Amon has bolstered his Void Thrashers with monstrous endurance, diminishing the effect of your assault against them and allowing them to completely ignore attacks from one of your armies. Split your forces and maintain communication to bring down this tenacious menace.
Map: Void Thrashing
Mutations:
Hardened Will Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
Polarity Each enemy unit is immune to either your units or your ally's units.
Barrier Enemy units gain a temporary shield upon the first time they take damage.
On June 06 2017 02:13 Jared00Ye wrote: What are the hero units on this map? Just the hybrids? What about the threshers?
It doesn't look like it's difficult at all as long as the ally is attentive.
Its just the hybrids at the 3rd set of thrashers and final set of thrashers.
Even with bad team mates, this is pretty easy until you get to trying to bust into the 3rd set of thrashers... then every just falls apart in my experience.
I would definitely advise saving a big crowd control cooldown like time stop or immobilization wave for busting into that point. Damage based cooldowns arent' as effective cause of polarity and the damage reduction aura.
I beaten it with Stukov (Vorazun ally). Because Stokov's units (infested infantry) does little damage but very fast, it neglects the Hardened Will effect.
His spell units, Apocalisk and Alexandria, both are good for defense or offense. Like if your partner is attacking and polarized units (those you can only kill) are left, you can send an Apocalisk to take it out. They are also quite tanky so they can take a beating from unit syou can't kill.
this was a lot less painful than I thought it would be. I guess I got lucky with a competent ally in random. did it with bio raynor + stukov first try pretty easy.
faced terran air so it was a pretty good matchup for us too
On June 06 2017 04:12 BaneRiders wrote: Gosh, if one could veto three mutations, I'd veto polarity three times I think. Just to be on the safe side.
I wouldn't go quite that far - I'd veto Void Rifts once and Polarity twice
I would veto polarity, void rift and transmutation. Polarity is a nightmare if your ally is inattentive. Void rift is that most difficult thing in early game and transmutation is the most difficult for late game.
Got to the final thrashers, 3 of them were immune to my damage, and I had two waves of enemies with immune swarm hosts/lings attacking our main bases and expansions. All I could do was summon units to kill the locusts (which are not protected by polarity, even if the SHs are) and wait for my ally's 8 zealots to slowly kill three thrashers. Polarity can be quite a drag.
Got my win as Fenix going carriers with Stukov going bunkers/barracks. Seemed super easy with this pair, though I played probably a dozen games as Fenix with team mates who couldn't hack it.
Had a couple super close games with Vorazun and Raynor partners that could macro decently, but the Raynor went brain dead at the 3rd set of thrashers and stopped killing the polarity units I couldn't kill once his thrasher was dead and the Vorazun did the same thing on the final set.