Swanns static Defense + DarkPylons make the entrances almost unbreakable for the enemy waves. If it gets messy, concentrated beam or the pulse cannon quickly cleans up any problems. if they are on cooldown, timestop and blackholes also work pretty well.
The VoidThrashers, ZenithStones and Reanimators can easily be sniped with the LaserDrill (manually targeting) as long as you have vision. DTs and ShadowGuard also work pretty good.
I didn't need a single tank with Swann, the turrets and manually focusing the LaserDrill and its abilities were more than enough.
Kerrigan is clearly one of the best commanders for this mutation if you're using her correctly and is actually my own #1 pick. Cannot get even slightest idea of her placing in monk's power rank. She's the only commander who is able to carry first 3-4 waves solely, giving you and ally time to macro, her assimilation aura makes wonders considering the cost of transmutated units, lurkers are destroying all ground waves and only air could indeed be an issue, but spores are helping fine - they're not that worse than Raynor's turrets anyway. Raynor is not as great vs air as well when you're trying to go mass mines while playing Alarak means that you're just not allowed to make any mistakes so Kerrigan is a great choice for any experienced player. PS. Standart defensive commanders like Swann and Karax are still obviously good here.
Does it have to do with Kerrigan new masteries? Monk's ranks were made before the patch and it's possible that the new masteries make a big difference for this mutation. I wonder if Monk ranks are still the same after the patch or not.
On March 09 2017 07:11 Alex007 wrote: Kerrigan is clearly one of the best commanders for this mutation if you're using her correctly and is actually my own #1 pick. Cannot get even slightest idea of her placing in monk's power rank. She's the only commander who is able to carry first 3-4 waves solely, giving you and ally time to macro, her assimilation aura makes wonders considering the cost of transmutated units, lurkers are destroying all ground waves and only air could indeed be an issue, but spores are helping fine - they're not that worse than Raynor's turrets anyway. Raynor is not as great vs air as well when you're trying to go mass mines while playing Alarak means that you're just not allowed to make any mistakes so Kerrigan is a great choice for any experienced player. PS. Standart defensive commanders like Swann and Karax are still obviously good here.
On March 09 2017 07:11 Alex007 wrote: Kerrigan is clearly one of the best commanders for this mutation if you're using her correctly and is actually my own #1 pick. Cannot get even slightest idea of her placing in monk's power rank. She's the only commander who is able to carry first 3-4 waves solely, giving you and ally time to macro, her assimilation aura makes wonders considering the cost of transmutated units, lurkers are destroying all ground waves and only air could indeed be an issue, but spores are helping fine - they're not that worse than Raynor's turrets anyway. Raynor is not as great vs air as well when you're trying to go mass mines while playing Alarak means that you're just not allowed to make any mistakes so Kerrigan is a great choice for any experienced player. PS. Standart defensive commanders like Swann and Karax are still obviously good here.
Kerrigan struggles way too much against air. Spores are slightly worse than Turrets but the key point here is that Raynor can afford 5x as many Turrets as Kerrigan can afford Spores. Vikings are also significantly better than Hydras because enemy units tend to evolve when they kill Hydras while Vikings never die due to their long range behind lines of Turrets.
finally beat it in random queue swann + kerrigan. was surprised with kerrigan's usefulness. the hercs + nydus were really good for mobility. I turreted up the entrances to the base and my partner rushed to ultras plus used kerrigan to jump around to wherever the thrashers spawned. maybe swann's turrets being so strong though just made it easy enough.
fucking finally beat it. I'm 85 swann, got an 81 vorazun. I just went full Turret mode everywhere and he actually went full void ray. He was VERY good with his black holes & time stops. He didn't use a single dark pylon which was...pretty bad...but he was good. We won with 1450hp left on the temple. Holy balls screw that mission/mutation that is tough!
On March 09 2017 07:11 Alex007 wrote: Kerrigan is clearly one of the best commanders for this mutation if you're using her correctly and is actually my own #1 pick. Cannot get even slightest idea of her placing in monk's power rank. She's the only commander who is able to carry first 3-4 waves solely, giving you and ally time to macro, her assimilation aura makes wonders considering the cost of transmutated units, lurkers are destroying all ground waves and only air could indeed be an issue, but spores are helping fine - they're not that worse than Raynor's turrets anyway. Raynor is not as great vs air as well when you're trying to go mass mines while playing Alarak means that you're just not allowed to make any mistakes so Kerrigan is a great choice for any experienced player. PS. Standart defensive commanders like Swann and Karax are still obviously good here.
Best partner I had so far was a Kerrigan who cleared all four corners basically solo, and then just jam packed all the corridors with those giant transport worms.