[H] Saturation as Zerg
Forum Index > Brood War Strategy |
Retgery
Canada1229 Posts
| ||
swanized
Canada2480 Posts
whilst having as many probes/SCVs as possible is good for T/P, Zerg chooses to get drones isntead of units, so you'd like to have as few drones as you can to keep your hatcheries pumping constantly while still teching. so the real question is, how many hatcheries/ teching can I afford without dieing from having not enough units? | ||
Retgery
Canada1229 Posts
I've had around 10 or 11 per base (not counting gas) | ||
dhe95
United States1213 Posts
about 1.5 drones/mineral is good enough, but if you were able to 2 drones/mineral like the T/P players is good too just make drones when you can and keep your bases evenly saturated | ||
Severedevil
United States4795 Posts
To support a hatchery's production will generally require between 3 and 6 drones on minerals, plus a number of drones on gas that depends on what you're producing. Bear in mind that you also have to pay for tech and upgrades, and that you generally have more than one hatchery per base. | ||
Tazza
Korea (South)1678 Posts
| ||
SubtleArt
2710 Posts
http://wiki.teamliquid.net/starcraft/Zerg_Strategy Look, first page of the Zerg strategy section: The "5 Drone Rule": Once Zerg knows how many Hatcheries to build, the next question is how many Drones to build. A rule of thumb is roughly five drones per Hatchery. For a Hatchery to constantly pump Zerglings, 3 Drones on Minerals are required. To constantly pump Hydras, the Zerg player will need 5 Drones on Minerals and 2 Drones on Gas per Hatchery. Mutas require 5 Drones on Minerals and 3 Drones on gas per Hatchery. Thus, in a typical game, it is a good rule of thumb to plan for 5 Drones per Hatchery. On October 20 2010 10:37 Retgery wrote: Holly cow that's it? I've had around 10 or 11 per base (not counting gas) Well yea, you generally have 2 hatcheries per base, so that sounds about right. | ||
iamthegod
34 Posts
Seems like I always not have enough minerals. http://speedy.sh/marWN/LastReplay.rep | ||
iFU.pauline
France1388 Posts
| ||
iamthegod
34 Posts
| ||
ninazerg
United States7290 Posts
Let's say though, that you want a huge army of hydralisks. So you need a lot of drones to make a lot of hydralisks, so you go 3-hatch hydra. But then you find that it's difficult to build drones and get the economy you need to make hydralisks if your opponent is constantly building speedlings. This happens because you (not you personally) don't have a sense of when drones can be produced, and when units are needed to defend. On the flip side, if you become too focused on defense, your economy will suffer. Like say, you decide to go 9pool to defend against ling aggression so you can get two hatcheries and go hydras. Sure, you might hold off ling aggression, but the money you invest in making zerglings, then hatcheries, then spore colonies, and then upgrades will take its toll on your economy, so you may wind up getting the hydralisks, but then you move out of your base, and a huge huge huge army just comes up and crushes your hopes and dreams. This is how Zerg build orders are created. The Zerg player figures out specific things to look for during scouting, and specific timings, so that he/she can be safe to execute whatever gameplan they want. They do this so they know when to produce drones continuously, and when to stop. Of course, there are alterations that can be made if, say, the Zerg loses drones, or something unexpected happens, or they need more drones later on in the game. This is so important because you don't want to just make drones to hit your target saturation and then die to timing attacks every other game. + Show Spoiler + Q: How many drones should I make? A: Fucking tons and tons of drones. So many that it's crazy. | ||
evilfatsh1t
Australia8513 Posts
| ||
iamthegod
34 Posts
And I want to know how many drones is too much cause I am not gonna build 100 drones so "build drones forever" is no good. Thats why I want to know how many drones per base is good amount and how many workers max I should get. | ||
ninazerg
United States7290 Posts
On November 07 2013 06:30 iamthegod wrote: I play single player and my strategy is to get good saturation on 1 base and then build next one. And I want to know how many drones is too much cause I am not gonna build 100 drones so "build drones forever" is no good. Thats why I want to know how many drones per base is good amount and how many workers max I should get. Ugh, first of all, that's not a "strategy", and second, you're just going to get banned again. | ||
iamthegod
34 Posts
| ||
Kau
Canada3500 Posts
| ||
iamthegod
34 Posts
Well if max saturation is 2.5 then I guess I should get 3 max saturated bases and then maynard to spread workers equally between bases when I start building my 4th expo. What is max drone count for zerg then? I am going for this kind of spam. But I seem to lack minerals somehow. | ||
Kau
Canada3500 Posts
Max number of drones isn't just a set number that you aim for. At the level you're playing at, you just want enough drones that you can produce the units you need to produce. | ||
dRaW
Canada5744 Posts
| ||
iamthegod
34 Posts
And since in single player bases are usually taken I must first get saturation and then fight for the expos. | ||
| ||