I am a long time lurker but avid broodwar fan. Since the launch of Starcraft remastered i know there will be, hopefully alot, of new players joining our scene. I want to contribute to the community and I decided that I can use some of my Starcraft knowledge to help newer players get the basics of the game and hopefully help them get better. I'm creating a youtube video series that will specialize and training for beginning players to help them take the leap into playing ranked games. I'm no pro but I am a B iccup Protoss and I figure I can use my learning experiences over the years to help beginners progress. I am not trying to promote myself but only looking for feedback on my first video which is dedicated to the most important mechanic Macro.
Please help give me feedback so I can help new players. I plan on making videos about the most important mechanics and helping beginners transition into intermediate players. I also want to help give replay analysis and do videos on that as well. If you want you can send me replays at professorprotoss@gmail.com and i will review them for you.Thanks everyone
Part 2 which focuses on multi tasking if anyone is interested.
1. I think video length should be shorter. Most of what you said can be condensed into a 5 or 10 minute video. I think its very hard to hold someone's attention for the full 20 minutes. You can just take this same 20 minute video and make some cuts in the beginning and middle.
2. Instead of "Noon Tutorial" the title of the video should be the skill you are teaching. It's more search-friendly.
3. Wasn't sure why we had to watch the replay over again. I know you wanted to get the time to max army, but you can just tell us what your time was. Going through the replay is about 2 minutes that are completely unnecessary.
4. Script. Video seems a little bit unprepared. If the videos are shorter, you can prepare a script or talking points of exact ideas you want to get across. This way the videos will sound more professional and you can tighten up what you're trying to get across. In the video you talk about macro as well as hotkeys and ramble a little bit in the middle with some "umm's" and often repeat yourself.
On August 24 2017 01:19 epicdoom wrote: I think this is a great idea. Couple of points.
1. I think video length should be shorter. Most of what you said can be condensed into a 5 or 10 minute video. I think its very hard to hold someone's attention for the full 20 minutes. You can just take this same 20 minute video and make some cuts in the beginning and middle.
2. Instead of "Noon Tutorial" the title of the video should be the skill you are teaching. It's more search-friendly.
3. Wasn't sure why we had to watch the replay over again. I know you wanted to get the time to max army, but you can just tell us what your time was. Going through the replay is about 2 minutes that are completely unnecessary.
4. Script. Video seems a little bit unprepared. If the videos are shorter, you can prepare a script or talking points of exact ideas you want to get across. This way the videos will sound more professional and you can tighten up what you're trying to get across. In the video you talk about macro as well as hotkeys and ramble a little bit in the middle with some "umm's" and often repeat yourself.
Hope this helps.
This is exactly the feedback i looking for and you made great points that i agree with. Thanks so much
Great video. Really beginner friendly in content and language, yet showing right of the bat how quick things become difficult, and honest about the fact that it takes just a lot of work to get good.
As for the length, I think it's worth it. Players who really are starting from scratch and want to learn will watch through it I think. The fact that it shows the whole process from A to Z without, for a newcomer, unreasonable jumps in the build-up as well as the constant repetition of the basic ideas of macromanagement really make the core message sink in.
Just one thing, and it wouldn't be more than a bonus: Most of these tutorials lack a preface just like any good book on anything has it. Oftentimes these tutorials, understandably, are work-in-progress. Yet I don't like it if I have to pick up the pieces of the whole picture the person has about his tutorial over several videos. + Show Spoiler +
You literally say: "We'll focus on my list, and I'll explain why... but this video today is about macro", and then we learn great things about macro. But me for my part, I want at least some explanation here after such a start ^^
It's not that big of a deal in your video as you share your ideas eventually, but I always appreciate to receive context, purpose, reasoning behind what I will be watching beforehand. It always bugs me a bit if that part of such a comprehensive tutorial is too short and 'hidden' in the first video that already has a specific description ("Macro") Ideally you want to start such a series with a finished plan for what you want to say in all of the videos, so that you can give a comprehensive introduction of the whole 'work load' right of the bat before you go into detail. Maybe you even want to make a separate introduction video that puts the different topics into place, justifying their classification and order.
And as a hint, as I saw you look for the replay in the "auto save" folders (or how they're called): The game always creates a "Last Replay" in the replay-folder at the end of the last game you played (and overwrites it if you play another one). This is convenient if you just want to check the last replay real quick.
On August 24 2017 08:40 Highgamer wrote: Great video. Really beginner friendly in content and language, yet showing right of the bat how quick things become difficult, and honest about the fact that it takes just a lot of work to get good.
As for the length, I think it's worth it. Players who really are starting from scratch and want to learn will watch through it I think. The fact that it shows the whole process from A to Z without, for a newcomer, unreasonable jumps in the build-up as well as the constant repetition of the basic ideas of macromanagement really make the core message sink in.
And as a hint, as I saw you look for the replay in the "auto save" folders (or how they're called): The game always creates a "Last Replay" in the replay-folder at the end of the last game you played (and overwrites it if you play another one). This is convenient if you just want to check the last replay real quick.
Hey thanks for the positive feedback keeps me motivated to make more and better content. More videos to come.
I would start posting links to all your videos in the first post that read like e.g. "Prof. Protoss' Tutorial Nr. 1: Macro", so that people can find everything in one place.
One more thing: At the very start of every game, you want to first start building the first worker and then do the split. It's a minor thing on higher levels where the split takes only a split-second (hue hue), but it's common opinion that starting the worker first is better, it's more consistent, it's the action that takes less time. If you mess up the split for example, the worker won't be delayed.
Really enjoying these videos, they are helpful to me as I haven't played BW in years.
One thing, in the second one, when the game speed slowed down, its probably because you accidently hit the '-' key next to 0. This will slow down single player games.