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Blizzard Battle.Net Post
In recent weeks, we've been discussing a change to the Reaper, and we recently implemented a balance update in all regions to put the following change into effect. Thank you for all your feedback over the recent weeks and months in pushing this change forward, and we look forward to discussing further changes that we may explore in the weeks to come.
Terran
Reaper KD8 Charge damage reduced from 10 to 5. If you're interested in the StarCraft II Balance Team's reasoning behind each change, take a look through some of the recent Community Feedback Updates for more information!
As always, we appreciate all the feedback we’ve received from the community. Your feedback and playtesting helped shape this update, and we hope you’ll continue to participate in future balance discussions. Until next time, we hope you enjoy this change!
source: http://us.battle.net/sc2/en/blog/20950472/legacy-of-the-void-balance-update-july-2017-7-31-2017
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so i guess when several Reapers get cornered and surrounded by the zerglings of a smart Zerg player with good micro then using several KD8 charges as a last-chance desperation move will kill a lot less zerglings.
other than that... do KD8 charges do much except damage larva?
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Technically makes damaging creep tumors a bit harder, but.. in critical mass that doesn't matter.
I feel like the ability just doesn't belong and should be removed regardless. The goal should be giving the reaper some form of tickle harass without snowballing, or giving it something for lategame use.
Thing is, SC2 has so much dependence on air units and avoiding terrain, that there's no reason to make the reaper a lategame scout unit. You can just scan, or drop, etc.
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Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.
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Swarm host is the obvious problem.
PvZ balance should be looked into, especially at lower levels I think.
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Remove the knockback, thats the biggest issue. Not damage. They'll use 2 grenades instead of one then. With high amount of reapers they can almost non stop spam grenades.
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On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.
Mass oracle is broken in PvZ?
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On August 03 2017 03:19 phodacbiet wrote:Show nested quote +On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ. Mass oracle is broken in PvZ?
dude didn't you see it won a few games recently AND has did it vs elazer!!! shut it all down.
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I would have liked some more communication before going live with the change. The nerf definitely isn't enough to fix TvT.
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Good patch. 3 rax reaper will be probably dead with this change. Poor Byun.
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On August 03 2017 03:23 Meepman wrote:Show nested quote +On August 03 2017 03:19 phodacbiet wrote:On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ. Mass oracle is broken in PvZ? dude didn't you see it won a few games recently AND has did it vs elazer!!! shut it all down. New strategy that has not been figured out yet. Oh noes! Let's see what happens for a little while longer.
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Just remove the grenade, or at least the knockback effect...
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On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.
LOL
are you talking about solar vs classic? that game where solar sat on lair tech for 15 minutes and didnt make a single infestor vs clumped, low range air units?
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If this Reaper nerf results in Terran being unable to deal with mass zerglings in the TvZ early//mid game then please buff the Hellion when its in Hellion-form ... in some way.
On August 03 2017 04:02 [PkF] Wire wrote: Just remove the grenade, or at least the knockback effect... i'd prefer it if they completely redesigned the Reaper. However, they probably don't have the resources for that. Other than the Reaper being a clusterfuck of a unit the game is in a good place and very close to balanced. As a result, we get these very small stat tweaks.
I think Terran Air is still slightly too strong and Terran Ground is slightly too weak, but that is such a nit-picky thing i don't think it'll ever get 100% perfectly tuned the way i like it. Anyhow, they nerfed Terran air by like 1% by increasing the supply cost of the Raven. So that was good.
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no balance topic is worth talking about when this skin exists in the game, with NO OPTION TO DISABLE
the new bane skin is pay to win
blizzard release a nearly unrecognizable purple baneling skin with no way of turning it off to every player in the world willing to pay for it
and here we are arguing over reapers still (not a unit or trend that is shifting the meta, not a unit or trend that is leading to terrans even having above 55% winrate, not a unit or trend that is unbeatable)
get ur head out of ur ass TL and go complain on the blizzard forum where they actually read feedback. im sure with dayvie gone those monkies no longer receive TL feedback
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at first reading the reaper nerf feels ok but when having a critical mass of reapers i dont know if it will be enough. i guess we will have to wait and see.
i wish the balance team would talk about how harras is way too powerful. oracles, banshees, mines and probably other units can deal game ending damage with just one or a few o those units. toning down the harras part of the game could be helpful to have more interesting matchs. yesterday i was watching Artosis streaming BW and 4 or 5 wraith were attacking his mineral line... yea he was behind after that but he could play a decent match until he died, in sc2 you practically die if one oracle/banshee/mine in your mineral line go unnoticed :/
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On August 03 2017 04:05 c0sm0naut wrote:Show nested quote +On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ. LOL are you talking about solar vs classic? that game where solar sat on lair tech for 15 minutes and didnt make a single infestor vs clumped, low range air units?
Mass oracle has been a thing since the beta, what happens is that people only realise it when pros start doing that, just like it was with mass reapers.
Ask masters zergs like me and they'll all confirm it.
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On August 03 2017 06:00 xTJx wrote:Show nested quote +On August 03 2017 04:05 c0sm0naut wrote:On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ. LOL are you talking about solar vs classic? that game where solar sat on lair tech for 15 minutes and didnt make a single infestor vs clumped, low range air units? Mass oracle has been a thing since the beta, what happens is that people only realise it when pros start doing that, just like it was with mass reapers. Ask masters zergs like me and they'll all confirm it.
You run into Protoss in Master league? I just run into Zergs and sometimes Terran. Also, just sack an ovi, if you see them going 2+ sg just drop down spores and get hydras/infestors. If you are losing to 1 stargate mass oracles or getting caught off guard with oracles then it's your fault imo.
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On August 03 2017 06:00 xTJx wrote:Show nested quote +On August 03 2017 04:05 c0sm0naut wrote:On August 03 2017 02:36 xTJx wrote: Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ. LOL are you talking about solar vs classic? that game where solar sat on lair tech for 15 minutes and didnt make a single infestor vs clumped, low range air units? Mass oracle has been a thing since the beta, what happens is that people only realise it when pros start doing that, just like it was with mass reapers. Ask masters zergs like me and they'll all confirm it.
this will be a build for one month tops, people will construct infestors and collect free wins
then it will fall out of meta again, its users realize how bad the build is
i play random, trust me this shit is incredibly bad. still the only reliably viable thing you can do is get a 2nd nex, get sg units or sentries for hallucination, see what zerg is doing,taking 3rd nex research storm and immortals if hes not being weird
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