Hi guys I figured it was time for me to begin my videos where I explain things as a zerg. I have finished my first one which is a simple holding the immortal all in with swarmhosts.
The game plan for me right now is to do 4-5 videos show casing swarmhosts and I plan on one of those games to show case how to NOT use swarmhosts (hence a game I lose). After that I am not sure which match up I will do probably zvt mech then potentially a zvz or zvt bio. This really depends on feedback from the people who watch these.
The next video will be out in a couple days and I will try to do a couple per week at least for awhile
Video 6 - Zerg verse Terran - roach/ling/bane/swarmhost into ultralisk
Description: Going the roach/ling/bane/swarmhost composition, why I go roach/ling/bane and then swarmhosts and how to transition, when to transition to what and why.
Video 5 - Zerg verse Terran - Using swarmhosts verse bio + widow mine + Show Spoiler +
Description: A game where terran opens reapers and goes into bio + widow mine. I go into swarmhosts and have to take on this very good unit composition.
Video 4 - Zerg Verse Terran - Muta into swarmhost and transitioning into late game + Show Spoiler +
Description: This describes what I do and why I do it as usual with mutalisks, Why I go them how to use them and then adding in swarmhosts and then transitioning into the late game.
Video 3 - Blade verse Kyo - Hydra/swarmhost composition + transition + beating a max voidray/colossi army + Show Spoiler +
Description: This shows a stargate opening by protoss and how I go hydras first then swarmhost and then end up containing him to 3 base, he gets a 200/200 voidray/colossi army that I am able to kill. I go through my thought process and all that usual stuff.
Video 2 - Blade verse Korean terran - Fighting mech with swarmhosts + transition + Show Spoiler +
Video 1 Blade verse CroSio - holding the immortal all in with swarmhosts + Show Spoiler +
Description: This game starts off as a normal zvp where the protoss goes for an immortal all in, but I hold with ease thanks to swarmhosts and then he tries to transition into a macro game. This will explain transitioning and how to use swarmhosts as well.
How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.
Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.
On February 06 2013 12:09 LingBlingBling wrote: How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.
Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.
Umm, the MSC actually delays or doesn't affect it since it is an extra 100/100 so i don't see how that speeds it up. Second is I don't know who your playing but if they are hitting at 8:30 then your probably playing a mineral hacker. The standard timing of LEAVING the base is 9:30 (exactly like in the game blade shows). A few exceptions are when Parting leaves at 9:00 or so, but I doubt you played Parting. So either your not GM in HotS and making things up/watching streams and getting false information (which is my guess) or you just have terrible understanding of the most standard builds. I do agree it maybe hit a few seconds late, maybe if he got up a secret pylon or got one out by clearing lings with a zealot it would help, but nothing that would make this defence by blade not possible. Please learn more before posting false information next time. Good video blade
On February 06 2013 12:09 LingBlingBling wrote: How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.
Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.
This is GM hots, not sure how MSC makes it hit faster though lol. Watch it . This was verse a top 50 gm player. Haven't lost to an immortal all in once and yes this guy moves out at 9:10 or something.
On February 06 2013 12:09 LingBlingBling wrote: How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.
Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.
Umm, the MSC actually delays or doesn't affect it since it is an extra 100/100 so i don't see how that speeds it up. Second is I don't know who your playing but if they are hitting at 8:30 then your probably playing a mineral hacker. The standard timing of LEAVING the base is 9:30 (exactly like in the game blade shows). A few exceptions are when Parting leaves at 9:00 or so, but I doubt you played Parting. So either your not GM in HotS and making things up/watching streams and getting false information (which is my guess) or you just have terrible understanding of the most standard builds. I do agree it maybe hit a few seconds late, maybe if he got up a secret pylon or got one out by clearing lings with a zealot it would help, but nothing that would make this defence by blade not possible. Please learn more before posting false information next time. Good video blade
Please T_T....the standard timing on this build is walling off at around 8:50 and moving across the map as soon as possible thereafter. If you're not cross map by 9:30 your push is bad and should be held with incredible ease as you've idled for too long, especially if a zerg does a ton of creep spread you have a potential to not be able to put down a proxy pylon.
That's not to say this isn't a good video or doesn't do a good job explaining the defense in HotS though. It's good to make videos like this for people to learn the general ideas of what you should be doing, especially for a build as strong as the Immortal push. Likewise, the commentary is what's really helpful to people learning this stuff. Otherwise they miss the small details. o:
(like the others have said, the push will come a little slower with msc since you're only supposed to be making sentries; but it is a lot safer because you can always decide to recall and expo/force units if you see it will not work)
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
On February 07 2013 05:52 doggy wrote: As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.
Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical
I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
Just to clarify my post since people are apparently not understanding... All I was saying is that the player did the build slower than usual.
I do not think Blade would have died even if the build came faster. He'd just build delay units if needed, but as he showed in the game, he had vision of when the attack was coming/how much time he had.
tl;dr: This build blade shows works well and he did a good job of explaining it. There may need to be an extra step of unit production if the attack comes earlier, but defending should not be a problem vs any immortal build.
On February 07 2013 05:52 doggy wrote: As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.
Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical
I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.
Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units
On February 07 2013 05:52 doggy wrote: As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.
Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical
I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.
Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units
I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.
On February 07 2013 05:52 doggy wrote: As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.
Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical
I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.
Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units
I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.
Edited the post above and added a link. Please dont tell me you need to have 300 APM to execute the simplest macro in the first 9 minutes of the game.
Like i pointed out, people want to try and see which BO works better. Tests new viability of hots units envolved in old WoL allins. I dont say your tutorial is bad, it is very well explained and fun to watch. Still it is just a semi-allinnish delayed version of it.
On February 07 2013 05:52 doggy wrote: As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin. I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P
If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.
Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical
I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.
Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units
I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.
Edited the post above and added a link. Please dont tell me you need to have 300 APM to execute the simplest macro in the first 9 minutes of the game.
Like i pointed out, people want to try and see which BO works better. Tests new viability of hots units envolved in old WoL allins. I dont say your tutorial is bad, it is very well explained and fun to watch. Still it is just a semi-allinnish delayed version of it.
So that proves my point. Parting was halfway across the map at 9:30. This was on a small map like ohana as well so this only proves my point that you can get swarmhosts out in time as that was my point. Unfortunately the day9 video stopped and couldn't see when he hit the third exactly I just saw half way across the map at 9:30 on ohana.
All I am saying is you can get swarmhosts out in time and you can hold the immortal all in. Especially verse a non parting.
So if the zerg doesn't make any attempt to delay the push he hits the third at 9:50 (watched part of part 2), if you send lings and delay the push you can easily push that to 10 minutes or longer. He didn't get to the third hatchery until 10:10.