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Port Aleksander
Uploaded to: [NA] [EU] [KR] [SEA]
My texturing:
Avex texturing:
Comments: This was a map that I had developed on our new map making stream that all map makers share to show behind the scenes. This stream showcases the effort the map makers put into their maps. This also showcases difference styles, experience, and focus of each map maker I highly encourage if you haven't seen the channel go and follow. You will see if you look through the VODs the development of this map's layout. Anyways please leave comments or feedback on the map would love to hear it!
Map Features & Info: Playable bounds: 158x144 Spawns Bottom Right & Top Left Main to Main: 42 seconds
Change Log: Removed top right and bottom left corner bases Removed center Xel'naga Watch Tower Fixed pathing issue involving debris blocking pathway to center 4th bases.
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You forgot the stream/VoD link, Youngrustler. Don't worry though, I gotcha
https://www.twitch.tv/videos/141192189 (Work on this map starts at 22:22) EDIT: VoDs have been wiped, link is no longer valid
Now to the map, I think it's good. A nice simple aesthetic, and I like the flow and the layout overall, nothing stands out to me as bad. I think I would rate this 7.5/10
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not sure how i feel about the corners (with 3 bases all kind of easy to defend from 1 spot) but it's def a solid map, wouldn't put it out of my bed if i found it there
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Get rid of a base in the corner
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Would way rather play this than Defender's Landing
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Hey guys, this hasn't officially been changed to the current map but I did go ahead and remove one of the bases to see what you guys think when one of the bases is removed. Thanks again for the feedback!
Future plans include changing some of the textures to make it more clear and always updating doodads around the map!
+ Show Spoiler +
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I like the layout, proportions and pathing options on the map. Seems very standard, yet still fun to play on.
I agree with other comments suggesting to remove a corner base.
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Updated the overview of the map with the current changes.
Removed the corner bases and added more doodads and more polish on the map.
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This is a really nice execution of a standard map layout, IMO. The kind of foundational piece you could build a map pool around. Well done!
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what is the point of having a xel naga on an already centered advantagious position?
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On May 27 2017 09:15 Meavis wrote: what is the point of having a xel naga on an already centered advantagious position? IMO, makes for a nice early-game contestable objective, on top of smoothing out scout-oriented vision control. 3 scout units can cover the major ground-path convergence points instead of needing 4. I agree it loses value going into mid/late (either you control the high ground with your army or you don't), but that's part of what I like about it. It's not overpowering to that map's design, just complementary from an early-game perspective.
This is something I also did on Crystal Cavern. Perhaps Youngrustler had different justifications for it, but that's my 2 cents.
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That is a good point brought up meavis, I had thought about placing them to have an eye on the outlying paths but it felt too important to keep under control. With the center tower it gave an objective to fight over like iamcaustic pointed out while not being as important later on.
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Would be nice to actually be able to play with someone besides yourself.
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On June 06 2017 06:14 zoacoatl wrote: Would be nice to actually be able to play with someone besides yourself.
I totally forgot to make that final check during the final stages, I have gone ahead and fixed that and thanks for letting me know about that.
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Wow fast reply. Thanks man.
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The destructible debris near the watch tower allow slim units like marines and zerglings to slip through at the edges. Great map though, needs to be on ladder
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On June 07 2017 03:22 Solas1993 wrote:The destructible debris near the watch tower allow slim units like marines and zerglings to slip through at the edges. Great map though, needs to be on ladder
Could you show a picture of the problem, because I have looked into the map file and that shouldn't happen.
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On June 07 2017 07:18 Youngrustler wrote: Could you show a picture of the problem, because I have looked into the map file and that shouldn't happen.
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Thanks Solas1993 for pointing this out to me, as seen in the picture below it showed that it was blocked but after doing it myself I found the same issue, and I fixed it. I appreciate all the kind words about the map and also the people who have tested the map. Thanks everyone I have also added a change log for the map, for all recent changes to the map.
+ Show Spoiler +
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I'd love to see this map added to the new map pool instead of Frost.
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