|
Ametrin
(Ametrin is btw a gem, close to the amethyst but not only purple, it also has some brown/orange/yellow in it)
140x118
Relatively small and aggressive 1v1 Map, that still has good potential to go to later stages of the Game and become a standard map.
90 degree: + Show Spoiler +
Details: + Show Spoiler +
EU, NA, KR
Any comments welcome!
|
holy hell those ramps are ugly (sorry, it had to be said ) Nice map though!
|
On September 13 2017 05:32 Fatam wrote:holy hell those ramps are ugly (sorry, it had to be said ) Nice map though!
Yeah...They don't look too bad from the overview, but closer in they're quite awful. I do think he knows his gemstone colours better than you do though ^_^ .
|
Guys.. time was short before TLMC deadline
But i dont find them so bad.
Okay maybe i give them some improvements
|
Curious why you used the WoL textures instead of the LotV shakuras tiles. I think it'd look so much better.
The small hexes on the natural cliff level could be Slayn8 (I think its slayn8? They're the same shape). Then the large main tiles could be Generic2? Or there's the Xel'Naga Caverns variant of that.
For the ramps, perhaps the really sharp and jagged black slayn/xelnaga metal texture. I don't know any of the names myself because I don't really use it, but it might be useful here. I'd also recommend using more updated normal maps.
For example, using the Mar Sara Sand ex2 normal for the shakuras sand, and perhaps the ElsecaroCity grass normals, or BelShir Ex2's Bush normal for the blue grass.
Unfortunately there's no normal to really work with the shakuras smooth rock.
|
i'm curious, how do you end up with an odd dimension on the map? seems like 1 side's going to have 1 tile more air space.
also tbh i prefer some of the original shakuras textures to the lotv ones
|
On September 13 2017 07:16 -NegativeZero- wrote: i'm curious, how do you end up with an odd dimension on the map? seems like 1 side's going to have 1 tile more air space.
also tbh i prefer some of the original shakuras textures to the lotv ones
I can sometimes agree, but then you could just use the lotv normal maps so they blend a little nicer and you dont have too many clashing styles when it comes to light and its effect on textures.
For example though, I think the grass styles of WoL and HotS are really good, I don't care as much for the ones in LotV. But, using LotV normal maps on them can make them look better (or sometimes way worse) than they already do, such as Agria Yellow + Belshir Ex2 Bush normal.
|
On September 13 2017 05:54 ZigguratOfUr wrote:Show nested quote +On September 13 2017 05:32 Fatam wrote:holy hell those ramps are ugly (sorry, it had to be said ) Nice map though! Yeah...They don't look too bad from the overview, but closer in they're quite awful. I do think he knows his gemstone colours better than you do though ^_^ .
Savage!
I can sometimes agree, but then you could just use the lotv normal maps so they blend a little nicer and you dont have too many clashing styles when it comes to light and its effect on textures.
For example though, I think the grass styles of WoL and HotS are really good, I don't care as much for the ones in LotV. But, using LotV normal maps on them can make them look better (or sometimes way worse) than they already do, such as Agria Yellow + Belshir Ex2 Bush normal.
avex such a texture snob lol
|
i'm curious, how do you end up with an odd dimension on the map? seems like 1 side's going to have 1 tile more air space.
True it should probably be 116, gonna correct it. Thx for comments all of you! On the textures: i like the old shakura ones. But ill try the new normal maps though!
/E: Map Bounds now corrected to 118, uploaded to EU NA & KR
|
|
|
|