increased from 7 to 8
- Missile Turret - Longbolt Missile range increased from 8 to 9
- Medivac energy starting amount increased from 0 to 25
- Pylon energy starting amount increased from 0 to 25
- High Templar energy starting amount increased from 0 to 25
- Infestor energy starting amount decreased from 75 to 25
- Regeneration (Creep) life percentage decrement increased from 10% to 15%
1.3
Balance changes:
Added new advanced structure:
- Warp Prism, costs 50 gas: Passively buffs all nearby towers within 8 radius.
Warp Prism buffs: (must be upgraded)
- Range: +2 weapon range, costs 200 gas to upgrade
- Speed: +10% attack speed, costs 250 gas to upgrade.
- Damage: +1 base damage, costs 500 gas to upgrade.
- Marauder - Concussive Shatter upgrade splash radius reduced from 0.5 to 0.4
- Infestor cost decreased from 325 to 250
- Baneling now has the Light attribute
- Archon now has the Massive attribute
- Hellion movement speed decreased from 4.25 to 4
- Phoenix movement speed decreased from 4.25 to 4
- Air now comes every 5th level (first air at level 5) instead of having a 20% chance each level
- Phoenix, mutalisk and hellion waves are now unable to come with Haste
1.14
Game Design:
Individual game mode added and set as default.
- Individual Mode: All players has their own lives and lane.
- Cooperation: All players share lives and units spawn from 8 lanes.
Balance Changes:
- Photon Cannon - Phase Cannon cooldown increased from 1.4 to 1.45
- Zergling movement speed decreased from 4 to 3.5
1.15
Bugs:
- Haste is now properly applied to waves.
Balance Changes:
- Spore Crawler - Acid Spew weapon cooldown decreased from 1.75 to 1.65
- Spore Crawler - Acid Spore weapon cooldown decreased from 1.75 to 1.65
- Mutalisk - Glave Wurm weapon range increased from 3 to 4
- Roach - Acid Saliva weapon range increased from 4 to 5
- Engineering Bay - Adrenal Glands gas cost decreased from 145 to 120
- Engineering Bay - Hi-Sec Auto decreased from 100 to 75
- All unit move speeds have been avaraged to their respective plane (ground and air)
- Waves with Shields level requirement increased from 10 to 15
- The starting gas for each player increased from 30 to 130
1.16
Balance Changes:
- Damage Level 6 cost reduced from 480 to 160
- Damage Level 6 damage bonus decreased from 400% to 100%
- Damage Level 7 cost reduced from 1920 to 320
- Damage Level 7 damage bonus decreased from 400% to 100%
- Speed upgrade costs reduced from [20, 50, 150, 400, 1000] to [5, 15, 45, 135, 405]
- Zergling - Claws weapon cooldown reduced from 0.58 to 0.54
- Roach - Acid Saliva weapon can now hit Air and Ground targets
- Engineering Bay - Evolve Acid Spore upgrade gas cost reduced from 150 to 125
- Engineering Bay - Research Infernal Pre-Igniter upgrade gas cost reduced from 225 to 200
1.17
Balance Changes:
- Infestor - Fungal Growth energy cost decreased from 75 to 60
Engineering Bay - Evolve Grooved Spines upgrade added:
- Increases Hydralisk towers base damage by 1, costs 400 gas
Infestor - Infested Terran ability added:
- Spawn an Infested Terran. Infested Terrans last 20 seconds, costs 25 energy
- Amount of plasma shields given to wave units with Shields now set to 500 and spread amongst them rather than all gaining 50 shields
- The max amount of probes that can be build from the nexus increased from 3 to 4
1.18
Balance Changes:
- Marine - Stimpack attack and movement speed increased from 25% to 35%
- Medivac - Heal health increased per energy increased from 2 to 3
- Roach - Severe Corruption slowing effect increased from 35% to 40%
- Archon - Psionic Shockwave weapon cooldown decreased from 2.65 to 2.5
- Photon Cannon - Phase Cannon weapon cooldown decreased from 1.45 to 1.35
- Photon Cannon - Phase Cannon weapon damage decreased from 4 (vs Psionic: 5) to 3 (vs Psionic: 5)
Engineering Bay - Research Power Charge upgrade added:
- Increases Archon towers splash damage by 25%, costs 250 gas
Engineering Bay - Research Crystal Core upgrade added:
- Increases Immoral anti-massive damage by 7, costs 325 gas
Engineering Bay - Revamped Reloading upgrade added:
- Increases Siege Tanks attack speed by 20%, costs 275 gas
Engineering Bay - Impact Tail upgrade added:
- The third bounce of the Mutalisk tower deals 200% damage, costs 250 gas
1.19
Balance Changes:
Mutalisk - Impact Tail modified:
Old: The third impact deals 200% damage.
New: Allows the Glave Wurm to bounce 1 more target.
- Waves with low numbers of units can now be any unit type, waves with high number of units still restrics certain unit types
Regeneration total health loss increased from 15% to 20%
Regeneration total health loss for single creep waves increased from 15% to 50%
- Drones can no longer be spawned as waves
- Queens can now be spawned as waves
- Queens have gained the Armored attribute
2.0
Balance Changes
Nexus can now build drones.
Drone: Basic worker unit, can gather minerals. Costs 30 minerals and 150 gas to build
- Maximum count for drones set to 3
- Probe cost increased from 0 minerals and 150 gas to 20 minerals and 150 gas
- Drone movement speed decreased from 2.813 to 2.398
- Probe movement speed decreased from 2.813 to 2.602
Advanced Structure added:
Forge: Contains generic upgrades for towers that target specific unit groups, costs 60 gas
Upgrades available in the forge (Upgrades the damage dealt):
- Impact Attacks: Zerglings, mutalisks and spore crawlers.
- Missile Attacks: Hydralisks and roaches.
- Disruptor Weapons: Stalkers and immortals.
- Infantry Weapons: Infantry units.
- Psionic Weapons: Archons and photon cannons.
- Vehicle Weapons: Vehicles and missile turrets.
2.1
Balance Changes:
- Immortal - Phase Disrupters damage vs non-massive increased from 3 to 4
- Spore Crawler - Acid Spew and Acid Spore cooldown decreased from 1.65 to 1.6
- Siege Tank - Crucio Shock Cannon minimum range decreased from 4 to 2
- All forge upgrades gas cost increament per level increased from 100 to 125
- Medivac gas cost decreased from 100 to 80
Zergling Leap ability added.
- Leap: Leaps the zergling to target location, a has 8 second cooldown
Overlord special structure added, costs 400 gas
- Overlord: Passively buffs all zerg units, has Generate Creep
- Generate Creep: Zerg units on creep move and attack 20% faster.
- Clayman: Terran and Protoss units move 10% slower on the creep, costs 250 gas
Forge - Psionic Weapons now also gives +300 damage to Feedback ability
Forge - Missile Attacks now also gives +8 damage to Infested Terrans
2.2
Balance Changes:
- Zergling - Claws weapon range increased from 2 to 2.5
- Mutalisk - Glave Wurm weapon cooldown increased from 1.8 to 1.9
- Spore Crawler - Acid Spew anti-light damage increased from 5 to 6
- Spore Crawler - Acid Spore anti-armored damage increased from 5 to 6
- Engineering Bay - Hi-Sec Auto Tracking range increment increased from 1 to 2
- Engineering Bay - Hi-Sec Auto Tracking cost increased from 75 to 150
- Engineering Bay - Evolve Adrenal Glands attack speed increment increased from 20% to 25%
- Engineering Bay - Evolve Adrenal Glands cost increased from 120 to 250
- Engineering Bay - Research Infernal Pre-Igniter cost increased from 200 to 250
- Engineering Bay - Research Crystal Core cost decreased from 325 to 275
2.3
Game Design:
- Tower range display now shows for all towers when placing them rather than just a few towers
Balance Changes:
- High Templar - Psionic Storm damage changed from up to 80% full health to up to 1600 damage
- Leap, Fungal Growth, Infested Terran, Psionic Storm and Feedback range increased to 12
- Forge - Psionic Weapons now adds 240 damage to Psionic Storm
Engineering bay upgrade added.
- Research Disruption Coolers: Increases Stalker attack speed by 25%, costs 350 gas
Engineering bay upgrade added.
- Research Photon Load: Increases Photon Cannon anti-psionic damage by 1, costs 275 gas
Marine and Marauder waves now gain Stimpacks
- Stimpack is used whenever the unit is attacked and doesnt have the stimpack buff
- Stimpack buff: Increases movement speed by 50% for 10 seconds but loses 20% of full health
- Shields no longer regenerate
2.4
Game Design:
- Several UI improvements to cater towards beginners and others
Balance Changes:
- Amount of levels decreased from 130 to 60
- Health scaling modifiers revamped
- Air levels now get 15% less health
- The odds of a massive unit type has increased to 50% when unit counts are 8 or lower instead of having same odds as any unit type
- Broodling can now spawn in waves
- Archons and Brood Lord are now counted in the massive wave category
- Stimpack on waves health loss when using stimpack decreased from 20% to 15%
- Stalker waves now gain Blink ability
Blink:
- Whenever unit attacked and blink is off cooldown it blinks further ahead
- Blink cooldown is 6 and blink distance is up to 4
- Blink can dodge projectile weapons
- Waves with blink have 25% less total health
- Zergling - Leap cooldown decreased from 8 to 4
- Drone mineral cost changed from 30/150 to 45/120
3.0
Balance Changes:
- Health scaling on levels is no longer linear
- Start minerals increased from 50 to 55
- Forge vespene cost increased from 60 to 80
- Siege Tank - Crucio Shock Cannon damage reduced from 10 (vs Armored: 15) to 9 (vs Armored: 14)
- Siege Tank - Crucio Shock Cannon range decreased from 13 to 12
- All forge upgrade start costs increased from 100 to 150
3.1
Game Design:
- Aesthetics improved
- Terrain layout of Co-op completely remade
- Start positions for Co-op changed to be more convenient when playing less than 8 players
Game Balance:
- Difficulty is overall lowered slightly
3.2
Balance Changes:
- Engineering Bay cost reduced from 30 to 15
- All Engineering Bay upgrade costs reduced by roughly 15%
- Speed Upgrades now increase attack speed by 15% rather than 10%
- Mutalisk - Glave Wurm can no longer attack Air units
- Mutalisk - Glave Wurm weapon cooldown decreased from 1.9 to 1.76
- Mutalisk - Glave Wurm bounce range increased from 3 to 4
- Roach - Severe Corruption movement speed reduction increased from 40% to 50%
- Overlord - Evolve Clayman cost reduced from 250 to 175
- Overlord - Clayman speed movement speed reduction increased from 10% to 15%
Pylon - Extension Boost ability added.
- Extension Boost - Increases a towers weapon range by 3 for 30 seconds, costs 20 energy
- Overseer movement speed increased from 1.609 to 1.898
- Thor movement speed increased from 1.211 to 1.5
- Waves of 25 creeps now gives roughly 30 minerals rather than always 25
- Duration for Stimpack on creep waves increased from 10 to 14 seconds
3.3
Game Design:
- High Scores are now stored
Map published to EU server.
- 130 levels
- 14 basic towers
- 2 Individual tower upgrades (damage and speed)
- 7 unique upgrades
- 5 advanced structures
- Level probability set to 80% ground, 20% air
- 5 level special types (regeneration, durable, haste, cloaked, shields)
1.8
Added difficulty levels options in lobby (Easy, Normal, Hard)
- Easy: Creeps spawn with 90% hp (default mode)
- Normal: Creeps spawn with 100% hp
- Hard: Creeps spawn with 110% hp
Increased the starting minerals amount to 50
Increased the starting vespene amount to 30
1.11
Bugs:
- Photon cannons now properly detects cloaked units
Balance changes:
- The basic total life increment of waves decreased from 110 to 105
- Time between waves increased from 25 to 30
- Overlord movement speed increased from 0.77 to 1.1
- Engineering bay vespene cost reduced from 40 to 30
1.12
Balance changes:
- Upgrade Speed mineral cost decreased from [25, 75, 225, 750, 2000] to [20, 60, 150, 400, 1000]
- Archon - Psionic Shockwave splash damage increased from [0.2, 0.4, 0.8] to [0.4, 0.6, 0.8]
- Zergling - Claws cooldown decreased from 0.625 to 0.58
- Roach - Acid Saliva range increased from 3 to 4
- Marine - C-14 Gauss Rifle range increased from 5 to 6
- Stalker - Particle Disrupters range increased from 6 to 7
- Hydralisk - Needle Spines range increased from 6 to 7
- Marauder - Punisher Grenades range increased from 6 to 7
- Immortal - Phase Disrupters range increased from 7 to 8
- Missile Turret - Longbolt Missile range increased from 8 to 9
- Medivac energy starting amount increased from 0 to 25
- Pylon energy starting amount increased from 0 to 25
- High Templar energy starting amount increased from 0 to 25
- Infestor energy starting amount decreased from 75 to 25
- Regeneration (Creep) life percentage decrement increased from 10% to 15%
1.3
Balance changes:
Added new advanced structure:
- Warp Prism, costs 50 gas: Passively buffs all nearby towers within 8 radius.
Warp Prism buffs: (must be upgraded)
- Range: +2 weapon range, costs 200 gas to upgrade
- Speed: +10% attack speed, costs 250 gas to upgrade.
- Damage: +1 base damage, costs 500 gas to upgrade.
- Marauder - Concussive Shatter upgrade splash radius reduced from 0.5 to 0.4
- Infestor cost decreased from 325 to 250
- Baneling now has the Light attribute
- Archon now has the Massive attribute
- Hellion movement speed decreased from 4.25 to 4
- Phoenix movement speed decreased from 4.25 to 4
- Air now comes every 5th level (first air at level 5) instead of having a 20% chance each level
- Phoenix, mutalisk and hellion waves are now unable to come with Haste
1.14
Game Design:
Individual game mode added and set as default.
- Individual Mode: All players has their own lives and lane.
- Cooperation: All players share lives and units spawn from 8 lanes.
Balance Changes:
- Photon Cannon - Phase Cannon cooldown increased from 1.4 to 1.45
- Zergling movement speed decreased from 4 to 3.5
1.15
Bugs:
- Haste is now properly applied to waves.
Balance Changes:
- Spore Crawler - Acid Spew weapon cooldown decreased from 1.75 to 1.65
- Spore Crawler - Acid Spore weapon cooldown decreased from 1.75 to 1.65
- Mutalisk - Glave Wurm weapon range increased from 3 to 4
- Roach - Acid Saliva weapon range increased from 4 to 5
- Engineering Bay - Adrenal Glands gas cost decreased from 145 to 120
- Engineering Bay - Hi-Sec Auto decreased from 100 to 75
- All unit move speeds have been avaraged to their respective plane (ground and air)
- Waves with Shields level requirement increased from 10 to 15
- The starting gas for each player increased from 30 to 130
1.16
Balance Changes:
- Damage Level 6 cost reduced from 480 to 160
- Damage Level 6 damage bonus decreased from 400% to 100%
- Damage Level 7 cost reduced from 1920 to 320
- Damage Level 7 damage bonus decreased from 400% to 100%
- Speed upgrade costs reduced from [20, 50, 150, 400, 1000] to [5, 15, 45, 135, 405]
- Zergling - Claws weapon cooldown reduced from 0.58 to 0.54
- Roach - Acid Saliva weapon can now hit Air and Ground targets
- Engineering Bay - Evolve Acid Spore upgrade gas cost reduced from 150 to 125
- Engineering Bay - Research Infernal Pre-Igniter upgrade gas cost reduced from 225 to 200
1.17
Balance Changes:
- Infestor - Fungal Growth energy cost decreased from 75 to 60
Engineering Bay - Evolve Grooved Spines upgrade added:
- Increases Hydralisk towers base damage by 1, costs 400 gas
Infestor - Infested Terran ability added:
- Spawn an Infested Terran. Infested Terrans last 20 seconds, costs 25 energy
- Amount of plasma shields given to wave units with Shields now set to 500 and spread amongst them rather than all gaining 50 shields
- The max amount of probes that can be build from the nexus increased from 3 to 4
1.18
Balance Changes:
- Marine - Stimpack attack and movement speed increased from 25% to 35%
- Medivac - Heal health increased per energy increased from 2 to 3
- Roach - Severe Corruption slowing effect increased from 35% to 40%
- Archon - Psionic Shockwave weapon cooldown decreased from 2.65 to 2.5
- Photon Cannon - Phase Cannon weapon cooldown decreased from 1.45 to 1.35
- Photon Cannon - Phase Cannon weapon damage decreased from 4 (vs Psionic: 5) to 3 (vs Psionic: 5)
Engineering Bay - Research Power Charge upgrade added:
- Increases Archon towers splash damage by 25%, costs 250 gas
Engineering Bay - Research Crystal Core upgrade added:
- Increases Immoral anti-massive damage by 7, costs 325 gas
Engineering Bay - Revamped Reloading upgrade added:
- Increases Siege Tanks attack speed by 20%, costs 275 gas
Engineering Bay - Impact Tail upgrade added:
- The third bounce of the Mutalisk tower deals 200% damage, costs 250 gas
1.19
Balance Changes:
Mutalisk - Impact Tail modified:
Old: The third impact deals 200% damage.
New: Allows the Glave Wurm to bounce 1 more target.
- Waves with low numbers of units can now be any unit type, waves with high number of units still restrics certain unit types
Regeneration total health loss increased from 15% to 20%
Regeneration total health loss for single creep waves increased from 15% to 50%
- Drones can no longer be spawned as waves
- Queens can now be spawned as waves
- Queens have gained the Armored attribute
2.0
Balance Changes
Nexus can now build drones.
Drone: Basic worker unit, can gather minerals. Costs 30 minerals and 150 gas to build
- Maximum count for drones set to 3
- Probe cost increased from 0 minerals and 150 gas to 20 minerals and 150 gas
- Drone movement speed decreased from 2.813 to 2.398
- Probe movement speed decreased from 2.813 to 2.602
Advanced Structure added:
Forge: Contains generic upgrades for towers that target specific unit groups, costs 60 gas
Upgrades available in the forge (Upgrades the damage dealt):
- Impact Attacks: Zerglings, mutalisks and spore crawlers.
- Missile Attacks: Hydralisks and roaches.
- Disruptor Weapons: Stalkers and immortals.
- Infantry Weapons: Infantry units.
- Psionic Weapons: Archons and photon cannons.
- Vehicle Weapons: Vehicles and missile turrets.
2.1
Balance Changes:
- Immortal - Phase Disrupters damage vs non-massive increased from 3 to 4
- Spore Crawler - Acid Spew and Acid Spore cooldown decreased from 1.65 to 1.6
- Siege Tank - Crucio Shock Cannon minimum range decreased from 4 to 2
- All forge upgrades gas cost increament per level increased from 100 to 125
- Medivac gas cost decreased from 100 to 80
Zergling Leap ability added.
- Leap: Leaps the zergling to target location, a has 8 second cooldown
Overlord special structure added, costs 400 gas
- Overlord: Passively buffs all zerg units, has Generate Creep
- Generate Creep: Zerg units on creep move and attack 20% faster.
- Clayman: Terran and Protoss units move 10% slower on the creep, costs 250 gas
Forge - Psionic Weapons now also gives +300 damage to Feedback ability
Forge - Missile Attacks now also gives +8 damage to Infested Terrans
2.2
Balance Changes:
- Zergling - Claws weapon range increased from 2 to 2.5
- Mutalisk - Glave Wurm weapon cooldown increased from 1.8 to 1.9
- Spore Crawler - Acid Spew anti-light damage increased from 5 to 6
- Spore Crawler - Acid Spore anti-armored damage increased from 5 to 6
- Engineering Bay - Hi-Sec Auto Tracking range increment increased from 1 to 2
- Engineering Bay - Hi-Sec Auto Tracking cost increased from 75 to 150
- Engineering Bay - Evolve Adrenal Glands attack speed increment increased from 20% to 25%
- Engineering Bay - Evolve Adrenal Glands cost increased from 120 to 250
- Engineering Bay - Research Infernal Pre-Igniter cost increased from 200 to 250
- Engineering Bay - Research Crystal Core cost decreased from 325 to 275
2.3
Game Design:
- Tower range display now shows for all towers when placing them rather than just a few towers
Balance Changes:
- High Templar - Psionic Storm damage changed from up to 80% full health to up to 1600 damage
- Leap, Fungal Growth, Infested Terran, Psionic Storm and Feedback range increased to 12
- Forge - Psionic Weapons now adds 240 damage to Psionic Storm
Engineering bay upgrade added.
- Research Disruption Coolers: Increases Stalker attack speed by 25%, costs 350 gas
Engineering bay upgrade added.
- Research Photon Load: Increases Photon Cannon anti-psionic damage by 1, costs 275 gas
Marine and Marauder waves now gain Stimpacks
- Stimpack is used whenever the unit is attacked and doesnt have the stimpack buff
- Stimpack buff: Increases movement speed by 50% for 10 seconds but loses 20% of full health
- Shields no longer regenerate
2.4
Game Design:
- Several UI improvements to cater towards beginners and others
Balance Changes:
- Amount of levels decreased from 130 to 60
- Health scaling modifiers revamped
- Air levels now get 15% less health
- The odds of a massive unit type has increased to 50% when unit counts are 8 or lower instead of having same odds as any unit type
- Broodling can now spawn in waves
- Archons and Brood Lord are now counted in the massive wave category
- Stimpack on waves health loss when using stimpack decreased from 20% to 15%
- Stalker waves now gain Blink ability
Blink:
- Whenever unit attacked and blink is off cooldown it blinks further ahead
- Blink cooldown is 6 and blink distance is up to 4
- Blink can dodge projectile weapons
- Waves with blink have 25% less total health
- Zergling - Leap cooldown decreased from 8 to 4
- Drone mineral cost changed from 30/150 to 45/120
3.0
Balance Changes:
- Health scaling on levels is no longer linear
- Start minerals increased from 50 to 55
- Forge vespene cost increased from 60 to 80
- Siege Tank - Crucio Shock Cannon damage reduced from 10 (vs Armored: 15) to 9 (vs Armored: 14)
- Siege Tank - Crucio Shock Cannon range decreased from 13 to 12
- All forge upgrade start costs increased from 100 to 150
3.1
Game Design:
- Aesthetics improved
- Terrain layout of Co-op completely remade
- Start positions for Co-op changed to be more convenient when playing less than 8 players
Game Balance:
- Difficulty is overall lowered slightly
3.2
Balance Changes:
- Engineering Bay cost reduced from 30 to 15
- All Engineering Bay upgrade costs reduced by roughly 15%
- Speed Upgrades now increase attack speed by 15% rather than 10%
- Mutalisk - Glave Wurm can no longer attack Air units
- Mutalisk - Glave Wurm weapon cooldown decreased from 1.9 to 1.76
- Mutalisk - Glave Wurm bounce range increased from 3 to 4
- Roach - Severe Corruption movement speed reduction increased from 40% to 50%
- Overlord - Evolve Clayman cost reduced from 250 to 175
- Overlord - Clayman speed movement speed reduction increased from 10% to 15%
Pylon - Extension Boost ability added.
- Extension Boost - Increases a towers weapon range by 3 for 30 seconds, costs 20 energy
- Overseer movement speed increased from 1.609 to 1.898
- Thor movement speed increased from 1.211 to 1.5
- Waves of 25 creeps now gives roughly 30 minerals rather than always 25
- Duration for Stimpack on creep waves increased from 10 to 14 seconds
3.3
Game Design:
- High Scores are now stored
Map Name: Desert Tower Defense [TD]
Map published to: EU and NA server