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I'm personally not a fan of making changes for the sake of it, but i think LotV is really not in a good spot design wise, so i'm glad they consider to release another major patch.
I hope this time around with changes that make sense instead of stuff like blink DT's.
Edit:
Official details will be revealed tomorrow.
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And look how that turned out.
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Simply put, Carriers are superpowered.
Toss needs some way to relinquish the necessity of Pylon OC; a new unit cost efficient enough to sustain it through the early game. Target-firing is always satisfying.
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Was really hoping for something like this, since this exact day from last year (August 16, 2016) was when the preview for patch 3.8 was released. Looks like we'll know more about it during Gamescom. Exciteddddddddd
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Make Swarmhosts (even) great(er) again
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I am ready for Dark Templar to get an ability like Brood War's medic blind ability that can be used on buildings like spore crawlers to make their detection only 1 range.
Research time 500 seconds.
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On August 16 2017 13:29 WeddingEpisode wrote: Simply put, Carriers are superpowered.
Toss needs some way to relinquish the necessity of Pylon OC; a new unit cost efficient enough to sustain it through the early game. Target-firing is always satisfying.
Agree, no new units though, they just bring more problems. Protoss is in a really weird place design wise, in a perfect world we would get rid of the Warp Gate mechanic in it's entirety and balance Gateway units around not needing Warp Gate to be good, it's a mechanic that has been nothing but a balance and design nightmare for the race.
Oh and of course, nerf the Carrier which is broken, and redesign the Disruptor which at this point is probably the worst designed unit in SC2.
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I think LotV is in an excellent spot, I would change only very minor things (and I'm not the one to say which ones, since I'm quite the noob).
I would be happy with some very slight changes to address some of the minor problems with some compositions, but I would also be excited by some big changes (like last year!) to bring some fresh air honestly I kind of trust Blizzard on this
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My only hope for this is:
Address all the rampant problems since launch and since patch 3.8 (sh patch):
-nerf swarmhosts severely -nerf all air units across the board, especially carriers, ravens, and vipers -carrier, swarmhost, raven all simultaenous nerfs so these can't simply be massed late game -mech viability aka fixing mech anti-air by adding more damage to thor AA, viking from factory...something...anything -address economy? Bring back 1500 patches like brood war/Heart of the Swarm/Wings of Liberty. -remove liberator range upgrade from the game -address ravager all-ins and hydralisk/baneling combat shields that were recently added -add high ground advantage? like in Brood war? Would be interesting -invulnerable nydus worm changed back please -protoss design change or unit tweaks. Protoss's current identity is either mass adepts or carriers for the most part
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The game is in an a good spot overall but needs some adjustments.
1. Swarm Hosts should cost more resources. 2. Carriers should be weaker. Either decrease their DPS, lower their hitpoints or decrease the interceptors attack priority. 3. Ravens are too supply efficient.
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"This year.... we're bringing back entomb for the oracles BUT we're increasing their build time"
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It would be nice if they make the game less frustrating.
balance aside widow mines+medivac boost combo, liberators, and oracles (any completely risk free harrass) are all super frustrating.
removing liberator range is a good start but honestly, removing the unit would be better. The game never needed flying siege tanks to begin with that ignore terrain, have tons of health, can one shot worker, and just fly away when units come to defend.
yes, I am salty I lost on ladder today to people abusing liberators, but it's so annoying. if they could make one big change to the game, I would love for it to be this.
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.. And now we revert them. Proudly (ahem) presenting; Starcraft II Classic.
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On August 16 2017 15:22 plogamer wrote: .. And now we revert them. Proudly (ahem) presenting; Starcraft II Classic. WoL Remastered.
Launch Event
Mvp vs Idra
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How about finally adressing the CPU and FPS problems? I think that would be best "feature" currently.
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I think they were on the right track with the last big update. Now they should fix some of the other issues and the things that didn't quite work as intended (mech TvP). I'd also like to see less power with the air units.
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I would like to see the strength of hydra bane and carriers addressed. I think that these create problems in the zvp matchup that realy limit the potential for varied, interesting and strategic gameplay. A change to swarmhosts would also be a move in the right direction.
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Making big changes for the sake of making big changes is bad, so I hope it's at least somewhat well thought out.
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On August 16 2017 15:22 plogamer wrote: .. And now we revert them. Proudly (ahem) presenting; Starcraft II Classic.
Still a better love story than Twilight.
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I don't feel like the game needs major changes balance wise, but there is a lot of things that can be done in the name of fun rather than balance, will be interesting to see what direction David Kim 2.0 takes.
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