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Anyone Gwent players around here?
It's a competitive card game from The Witcher universe, based on Gwent from The Witcher 3 and it's been growing quite rapidly since closed beta release last year, and can potentially become next big esport card game.
There's currently a $100k tournament going on which you can watch at: https://www.twitch.tv/cdprojektred
You can also sign up for closed beta here: https://www.playgwent.com/en/
Even though card games have never really been my thing I'm really enjoying the game, especially as a big Witcher fan. I think it's mainly the strategy and competitive aspect of it I used to like in SC.
I recommend everyone checking it out!
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Was actually searching to see if there was a Gwent thread just 2 days ago, hah.
Been playing few days and i love how little rng impacts the game and that its mostly skill based, great fun so far.
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I didn't know there was a different Gwent based on the game. Haven't looked into it at all. How similar is it to the one in Witcher 3?
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On May 14 2017 11:28 Epishade wrote: I didn't know there was a different Gwent based on the game. Haven't looked into it at all. How similar is it to the one in Witcher 3? There's still three fields, the turn system is unchanged, and you start off with 10 cards like TW3. On the other side, the cards are drastically changed, in quantity, effects, and stats, the UI got a nice facelift, there's a card economy (though it's not that grindy to get a free booster pack), and added matchmaking between people. Fundamentally it's basically identical, though with alterations to be more friendly for a competitive scene.
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UI is waaaaaaaaaaay better.
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Is it out of closed beta? I loved the Witcher 3 iteration and signed up but never received an invite.
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On May 15 2017 09:45 Amarok wrote: Is it out of closed beta? I loved the Witcher 3 iteration and signed up but never received an invite.
Open beta is starting on 5/24. Everyone who signed up for beta should be receiving an invite according to this post.
I have been playing this for a while. Compared to HS and Magic, Gwent has very low variance/RNG and extremely high skill cap. To play at the highest level, you need to be able to read your opponent's hand accurately.
The challenger tournament vods are on youtube, I found it quite entertaining to watch. Many of the players in the tournament had extensive HS/Magic background.
The turn timer in this game seems too short for a game of this complex imo.
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The challenger tournament really was interesting to watch, the expressions of the players really showed how thought-intensive Gwent is.
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This game is pretty fantastic. I would def recommend everyone gives it a shot for open beta.
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The game does look interesting but I don't like it anyway. Its major problem is that most of the stuff revolves around +/- power which isn't especially exciting. I'm not a fan of the UI either - everything seems really tiny and you can't really appreciate the artwork and such (artwork is a big thing for me, having played all sorts of card games for the past 25 years), further reducing cards to just squares with numbers on them.
Just compare this:
To this:
Much cleaner.
My another gripe with it is that it's just not dynamic enough.
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Edit, post I quoted changed.
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On May 20 2017 01:10 Yurie wrote: Edit, post I quoted changed.
Yeah, sorry about that Thought I'll give a better comparison.
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What's the other game in the screenshot?
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On May 20 2017 06:44 KillerSOS wrote: What's the other game in the screenshot?
Elder Scrolls: Legends. IMO the best digital card game out there at the moment.
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On May 20 2017 15:44 Manit0u wrote:Show nested quote +On May 20 2017 06:44 KillerSOS wrote: What's the other game in the screenshot? Elder Scrolls: Legends. IMO the best digital card game out there at the moment.
It's a great game, let down a bit by the software, the UI is nice but it's slow and often buggy.
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On May 20 2017 15:44 Manit0u wrote:Show nested quote +On May 20 2017 06:44 KillerSOS wrote: What's the other game in the screenshot? Elder Scrolls: Legends. IMO the best digital card game out there at the moment. Meh, ESL's art, awkward UI/UX and the intro get in the way for me, especially since it plays about the same as every digital card game outside of the lane system.
What's nice about Gwent is that it wasn't made to be played the same way that Magic, Hearthstone, or even Netrunner or Ascension, it plays like a very strange, interesting TCG and poker or bridge hybrid. Instead of being about flinging spells at stuff and vying for battlefield control to damage your opponent's life pool, it's much more about baiting or forcing things from your opponent and bluffing.
The mechanics alongside Witcher fluff, good UI, solid and homogeneous card art reminiscent of the Romance Cards from the first Witcher game, it all makes for a really unique and refreshing game. Plus, it doesn't force drab story or annoying narration at you or waste time with long animations. It's really well done, the engine and UI and everything are always being worked on, and there's a fairly low barrier to entry with a high skill ceiling and lower than average randomness for a digital card game.
It's just nice. Not for everyone, unlike the majority of recent card games, and I think that's good and also by design.
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On May 20 2017 01:02 Manit0u wrote:The game does look interesting but I don't like it anyway. Its major problem is that most of the stuff revolves around +/- power which isn't especially exciting. I'm not a fan of the UI either - everything seems really tiny and you can't really appreciate the artwork and such (artwork is a big thing for me, having played all sorts of card games for the past 25 years), further reducing cards to just squares with numbers on them. Just compare this: + Show Spoiler +To this: + Show Spoiler +Much cleaner. My another gripe with it is that it's just not dynamic enough. Your screenshot looks out of date by a bit, it hasn't changed much since it was first shown but nonetheless here are a few from the current build for anyone interested.
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
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Do you get to bang chicks in this
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On May 21 2017 00:09 blunderfulguy wrote:Show nested quote +On May 20 2017 15:44 Manit0u wrote:On May 20 2017 06:44 KillerSOS wrote: What's the other game in the screenshot? Elder Scrolls: Legends. IMO the best digital card game out there at the moment. Meh, ESL's art, awkward UI/UX and the intro get in the way for me, especially since it plays about the same as every digital card game outside of the lane system. What's nice about Gwent is that it wasn't made to be played the same way that Magic, Hearthstone, or even Netrunner or Ascension, it plays like a very strange, interesting TCG and poker or bridge hybrid. Instead of being about flinging spells at stuff and vying for battlefield control to damage your opponent's life pool, it's much more about baiting or forcing things from your opponent and bluffing. The mechanics alongside Witcher fluff, good UI, solid and homogeneous card art reminiscent of the Romance Cards from the first Witcher game, it all makes for a really unique and refreshing game. Plus, it doesn't force drab story or annoying narration at you or waste time with long animations. It's really well done, the engine and UI and everything are always being worked on, and there's a fairly low barrier to entry with a high skill ceiling and lower than average randomness for a digital card game. It's just nice. Not for everyone, unlike the majority of recent card games, and I think that's good and also by design.
I have 20+ years of experience with card games (as in, physical card games of all varieties, from poker and bridge to mtg and vtes). TESL is actually the first digital card game that I keep playing (and I've tried a lot of them, believe me). I don't mind slow and thoughtful games (my favorite kind of deck is a control deck and nothing strikes my fancy as much as control vs control match-up - I love to slug it out and think about consequences of every single move). Gwent, in all its apparent complexity and such is really just a very simple game and after years of playing all sorts of card games it just doesn't have anything special that would make it interesting for me. At the same time TESL, while still being fairly generic as far as card games go introduces a fair bit of new and captivating mechanics that make it very desirable for an avid card game player: 1. It's very dynamic. 2. It's fairly well balanced. 3. It favors skill over deck quality. 4. It has some really cool mechanics (lanes and runes) which makes playing even the most straightforward decks a thinking exercise at higher skill levels. 5. It finds a nice balance between deck-building/skill and RNG so that the better player will almost always win but you have a bit of uncertainty which keeps it interesting.* 6. There's tons and tons of different viable decks at top levels of competition. And even then they have different variants and variations, which makes it constantly interesting to play.
* I used to be the proponent of removing all RNG from the games so that you always know who's the better player etc. The problem with that is that it quite soon becomes predictable and boring.
On May 21 2017 00:19 blunderfulguy wrote:Show nested quote +On May 20 2017 01:02 Manit0u wrote:The game does look interesting but I don't like it anyway. Its major problem is that most of the stuff revolves around +/- power which isn't especially exciting. I'm not a fan of the UI either - everything seems really tiny and you can't really appreciate the artwork and such (artwork is a big thing for me, having played all sorts of card games for the past 25 years), further reducing cards to just squares with numbers on them. Just compare this: + Show Spoiler +To this: + Show Spoiler +Much cleaner. My another gripe with it is that it's just not dynamic enough. Your screenshot looks out of date by a bit, it hasn't changed much since it was first shown but nonetheless here are a few from the current build for anyone interested. + Show Spoiler ++ Show Spoiler ++ Show Spoiler ++ Show Spoiler +
It didn't change much. It's still just boxes with numbers and plenty of +/- math to do. Not very exciting.
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On May 21 2017 08:23 Manit0u wrote:Show nested quote +On May 21 2017 00:09 blunderfulguy wrote:On May 20 2017 15:44 Manit0u wrote:On May 20 2017 06:44 KillerSOS wrote: What's the other game in the screenshot? Elder Scrolls: Legends. IMO the best digital card game out there at the moment. Meh, ESL's art, awkward UI/UX and the intro get in the way for me, especially since it plays about the same as every digital card game outside of the lane system. What's nice about Gwent is that it wasn't made to be played the same way that Magic, Hearthstone, or even Netrunner or Ascension, it plays like a very strange, interesting TCG and poker or bridge hybrid. Instead of being about flinging spells at stuff and vying for battlefield control to damage your opponent's life pool, it's much more about baiting or forcing things from your opponent and bluffing. The mechanics alongside Witcher fluff, good UI, solid and homogeneous card art reminiscent of the Romance Cards from the first Witcher game, it all makes for a really unique and refreshing game. Plus, it doesn't force drab story or annoying narration at you or waste time with long animations. It's really well done, the engine and UI and everything are always being worked on, and there's a fairly low barrier to entry with a high skill ceiling and lower than average randomness for a digital card game. It's just nice. Not for everyone, unlike the majority of recent card games, and I think that's good and also by design. I have 20+ years of experience with card games (as in, physical card games of all varieties, from poker and bridge to mtg and vtes). TESL is actually the first digital card game that I keep playing (and I've tried a lot of them, believe me). I don't mind slow and thoughtful games (my favorite kind of deck is a control deck and nothing strikes my fancy as much as control vs control match-up - I love to slug it out and think about consequences of every single move). Gwent, in all its apparent complexity and such is really just a very simple game and after years of playing all sorts of card games it just doesn't have anything special that would make it interesting for me. At the same time TESL, while still being fairly generic as far as card games go introduces a fair bit of new and captivating mechanics that make it very desirable for an avid card game player: 1. It's very dynamic. 2. It's fairly well balanced. 3. It favors skill over deck quality. 4. It has some really cool mechanics (lanes and runes) which makes playing even the most straightforward decks a thinking exercise at higher skill levels. 5. It finds a nice balance between deck-building/skill and RNG so that the better player will almost always win but you have a bit of uncertainty which keeps it interesting.* 6. There's tons and tons of different viable decks at top levels of competition. And even then they have different variants and variations, which makes it constantly interesting to play. * I used to be the proponent of removing all RNG from the games so that you always know who's the better player etc. The problem with that is that it quite soon becomes predictable and boring. Show nested quote +On May 21 2017 00:19 blunderfulguy wrote:On May 20 2017 01:02 Manit0u wrote:The game does look interesting but I don't like it anyway. Its major problem is that most of the stuff revolves around +/- power which isn't especially exciting. I'm not a fan of the UI either - everything seems really tiny and you can't really appreciate the artwork and such (artwork is a big thing for me, having played all sorts of card games for the past 25 years), further reducing cards to just squares with numbers on them. Just compare this: + Show Spoiler +To this: + Show Spoiler +Much cleaner. My another gripe with it is that it's just not dynamic enough. Your screenshot looks out of date by a bit, it hasn't changed much since it was first shown but nonetheless here are a few from the current build for anyone interested. + Show Spoiler ++ Show Spoiler ++ Show Spoiler ++ Show Spoiler + It didn't change much. It's still just boxes with numbers and plenty of +/- math to do. Not very exciting. "It's just boxes with numbers and math, not very exciting" Why are you even here, then? To tell people talking about a game other than ESL how much more of a fanboy you are of ESL and tell them how much more "experience" you have playing games then they do? Just because you don't like it doesn't it's bad and it doesn't mean other people can't like it, no matter how many other games you've played.
It's fun, it's unique, if anyone is somewhat interested in Gwent then they should play it and not be turned away just because a fanboy of another game doesn't like it.
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