Starbow - Page 344
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Beatrys
4 Posts
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loeblix
18 Posts
On October 01 2016 18:52 TaShadan wrote: How active is the european scene? Non existent, I tried multiple times but the recommendation always was to play on NA. | ||
Xiphias
Norway2222 Posts
https://discord.gg/0mnjXjS2e2a7YclO | ||
Xiphias
Norway2222 Posts
Other things we are working on that are not ready to be added to the game yet. - Swarm Lord rework to be less punishing and dominating and hopefully adds a better micro interaction from both players. - Some tweaks to the merc stats to fit their purpose better. - A small rework of the Vipers to make them more viable. - Rework the Ghost. | ||
Kireak
Sweden358 Posts
Other things we are working on that are not ready to be added to the game yet. - Swarm Lord rework to be less punishing and dominating and hopefully adds a better micro interaction from both players. - Some tweaks to the merc stats to fit their purpose better. - A small rework of the Vipers to make them more viable. - Rework the Ghost. I would also like to add to that list: - Protoss Void relic change/rework. - Warp gate tech changes. - Swarm Queen alterations. - Possible Scourge usability improvements. It is all being actively worked on! | ||
Xiphias
Norway2222 Posts
We will use this forum as feedback for game development, bugs and other important points of discussion. If you want to just chat with players and find games, use our discord channel: https://discord.gg/0mnjXjS2e2a7YclO | ||
Xiphias
Norway2222 Posts
Here's Avex' guide to Starbow map-making: Hey guys, this is a thread dedicate to things you need to put on your map before publishing it to the Arcade for Starbow. First, we'll start with the Dependancies. Of course, all maps need to be Starbow. Make sure you're using the Starbow dependancies by going to File -> Dependencies Click on Swarm/Wings and hit the red minus. Click Add Other... , Log into B.Net if you haven't already, Go to Battle.Net tab, change the source to Map/Mod Name and search for Starbow. Click on StarbowBeta, make sure you check Always Use Latest Version. Click OK and save your map. Go to Map Properties -> Options -> Publishing Options and check Arcade Map. The easy way to avoid this is when you make a new map, just select it as an Arcade map and set the Starbow Dependencies at the very beginning. You're good to go. ------- Part 2: Ramps One of the bigger changes between SC2's engine is how ramps work. They're more fluid and less clunky (also because of pathing changes), and are technically bigger (even if they seem more narrow). So because of these improvements, Lurkers have difficulty killing units pushing up the ramp. To fix this in Starbow, we have to manually change the ramps to support lurker play. Keep in mind this only applies to the smallest 45 degree ramps, like this one: If you enable the placement grid (which you should be using anyway) you can see these squares, these squares are what we will need to block: To block these, you can use the (H) Pathing module or use doodads with a 1x1 footprint, and hold shift to place it irregularly. Placing the doodad inbetween cells will cause all of them to be blocked. I recommend using small rocks or foliage/debris to keep the ramps looking.. normal. Like this: Remember, all 45 degree "size 1" ramps need this change. -- Part 3: Thumbnails All your maps will be unofficial until Xiphias or someone else down the road decides to make it an official ladder map. Here are the thumbnails for the appropriate modes: Unofficial Map - Maps that are meant for regular SB play, melee maps. Team Game - 2v2, 3v3, 4v4, etc. Archon Mode - Anything archon mode, no matter what. Custom - Peep mode, BGH, silly arcadey games like 8p FFA, etc. To apply these thumbnails, simply download the one you need, open the editor, go to the toolbar. Map -> Battle.net Info... -> General Click the green folder icon, find the thumbnail and click OK. Part 4: Screenshots: Screenshots can be made by using Data -> Export Map Image. Make sure your resolution is 800x600, and export. Go back to Map -> Battle.net Info... -> Screenshots and use the + or folder depending on where you exported. Loading Screen - Only required for the Unofficial Maps (unless Xiph says otherwise) Download this image Import it to your map under F9 Go to Map -> Map Loading Screen Check Custom Browse for the image. Set Image scaling from Normal to Aspect Scaled. And hit OK. --- Thanks for reading, Avex. | ||
94lucile
10 Posts
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Xiphias
Norway2222 Posts
Huge thanks to Doa, Kireak for continuing to spend tons of time developing Starbow. This patch is basically almost all their work. Would also like to thank Kalevi, ArticHydra, Nomisking, CowInAPie, iLikeTrees and others who have helped playtest and given valuable feedback. General changes
Terran changes
Zerg Changes
Protoss Changes
Other things to note and the future About pathing of units. This game is based on BW balance and as such, will be unbalanced if units move too smoothly compared to BW. Important strategies in BW such as Sim City your base and setting up a siege position lose their value when melee units can close in on their targets with ease and in perfect formations. We currently have a pathing system now in place, but we would like one that further encourages the player to divide their army into smaller chunks and punishes players who move their whole army around without thinking about formation and multitasking. We’ve tried several solutions, but none of them has gotten the amount of testing and adjustment to feel ready for a live patch. This will most likely be changed in the next patch. That said, many changes in this patch are rough and poorly tested as we don’t have many resources nor playtesters atm. We are aware of this and willing to add quick bug fix and number adjustment patches in the near future if needs be. Please let us know if you find anything buggy or broken. | ||
Varbind
Canada113 Posts
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Xiphias
Norway2222 Posts
No games yet, but there is a tournament starting very soon, all with the new patch :http://challonge.com/NASBL_8 | ||
Arctichydra7
8 Posts
NASBL Season One Sign ups are now OPEN! Tournament starts next Friday the 27th! challonge.com NASL Season One is 4 tournaments that feed into a season playoff. This is the 1st tournament of the season. Each tournament is play at your pace. Players have up to 1 week to finish a best of 5 match. Tournaments can take as long as 4 weeks or as little as 1 day depending on how fast players as a whole choose to play. Players earn points based off their finish placement. The top 4 ranked player will play in the playoffs at the end of the season. Prize Pool: $75 USD For Season One | ||
Capresis
United States518 Posts
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Arctichydra7
8 Posts
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weitao921
2 Posts
First is play in arcade the only way to enjoy this mod? second everytime i create a game, the game become extremely laggy after 20 mins mark, how should i fix that? | ||
weitao921
2 Posts
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Kireak
Sweden358 Posts
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Xiphias
Norway2222 Posts
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XenoX101
Australia729 Posts
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-Dustin-
United States717 Posts
On June 19 2017 22:00 XenoX101 wrote: Hey guys, what's happening with this mod? Website is down and can't seem to connect with Eros. It's all done through Discord now there isn't a ladder anymore. | ||
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