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Russian Federation483 Posts
https://www.facebook.com/StarCraft/videos/10155645406932457/ or
shortterm plans: dynamic turn rate(!!)
midterm plans: dynamic realtime lighting requirements reduced to 2GB VRAM removal(high uplifting) of CCMU and sprite limits certain EUD triggers and maps whitelisted and enabled
longterm plans: team matchmaking postponed *lag and pool size concerns
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Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.
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I think it's a mistake to postpone working on teamplay matchmaking. Pub games are extremely hit and miss if you are trying to play without friends and there is a very large portion of the population that has no interest in 1v1, just UMS or teamgames. I guess they have data on this.
Also, don't really care about dynamic lighting. It changes the units' colors when they turn sideways and can be quite confusing in certain situations. The damn game keeps turning it back on after I turn it off, too. I don't think reducing how much VRAM dynamic lightning uses is something that's gonna keep players playing the game, or be the factor that convinces new players to keep playing, but what do I know.
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Sounds like they have a great vision and approach to improving the game. I'm very excited for what's to come!
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glad they are communicating with the starcraft players.
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They could just release a 2v2 ladder without match making until they're more confident in latency issues. Private game hosting works just fine.
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whoops i said something stupid b4 watching the video so i deleted this post xd
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Blizzard please make SD look like it did in 1.16 if possible..
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By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.
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I want to know if you are going to fix the ladder double wins/losses messing up ratings and stats and the chat commands T_T these two issues are most urgent to me, they are a big drawback that's keeping me off the game a lot but good to hear there are improvements coming, I would suggest also improving the responsiveness of menus like options in game or profile/ladder/game create/look for game displays on bnet they are too slow or even fail to display too often, so often waiting and bugging off
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On October 06 2017 09:55 castleeMg wrote: this is 2017, why cant blizzard have matchmaking system that has some sort of connection testing tool between players before they are matched? im sure this is alot more complicated to setup in reality but i think the reason they are delaying updates in matchmaking is because they're all flustered about everyone complaining about laggg, personally i am fortunate enough not to lag with many koreans but its happened to me before, i really wish there was some sort of automated lag test before players are matched and forced to play in unbearable lag..
Isn't that exactly what he said they were working on the video?
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On October 06 2017 08:36 SCC-Faust wrote: Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.
Unleash your inner ElkY.
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On October 06 2017 08:36 SCC-Faust wrote: Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.
lol it's not that bad. I do prefer it without, but doesn't look THAT bright .
I am super happy to hear about dynamic turn rate. I don't get laggy games that often, but when I do it is frustrating. Hope that gets implemented really soon, although without a time table I imagine it could take a couple of months at least.
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Dynamic lighting is so bright it can light up a fucking forest.
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I hope they fix the mouse bug too.It makes me hate the game so much.
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Russian Federation483 Posts
On October 06 2017 11:09 Silentenigma wrote: I hope they fix the mouse bug too.It makes me hate the game so much. First time I am hearing of some 'mouse bug'. What is it? Let me guess, when you press some mouse buttons your keyboard doesn't work? Or the other way around?
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United States12175 Posts
On October 06 2017 10:15 ICanFlyLow wrote: Blizzard please make SD look like it did in 1.16 if possible..
They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.
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looks like even in long term, ladder will be dead for me. and we dont even know what time frame that corresponds to........
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I'm not actually upset about how dynamic lighting works, just wish there was some clarification on the current ladder / profile / chat command bugs, and whether they had fixes coming for them. Like I don't think most players give a shit about if they can make their units/buildings shine when people are getting double win/loss gains, disconnects, not being able to see people type in a channel (makes tournaments a fucking pain in the ass when this happens), and profile not having a bulk of what was planned for it finished yet.
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How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.
Sorry if this is a stupid question.
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