Twilight Island
Version: 1.2
Uploaded to [NA]
Created by Dellron
Version: 1.2
Uploaded to [NA]
Created by Dellron
that is water there, its just dark and looks funny from up here
Stats:
2 spawn points
14 regular bases
1 XNT
playable bounds: 154x134
Distances:
Main to Main: 54 seconds
Natural to Natural: 44 seconds
2 spawn points
14 regular bases
1 XNT
playable bounds: 154x134
Distances:
Main to Main: 54 seconds
Natural to Natural: 44 seconds
here is another one of my maps for the Team Liquid Map Contest.
i usually make maps that are way too big, so i tried to make one that's a better size. i also used less doodads than i'm used to. i went for a blue and red color scheme because i hadn't done one like that yet and there aren't many blue/red maps.
this map should hopefully allow many different strategies, the semi-short rush distance and multiple attack paths should allow for aggressive play. while the nearby third and fourth should allow for long macro games.
Additional Photos:
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Concerns:
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i'm not sure about having one straight path between the naturals.
i'm worried the expo's might be too hard to defend.
i'm a little worried the map might be too easy to control by holding the center.
i'm worried the expo's might be too hard to defend.
i'm a little worried the map might be too easy to control by holding the center.
As always, any feedback you can give me will be greatly appreciated.