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Mod Edit: I'm going to use this thread as the TLHC thread for this mission since there's already a lot of discussion going on here!
Please use this thread to discuss the nineteenth and final level of the LotV campaign, "Salvation". This is the third return to Aiur mission. Clearly mark spoilers using the spoiler tag. Plot events that occurred in the prologue or Missions 1-18 do not need to be spoilered.
Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.
Original post: So has anyone already beat the final mission on brutal? I can get to only 97.5% with Destroyer Void Rays but that's not enough. Any ideas how this mission in supposed to be beatable?
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I did mass taldarim voidrays. But it took me several tries, so there must be easier way. It's the only hard mission. I wish the rest of campaing was this hard. The building placement is important, you can distract and slow down last push a lot by just building pylons/cybernetic cores/etc. But it's close. So there is probably better way.
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Yeah finally managed to beat it with Void Rays. You must have huge amount of pylons and cannons so you can stall!
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standard voidrays, mass upgrades, you can support 4 stargates with the 2 bases, dumping minerals into static defense. don´t let anything touch your keystone before the final battle, i lost on my first attempt @ 99,7% because some random muta fly-by took about 1/4 of it´s hp earlier on :/
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massed carriers will hold just fine up until the last final surge at like 97%. But since ur carriers will never die you will have shitloads of resources left to make the mightest cannon/battery/monument wall the world has ever seen.
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when it reaches the final push, abandon everything and go straight to the high ground (use normal void rays)
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i get mass destroyer void rays and always getting killed at 98-99,5%, berserkers, immortals dragoners and so on kills the key....i walled of the whole base with cannons and pylons and get rekt, some tips? early game?
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With a maxed out army of carriers / void rays you'll dominate the air battle, the only real threat from here is the immortals in the final push that will ignore your air units and go for the keystone, so you just need the biggest wall you can afford. Make sure you take your nexus ASAP. Mix layers of attacking buildings and gateways / shield batteries since this messes with the ai a bit.
Honestly I was a little let down, beat this on my first try, found the WoL final mission a lot harder and a lot of the earlier missions were harder and more fun.
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already made it now =D, made mass carriers and walled of at the 2nd nexus base with mass cannons / pylons, the same at the orange base in the south. had a big window at the end, the keystone took nearly no damage
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If you're using void rays and have trouble with the immortal zealots killing the keystone: 1. build a mothership 2. save up 200 energy 3. Around 96%, when a ton of immortal zealots attack, spam vortex 4 times in a row 4. ??? 5. ez win
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I didn't play on brutal, but on hard it is ridiculously easy with corsair/reaver. The enemy barely ever comes up the ramp.
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Brutal Moder here.
I decided to not rely on mass air because it took awhile to build up. Instead, I used Gateway units. MVPs are Dragoons, Avengers, and Arbiters.
Arbiters are amazing since this mission is on a timer, since Stasis stalls out their army and alleviates the pressure.
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Had gate units while building to 190/200 destroyer rays. Used the remainder limit for emergency zealot. Found that solar passive useful that prevents units from dying for 5 sec. That, plus rescurrecting zealot gives some precious seconds. Batteries, gates and pylons near ramps, and at couple occasions splitting the void rays to equal sized groups helped beat this one. Around 98% you're pretty much forced to retreat to main with evertything and defend 'til 100%. I actually had to warp zealots til last microsecond to help block the keystone from masses of melee to prevent it from being wrecked. I would suggest some other strat tho...with the rays had to take around 40 reloads to beat 91%->100%
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Go for Corsairs + Dark Templars and use all of your excess minerals to build canons. Doing it this way was really ridiculously easy. The corsairs disable all of the enemy's attacks while your DTs completly massacre everything. I did it like this:
1. Fast expand 2. Get all the gasses (Have the Spear of Adun abilitty that allows for automatic gas extraction) 3. Use Spear of Adun abilitties to fend off initial waves 4. Start upgrades 5. Build DTs and Corsairs. Use these to move around and defend where necessary 6. Put mass canons + shield batteries at the lower right attack path 7. When your have excess minerals, use it to build canons + shield batteries at top left and bottom left.
Like I said before, this was totally OP. None of the nexuses fell.
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Aotearoa39261 Posts
+1 to Corsairs being OP.
This is a real pain in the ass on Brutal before realising that.
+ Show Spoiler [Tips] +So I had a lot of difficult with this until I sat down and work out what units/abilities would be most useful. Here are some of the more useful things: - Chrono surge is super good. Use it to spam out upgrades before it gets disabled.
- Orbital Assimilator is useful to get more gas (and boy, you'll need it).
- Guardian Shell really really useful for my strategy since it relies on maintaining arbiters and this keeps them alive
- Solar Bombardment is great for cleaning up Golden Armada forces
- Arbiters are fucking amazing. Get one at every entrance asap while you build up an army. Add more when your economy is online. Stasis field is an amazing stall; use it against Armada attacks, detection units (nerazim especially) and pretty much any time you can. Great for stalling out the end.
- Corsairs are also fucking amazing. Get +3 air weaps and they wreck shit. Disruption web is so amazing at keeping stuff alive and is super underrated.
- Energizers are really useful.
- Colossus. AoE OP.
- Tempests. Great once you're army is established, long range siege is really useful against Guardians etc.
- Defenses aren't as essential as you might think. Fortifying the purifier side is worth it since they can almost take care of themselves. The other sides need bare-bones defenses if you keep your army near.
For what it's worth, I got all the achievements for this level on Brutal with this strategy.
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I was thinking about Corsairs but never tried those. They sound like a lot of fun so maybe I'll try those just for the fun.
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Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end.
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On November 11 2015 23:45 fezvez wrote: Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end. LOL i need to try DA mono on brutal now
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Aotearoa39261 Posts
On November 11 2015 23:45 fezvez wrote: Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end. I thought about that as a strategy (similar to WoL where you mind control mutalisks/air units to victory) but I couldn't get DA's to work in Brutal. Problem being they cost so much gas that its difficult to hold out against the early waves while you're building up your DA flock.
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Denmark145 Posts
I beat it by starting off with a few Dark Archons (Since mind controlled units doesn't take up supply it's good to get them early, try to take the enemy protoss air units) Then i just went into mass carrier. For the last 5% i had like 10 sentries on the highground forcefielding the ramps to buy time. I'm sure there's a more simple way to complete it though...
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