is a macro friendly map with a fairly standard main & natural followed by your choice of two 3rds, each of which has three different options of a 4th. The game will evolve around your play-style depending which 3rd and 4th you decide to take. Expanding horizontally, vertically or even aggressively all are available. Pathing around the map will constantly evolve to the playstyle as there are many flanking opportunities, as well as many choke points and open areas for armies to clash.
Map Bounds: 160x132
Bases: Sixteen 8m 2g bases
Watchtowers: 2
Rush Distance: Main CC to Main CC: 44 seconds Nat CC to Nat CC: 37 seconds
Figured I would create this map thread for any general feedback, thoughts & ideas. I also spent extra time after TLMC adding some border art to make the map feel more alive since I didn't have as much time for the TLMC8 deadline to make a beautiful world. I hope you guys enjoy!
I did not change the lighting/color to it at all. It might look a little different just because you don't see as much of the fog in the overview. Use to be a ton of the greyish fog contrasting with the land itself but now there isn't as much visible.
As for total time...Probably ~10 hours total or so? To be honest, probably 6 of those hours were just texturing & adding the doodads. I bet I got the entire layout done in 4 hours or so. It's hard to judge though because I know I had to do a lot of pathing changes and smaller adjustments constantly through out the process.