Game one took place on Mech Depot. sOs opened with a gateway expand as INnoVation made a reaper and marine from his barracks while expanding. sOs teched into robo/twilight, eventually getting a warp prism and glaives while INnoVation made a defensive widow mine and viking as he worked towards a stim timing. On the other side of the map, sOs was still on two bases researching double upgrades. INnoVation moved out with bio/tank, but sOs struck at that exact moment with his adepts, killing 23 workers while holding INnoVation's push at home. Unable to make any headway, INnoVation headed home while sOs added a pair of colossi into his composition before moving out. INnoVation canceled sOs' third with a double drop, but had nothing at home to prevent sOs from ravaging his main and reducing him to four SCVs. INnoVation killed every worker in sOs' main, but was unable to break through sOs' sentries into the Protoss' fully saturated natural. sOs brought his army back and cleaned INnoVation up to take a 1-0 lead.
INnoVation and sOs opened with conservative expand builds on Abyssal Reef, but this time sOs went for a stargate while scouting the map with a probe for potential proxies. Having built everything in his base, INnOVation successfully scouted the stargate with a reaper and built an engineering bay in response. sOs pumped oracles out, moving out with his first two, only to be driven back by a viking. sOs kept making oracles, raising the count to four, while mixing in void rays and taking a third base. INnoVation meanwhile went for the standard tank push on Abyssal Reef, setting up a siege on sOs' natural. sOs defended with void rays while sniping stimpack and combat shield with his oracles. sOs then counter-attacked with adepts, killing 14 SCVs to take a 15 worker lead. He continued to kill more, but INnoVation established himself on three bases before moving out with a 30 army supply lead. sOs defended all manner of aggression from the bio/mine force on all four of his bases with the help of colossi. Having had enough, sOs moved out, but found himself in a basetrade. Unable to break through INnoVation's liberators and make it into the main, he had to settle for the Terran's third. With his army crumbling and his main devastated, sOs left the game, making the score 1-1.
sOs went for quick pressure with his mothership core on Newkirk Precinct, but lost it to marines without doing any damage. sOs managed to sneak past INnoVation's cyclone and kill four workers with his oracle while expanding, but a two base INnoVation had proxied a factory and was producing two cyclones at a time. INnoVation gathered his marines and moved across the map as sOs went up to four oracles. INnoVation charged into sOs' natural and, while he lost all his marines to adepts and oracles, his cyclones lived through the encounter, weakening the nexus while taking an eight worker lead. sOs took his third while getting phoenixes and +1 air attack, but INnoVation attacked into sOs' natural with cyclones once more. sOs defended with lifts and probe pulls, but didn't have the damage to stop INnoVation from taking the game and going up 2-1.
Game four took place on Whirlwind. The players spawned vertically on the left side of the map, with sOs at the 11 o'clock and INnoVation at 7 o'clock. The Jin Air Protoss got a quick scout before proxying a stargate in the third base northeast of INnoVation’s main. INnoVation scouted it with a reaper, but could not prevent oracles from getting out. With his natural slowed by a harassing probe, INnoVation built a bunker at the bottom of his ramp. sOs did not opt for a pylon rush, however, instead opting for a slower developing massive two base glaives attack. INnoVation had stimmed marines but nothing else to stop the adept warp. Having bled off a fair number of units before the fight even began, INnoVation tried to add in marauders, but did not have enough to hold against ceaseless warpins and prevent sOs from evening the series.
sOs opened with a proxy stargate in the bottom left of Odyssey before taking the nearby gold base. INnoVation scouted the entire map, eventually finding the hidden expansion, albeit when it was already half way completed. INnoVation defended the oracles with a cyclone and reactored marines, but sOs was already proxying a twilight council and gateways with his stargate. sOs applied adept pressure as glaives completed, but got nothing done and retreated. INnoVation countered with a mine drop that killed six workers, but sOs was double expanding to his traditional natural and third. while getting phoenixes, +1 air attack, +1 armor and charge. INnoVation on the other hand, was going bio/mine while starting construction on his third base. INnoVation moved out, only to be caught by phoenixes, adept and zealots. sOs was unable to capitalize on the victory, though, as INnoVation moved up to a solid liberator count while continuing to expand. sOs constantly harassed with dark templar and zealots, eventually bringing INnoVation to less than 20 workers, but he was bleeding off units in a perpetual flight from ranged liberators. INnoVation was slowly losing units as well as sOs made occasional stands, however, but managed to force a pseudo-basetrade. He reduced sOs to one mining base, but lost all of his orbitals which meant sOs’ dark templar had free reign over the ground on the map. The writing was on the wall and, with his army being hacked apart by invisible units, INnoVation left the game, giving sOs a 3-2 lead.
INnoVation opened with a greedy 3CC on Ascension to Aiur, moving into reactored marines and a second barracks. sOs meanwhile opted for a dark shrine and warp prism, which INnoVation scanned while still in production. Given ample time to prepare, INnOVation took no damage from the initial dark templar harassment. sOs took his third, but before that researched DT blink and charge. He tried to hit a timing with a large number of dark templar, zealots and a sentry for guardian shield and even caught INnoVation moving out to take his third, but didn't have enough to tackle INnoVation's bio force. sOs hung around for awhile in an attempt to do damage, but got nowhere. He conceded after a desperate attack into INnoVation's third failed, sending the match to a seventh game.
sOs went for a gas steal on Acolyte while expanding and adding on a stargate. On the other side of the map, INnoVation expanded while starting up reactored marine/mine production. sOs took his third while going into phoenixes and starting his first colossus. Having taken his own third, INnoVation set up a siege position outside sOs' third. He built a pair of bunkers and eventually killed the nexus as well as a colossus. Locked in his main, sOs used a probe he had snuck out on the map to take a hidden third base, but INnoVation sniffed it out just as sOs was recalling his probes to it. sOs recalled back to his main before recalling one more time as he sent his entire army to the now dead base. With INnoVation pouring into his main, sOs attempted a basetrade but had too small of an army and no answer to vikings. Out of army and out of options, sOs typed out, making INnoVation the third three time Code S champion after Mvp and NesTea.