From the people that brought you UCSD Winter Game Fest, we proudly present the first LANHAMMER hosted by Readyforce.
REGISTRATION is FREE
WHAT: LANHAMMER StarCraft II, Dota 2, and League of Legends tournament
WHEN: August 17-18, 2013, 10am - 9pm both days
WHERE: DogPatch WineWorks (Google Maps)
WHO: 128 StarCraft II players, 80 (16 teams) Dota 2 players, 160 (32 teams) League of Legends players
SCHEDULE:
SATURDAY, AUGUST 17, 2013
10:00am Check-in
12:00pm Groups 1-8 Round of 128 (Round Robin Best of 1’s, Top 4 Advance)
5:00pm Bracket Round 1 (Best of 3)
7:00pm Winners Round 2, Losers Round 1 (Best of 3)
SUNDAY, AUGUST 18, 2013
10:00am Check-in
11:00am Winners Round 3, Losers Round 2 (Best of 3)
--Short Break for Lunch--
1:00pm Winners Round 4, Losers Round 3 (Best of 3)
2:00pm Winners Semi Finals, Losers Round 4 (Best of 3)
3:00pm Winners Finals (Best of 5), Losers Round 5 (Best of 3)
4:00pm Losers Quarter Finals (Best of 3)
5:00pm Losers Semi Finals (Best of 3)
6:00pm Losers Finals (Best of 5)
7:00pm Grand Finals (Best of 5)
All times are approximate based on length of matches (aka how many TvT’s we have to wait for)
PRIZES:
$7,500 StarCraft II prize pool
1st: $2,500
2nd: $1,200
3rd: $600
4th: $400
5-6th: $300 ($600)
7-8th: $200 ($400)
9-12th: $150 ($600)
13-16th: $100 ($400)
17-24th: $60 ($480)
25-32nd: $40 ($320)
$7,200 League of Legends prize pool
1st: $3,500 = $700 x 5
2nd: $1,500 = $300 x 5
3rd: $700 = $140 x 5
4th: $500 = $100 x 5
5-6th: $300 = $60 x 5 ($600)
7-8th: $200 = $50 x 5 ($400)
$4,950 Dota 2 prize pool
1st: $2,500 = $500 x 5
2nd: $1,250 = $250 x 5
3rd: $700 = $140 x 5
4th: $500 = $100 x 5
+ Show Spoiler [StarCraft II Rules] +
StarCraft II: Heart of the Swarm v2.0.9 BU (latest)
Format: 1v1
Game speed: Fastest
Players must bring their own computer to play on (BYOC). There will not be computers or peripherals provided at the event. Please have StarCraft II®: Heart of the Swarm™ installed and updated to the latest patch (currently 2.0.9 BU) before the event begins. Players are also requested to bring their own power strips and/or Ethernet cables.
General Rules
Players are expected to arrive on time. Players that arrive more than 15 minutes late for the start of their scheduled matches will be seen as having forfeited.
Players are expected to have manners, and any inappropriate behavior, as decided by the tournament master, can result in disqualification.
Any attempt to cheat will result in automatic disqualification. This includes but is not limited to: intentionally viewing the other player's screen, map hacking, intentional disconnection of the game, or unauthorized plug-ins/third party programs.
If there is no battle for a certain amount of time during the match and the winner cannot be decided clearly after a certain amount of time has passed, the winner will be determined by the highest overall score.
The Match Winner is determined by the following:
The player who destroys all the opponent’s buildings
The player whose opponent surrenders
The player with the highest overall score at the end of any time limit imposed by a tournament official
Players are not allowed to pause during the game unless it is due to technical difficulties or disturbances. Any other reason for pausing can result in a warning or loss. If the game is paused, it will only be started under the consensus of both players. If a player starts the game without the approval of the other player, a tournament official may decide on a warning or a loss.
LANHAMMER officials may join as an observer for tournament operations purposes.
By participating in the event, you are agreeing to all aspects of these rules.
Bugs/Exploits/Disconnections
Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the tournament master, can result in a warning at the minimum or loss by default for the offending player.
Disconnections
A Disconnection includes (but is not limited to): disruption of the connection between match players due to System, Network, PC, and/or Power problems/issues.
Intentional Disconnection: Upon judgment by the tournament official, any offending player will be charged with a loss by forfeit.
When any Disconnection occurs:
1) If disconnection occurs within 2 minutes of start of match: Match Restart
2) If disconnection occurs after 2 minutes of start of match:
Match will be played from "resume from replay" function in StarCraft II game client.
Penalty for Unfair Play
Unfair Play includes (but is not limited to):
1) Use of any map hack program
2) Intentional disconnection
3) Use of any settings exceeding standard and permitted settings
4) Excessive and unnecessary/malicious chatting during the match.
5) If a tournament official decides that external conditions (Press, Player, Spectator, etc) gave an unfair advantage to a player, the player may be given a warning or loss by default at the tournament director’s sole discretion.
Upon discovery of any player committing any violations regarded as unfair play, that player will be automatically disqualified from the tournament.
During the course of any match, the tournament officials and/or tournament master may determine other actions to be unfair play at any time.
Disclaimers
These rules are for the LANHAMMER 2013 StarCraft II®: Heart of the Swarm™ tournament and are subject to modification in the following aspects:
Use of most recent patch/version release of each official game within LANHAMMER’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release
and/or cheat protection functions.
LANHAMMER reserves the right to make any executive decisions regarding the tournament and its participants within his/her interpretation of the rules posted above.
Format: 1v1
Game speed: Fastest
Players must bring their own computer to play on (BYOC). There will not be computers or peripherals provided at the event. Please have StarCraft II®: Heart of the Swarm™ installed and updated to the latest patch (currently 2.0.9 BU) before the event begins. Players are also requested to bring their own power strips and/or Ethernet cables.
General Rules
Players are expected to arrive on time. Players that arrive more than 15 minutes late for the start of their scheduled matches will be seen as having forfeited.
Players are expected to have manners, and any inappropriate behavior, as decided by the tournament master, can result in disqualification.
Any attempt to cheat will result in automatic disqualification. This includes but is not limited to: intentionally viewing the other player's screen, map hacking, intentional disconnection of the game, or unauthorized plug-ins/third party programs.
If there is no battle for a certain amount of time during the match and the winner cannot be decided clearly after a certain amount of time has passed, the winner will be determined by the highest overall score.
The Match Winner is determined by the following:
The player who destroys all the opponent’s buildings
The player whose opponent surrenders
The player with the highest overall score at the end of any time limit imposed by a tournament official
Players are not allowed to pause during the game unless it is due to technical difficulties or disturbances. Any other reason for pausing can result in a warning or loss. If the game is paused, it will only be started under the consensus of both players. If a player starts the game without the approval of the other player, a tournament official may decide on a warning or a loss.
LANHAMMER officials may join as an observer for tournament operations purposes.
By participating in the event, you are agreeing to all aspects of these rules.
Bugs/Exploits/Disconnections
Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the tournament master, can result in a warning at the minimum or loss by default for the offending player.
Disconnections
A Disconnection includes (but is not limited to): disruption of the connection between match players due to System, Network, PC, and/or Power problems/issues.
Intentional Disconnection: Upon judgment by the tournament official, any offending player will be charged with a loss by forfeit.
When any Disconnection occurs:
1) If disconnection occurs within 2 minutes of start of match: Match Restart
2) If disconnection occurs after 2 minutes of start of match:
Match will be played from "resume from replay" function in StarCraft II game client.
Penalty for Unfair Play
Unfair Play includes (but is not limited to):
1) Use of any map hack program
2) Intentional disconnection
3) Use of any settings exceeding standard and permitted settings
4) Excessive and unnecessary/malicious chatting during the match.
5) If a tournament official decides that external conditions (Press, Player, Spectator, etc) gave an unfair advantage to a player, the player may be given a warning or loss by default at the tournament director’s sole discretion.
Upon discovery of any player committing any violations regarded as unfair play, that player will be automatically disqualified from the tournament.
During the course of any match, the tournament officials and/or tournament master may determine other actions to be unfair play at any time.
Disclaimers
These rules are for the LANHAMMER 2013 StarCraft II®: Heart of the Swarm™ tournament and are subject to modification in the following aspects:
Use of most recent patch/version release of each official game within LANHAMMER’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release
and/or cheat protection functions.
LANHAMMER reserves the right to make any executive decisions regarding the tournament and its participants within his/her interpretation of the rules posted above.
+ Show Spoiler [StarCraft II Map Pool] +
- Akilon Wastes
- Bel’Shir Vestige
- Cloud Kingdom
- Daybreak
- Neo Planet S
- Star Station (WCS America version is cross-spawn only)
- Whirlwind
+ Show Spoiler [StarCraft II Tournament Structure] +
Tournament Structure:
- Pool Play: The 128 Players will be divided into 16 groups of 8 players each, Each player will play a BO1 versus each of the other players in his/her pool (for a total of 7 games). The top 4 players in each pool will advance to the next stage. Maps are set for every game.
- Ro64 through Semis: The remaining 64 players will be seeded into a double elimination bracket. All rounds will be Best of 3 with the 1st map in each round set. Loser of the previous map picks the next map in the set.
- Finals: Best of 5 with a 1 game advantage from the player advancing from the Winner's Bracket. The 1st map is set, loser of the previous map picks the next map in the set.
+ Show Spoiler [League of Legends Rules] +
League of Legends
Tournament structure:
Ro32: 8 groups of 4, Full Round-Robin Bo1
Ro16 through finals: Double Elim, Bo3
Game Rules
Summoner's Rift 5 vs. 5 Summer Map
Custom Game: Tournament Draft mode
3 bans per team (through official mode)
Game Length: Until a winner is determined
Winning Conditions: When a team destroys the enemy nexus OR the enemy team surrenders. Please also see the "Technical Difficulty Rules" section for rules regarding technical difficulties
Every champion permitted
All items permitted
Surrendering permitted
Tournament Details
Side choice determined by coin flip, and then by losing team in bo3 or bo5 matches.
Groups Pools with Single Elimination Top Cut
Eight groups of four teams will be created prior to the tournament start
Each team in each group will play three matches during group stage, one against each other team in their group. Each match will be bo1 while in group stage.
The top two scoring teams based on wins and loses will advance to the single elimination top cut
In the case of a tie, we will be comparing point differentials based on total team kills/deaths between teams that tied with the two highest teams advancing on.
The top 16 teams from group stage will be placed into a single elimination bracket for the remaining of the tournament. All sets in single elimination will be best of three.
A surrender is treated as a loss for the team who surrendered
Size: 32 teams
Summoner Requirements: Must have an account on NA server
All computers must run the game at the lowest possible graphical settings that you are comfortable with in order to ensure low power consumption (excluding “fast terrain” mode). The sheer amount of computers in the building comes extremely close to exceeding the power we can provide, and thus, any excessive amount of power usage will be grounds for removal from the tournament. Tournament Admins may ask players before or during the tournament to turn down their graphical settings. If players do not turn down their settings on request, they will be liable to disqualification.
UPDATE TO THE LATEST PATCH BEFORE YOU ARRIVE - To be safe, update the night before the tournament. Remember that holding up the tournament is grounds for removal from the tournament!
Accounts must be on the North American server.
Team Rules
Teams may consist of a maximum of 6 players.
5 players are permitted to play in the tournament. Once the tournament starts, no substitutions may make. Exceptions to this rule will be made on a case by case basis. Contact a tournament admin if this is needed.
Technical Difficulties:
Definitions:
Game Crashes/Unintentional Disconnection: Any connection loss of one or more players due to game client, system, network, PC, and/or power problems/issues.
Game Leaving/Intentional Disconnection: Any connection loss of one or more players due to a player’s actions. Upon judgment by the referee, the offending player or players may be charged with a default loss or play will be allowed to continue to the disconnecting player’s team’s disadvantage.
Server Crashes: A permanent connection loss of one or multiple players due to an issue with a server
Rules:
If game crash occurs within 5 minutes from the start of the match & before first blood –OR– a player’s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the game crash occurs after first blood or the 3 minute mark, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.
If, for whatever reason, a player is unable to willfully select his/her champion, the match will be restarted with each player playing the champion they selected initially.
If, for whatever reason, a player enters into a game with a banned champion or champion selected other than the one he stated, he will be issued a warning and the match will be restarted with each player playing the champion they selected initially. If the same player again willfully selects a banned champion in the restarted match, his team will forfeit the match and he will be disqualified from the tournament. His team may be disqualified from the tournament at the discretion of the board of referees/tournament organizer.
If a player intentionally leaves a game, then the game will continue as normal.
If a server crash occurs, then the chief referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. The chief referee will only award a game victory in a situation where one team was on the verge of certain defeat.
If a restart occurs, for whatever reason, the match will be remade in tournament draft. Both teams must maintain the same bans, the same picks, and the same runes and masteries that were chosen for the match that had to be restarted.
Pause Usage
Teams may use the Pause feature at anytime in the game if they are having technical difficulties. After using a pause, the team must call a tournament admin to their table to confirm the technical issue.
If, for whatever reason, the team does not have a technical issue after a pause has been made, the team will be issued a warning.
If, for whatever reason, the team does not have a technical issue again after a pause has been made and they already have a warning, the team will forfeit the match and/or, at the sole discretion of tournament officials, they will be disqualified from the tournament.
Unfair play
The following actions will be considered unfair play:
The use of any cheat program and/or map hack program.
An intentional disconnection
The use of any settings exceeding the standard and permitted settings
Clearly allowing an opponent to win a match.
Unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
The use of a program bug that is determined by the board of referees as being unfair.
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
During the course of the event, the board of referees may determine other actions to embody unfair play.
At an offline tournament, If a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee's sole discretion.
Final provisions:
The above-mentioned rules may be amended in the following cases:
(1) Should the tournament referees, at their sole discretion, decide to adopt the latest patch/version release of each official game;
(2) Should the tournament referees, at their sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
(3) Should the tournament referees, at their sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
(4) Should the tournament referees, at their sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
(5) Should the tournament referees, at their sole discretion, find it appropriate to modify the rules during the course of the tournament in order to ensure fairness amongst competitors and the smooth operation of the tournament.
If a player or team is willfully disrupting or preventing the running or management of the tournament, any referee may take action including, but not limited to issuing a warning or disqualification of said player or team, depending on the severity of the player’s or team’s actions.
Keep games civil. Offensive language, excessive taunting, and the continued disruption or annoying of players via verbal or textual means are grounds for removal from the tournament at the discretion of the board of referees.
+ Show Spoiler [Dota 2 Rules] +
Dota 2 (Latest Steam update)
TOURNAMENT STRUCTURE:
16 teams
Single elimination bracket
Captains mode
Best of 3 until Grand Finals
Best of 5 Grand Finals
TOURNAMENT SCHEDULE (TENTATIVE):
Saturday, August 17, 2013
Check-in: 11:00am
Round of 16 (Best of 3): 12:00pm
Round of 16 Group 2 (Best of 3): 4:00pm
Sunday, August 18, 2013
Check-in: 10:00am
Round of 8 (Best of 3): 11:00am
Round of 4 (Best of 3): 2:00pm
Grand Finals (Best of 5): 5:00pm
RULES:
Gameplay:
- Games must be played in Tournament Version Captains Mode 5 vs. 5
- Only players and LANHAMMER commentators are officially allowed in game. If both teams agree, observers may join the game. ALL observers not approved by LANHAMMER staff can be asked to leave at the staff’s discretion, or can be denied entry before the game starts.
- Bracket is best of 3 single elimination (with best of 5 grand finals).
Choosing sides:
- Coin toss or rock-paper-scissors - winner picks side preference (Radiant or Dire) or choice of first pick or second pick. Loser gets first choice in the other option.
- Loser of the previous match gets first choice for the next game.
Pauses and Disconnects:
- Pauses should not add up to 5 minutes total per game.
- Disconnects should warrant a pause and will count towards the total amount of time paused during the game.
- Extreme lag warrants a pause and will count towards the total amount of time paused during the game.
- In the event of a server-wide crash, LANHAMMER staff reserve the right to decide the course of action.
Subs:
- Players may only be a sub for one and only one team throughout the tournament
- Subs must play through the entire set, but can rotate out between sets
- Teams may only have one designated sub (6 players total on a roster)
Streaming:
- Only players, spectators, and approved LANHAMMER affiliates in the official game lobby are allowed to stream the match with delay (2-6 minutes)
- Players and spectators may not watch or listen to streams when participating in a tournament match
Behavior:
- Please conduct yourself in a respectful manner and exercise good sportsmanship.
- Smurfing, maphacking, observer hacking, in-game coaching, and any type of behavior that gives an unfair advantage to a player can be grounds for disqualification from the tournament.
We reserve the right to add additional rules as LANHAMMER staff see fit.
REGISTRATION is FREE
Registration is OPEN HERE
Registration closes August 9, 2013 at 11:00pm
Tournament is bring your own computer
Spectating is FREE
Additional tournaments in Super Smash Bros. Melee, Super Street Fighter IV: Arcade Edition and Ultimate Marvel vs. Capcom 3
Questions?
Feel free to PM me on TL.net or shoot me an email at andrew[at]readyforce.com
Edit: Updated with Dota 2 Rules. Changed registration close to August 9th
Edit 2: Updated prize pools