|
On July 01 2013 21:24 Existor wrote: Well, but you can still use Swarm Hosts without upgrade. Maybe that will allow you to do a bit earlier attacks with them? if you're talking about enduring locusts, wouldn't hitting earlier be offset by the fact that the locusts will not last as long and will therefore have less damage to deal?
|
On June 30 2013 01:01 wag_ wrote:Show nested quote +On June 30 2013 00:55 LardMaster wrote:On June 30 2013 00:21 Shaoer wrote: He's midmasters zerg if you look at the replay files.
Also it is nice to move around swarm hosts for attack purposes, no? It's like if terran had super fast/mobile siege tanks with medivacs... wait. This also applies to terran then. Mobile Swarm hosts > Mobile widow Mines > Mobile Tanks? But then Terrans don't really tank drop do they, because it's too much investment to lose if the drop fails. No, because dropping 2 tanks is useless. However, dropping 5-6 swarmhosts against a mech terran can be really usefull.
Funny how you compare 2 tanks to 5-6 swarmhosts. Drop 5-6 Tanks it be will almost the same result.
|
On July 04 2013 19:19 graNite wrote:Show nested quote +On June 30 2013 01:01 wag_ wrote:On June 30 2013 00:55 LardMaster wrote:On June 30 2013 00:21 Shaoer wrote: He's midmasters zerg if you look at the replay files.
Also it is nice to move around swarm hosts for attack purposes, no? It's like if terran had super fast/mobile siege tanks with medivacs... wait. This also applies to terran then. Mobile Swarm hosts > Mobile widow Mines > Mobile Tanks? But then Terrans don't really tank drop do they, because it's too much investment to lose if the drop fails. No, because dropping 2 tanks is useless. However, dropping 5-6 swarmhosts against a mech terran can be really usefull. Funny how you compare 2 tanks to 5-6 swarmhosts. Drop 5-6 Tanks it be will almost the same result.
I think the difference here is that the 5-6 tanks would have to stay there and themselves be receiving damage from defensive forces while 5-6 swarm hosts releases 10-12 locusts to do the damage and the swarm hosts themselves never actually (if you have good control or your opponent is bad) receive any damage. To be persnickety, the same thing would be the case if it was dropping 2 tanks versus dropping 2 swarm hosts.
|
Okay, watched all the replays. This kind of play, needs new words to describe. I mean, its not cheesy and its not all-inny but its definitely not standard. It works by really messing up your opponent's multitasking skills.
Cheese works because you don't see it coming. All-ins work to exploit timings. Safe and standard works by covering all your bases properly.
The Terran MMM drop works by shock-and-awe, dealing burst damage that you need to anticipate or else you are fucked. This drop? You don't get shocked, you slowly realize what is happening and you scramble to deal with it. More like the flu that comes on slowly as opposed to a punch to the head that knocks you out instantly.
I describe this kind of play whith the word saucy. It's a meal that's full of sauce. Whereas eating cheese gives that slightly sour, sharp, sometimes crumbly but creamy and chewy taste --a saucy meal flows in your mouth somewhat. Its not soup, that you can slurp on about, but you still cant chew it like you can do with cheese. It can fill your mouth with flavor just like cheese and all its kinds, but sauce gives you a more juicy experience.
Loosing to cheese gives you that sour feeling like eating too much cheese. Loosing to sauce? It feels like you dipped to deep or poured to much. "Well, that was too much, next time ill need more meat with that."
If we can describe Starcraft as a pizza, with cheese, sauce, bread and toppings. Then definitely, this kind of play, is saucy saucy saucy.
Really saucy.
|
Really like the idea of it but, the amount of resources that you put in; overlord carrying, swarm hosts, overlords, and overlord speed (kinda optional) makes it that you have to be doing some amount of damage and if it fails then it you are quite behind.
|
Sexy play, I like it a lot.
Honestly, I feel that you are abusing your opponent's obvious surprise. I have watched the first two replays, and you can see the protoss players running around like a headless chicken.
Splitting your swarm hosts in the opponent's base is super smart, you keep on doing damage, but he has to put observers in many different spots.
Good job!
|
On July 05 2013 14:05 Don.681 wrote: Okay, watched all the replays. This kind of play, needs new words to describe. I mean, its not cheesy and its not all-inny but its definitely not standard. It works by really messing up your opponent's multitasking skills.
Cheese works because you don't see it coming. All-ins work to exploit timings. Safe and standard works by covering all your bases properly.
The Terran MMM drop works by shock-and-awe, dealing burst damage that you need to anticipate or else you are fucked. This drop? You don't get shocked, you slowly realize what is happening and you scramble to deal with it. More like the flu that comes on slowly as opposed to a punch to the head that knocks you out instantly.
I describe this kind of play whith the word saucy. It's a meal that's full of sauce. Whereas eating cheese gives that slightly sour, sharp, sometimes crumbly but creamy and chewy taste --a saucy meal flows in your mouth somewhat. Its not soup, that you can slurp on about, but you still cant chew it like you can do with cheese. It can fill your mouth with flavor just like cheese and all its kinds, but sauce gives you a more juicy experience.
Loosing to cheese gives you that sour feeling like eating too much cheese. Loosing to sauce? It feels like you dipped to deep or poured to much. "Well, that was too much, next time ill need more meat with that."
If we can describe Starcraft as a pizza, with cheese, sauce, bread and toppings. Then definitely, this kind of play, is saucy saucy saucy.
Really saucy.
Thanks for making me hungry, jerk.
|
Hey the links don't work for me. Could you send me the recommended file @edwinfan1996@gmail.com
|
in PvZ during the Beta I was going for swarmhost drops. However, I would start with mutalisk and then use them to kill the observer meaning the SH just destroyed the base. Maybe I should try this again!
|
I cant get the links to work
|
|
|
|