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Check protoss streamers. I'm speaking about pros. (Hartem, Showtime)
They can take a third quite quickly, the new chrono makes you have enough units even though you don't have many facilities, and the shield battery helps you buying the time you need if there are all-ins or harass.
The new blink stalkers are very powerful. But the problem those players have, at least in PvZ, is the late game. A zerg the creeped the map well can use the new infested terrans as AA, and paired with brood lords it creates an unbeatable army.
I assume infestor brood lord will be nerfed to some extent.
But holding blink stalkers is hard now, so we'll see if the pros come up with something solid against it or whether the stalkers will have to be nerfed as well. Stalker timing also come way earlier now due to the new chrono...
Those players don't really know how should they use collosus, as it maintained its strength and weaknesses. And its weaknesses is something that is hard to compensate for, even with the new stalker.
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Do we have a date for this new patch ?
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On November 05 2017 19:15 Mun_Su wrote: Do we have a date for this new patch ? On the Starcraft 2 site it says "The full Multiplayer update will arrive with the next major patch coming after BlizzCon, so stay tuned!", which I would assume to be November 14 when the game goes F2P.
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Can i find a list or preview of the planning changes?
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On November 05 2017 19:30 Elentos wrote:Show nested quote +On November 05 2017 19:15 Mun_Su wrote: Do we have a date for this new patch ? On the Starcraft 2 site it says "The full Multiplayer update will arrive with the next major patch coming after BlizzCon, so stay tuned!", which I would assume to be November 14 when the game goes F2P.
Thanks
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On August 18 2017 04:56 crashpoint wrote: I love this changes and am happy about big updates like those, it keeps the game fresh.
A game that has "big" patches every year is not unstable, it (hopefully) improves balance and and makes the game more diverse, take League as an example with its annual mid season updates etc.. Sorry for quoting a comment that's a little old now, I haven't looked at any MP update threads in a bit and I saw this and wanted to comment as I've been seeing similar posts around Twitch this week as well (specifically the comparison to moba update models).
The thing about League (and DOTA 2, WoW from time to time, and plenty of single player and multiplayer games) is that their big/annual/monthly updates don't necessarily strive for game balance. They strive to change the game, sometimes to make it imbalanced in a different way, not to make the game more balanced.
Yearly updates like this one, with how it looks to me now, are not striving to make a balanced game (in the most common sense of the word with regards to StarCraft), but to first and foremost freshen up the experience for players at all skill levels, with game balance coming second. (Or possibly even third after attempting to change the game so that there are fewer catastrophic game winning/losing moments or whatever they said when they announced it that I don't actually believe they followed through with or that needed to be a "selling point" to begin with, but I digress.)
Take the Mothership Core, for example. A larger portion of the more vocal players and viewers have been asking/demanding/begging to have it removed for a while, but there is, and has been, a sizable chunk of players at all skill levels who don't have any issues with it after it's been in the game and the game has been balanced around it after this long, and the removal of the Mothership Core itself brings about several balance issues. Is removing it alongside the list of other major changes really about game balance and design, or is it more about trying something different and seeing if it sticks, or perhaps seeing if it sticks just long enough for next year when they change it again?
I think it will be something to think about more through the next couple of patches after the update which might show what their intentions are. Personally, I disagree with some changes and with some of their intentions behind the update (at least their supposed intentions). However, I think some of the changes are interesting, are geared towards making a more fun and interactive game, and I think that it's good to experiment now and then. So, yeah, I guess there's some rambling that hopefully gets somebody else thinking.
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"Are you concerned that certain changes (like the new Disruption Nova or the easier-to-kill Widow Mines–in short: What you call game ending units/abilities) will reduce excitement in games by taking out big “wow” moments for the viewers?" The guy who asks this funny question thinks that these are "wow" moments for the viewers? Wow.
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The beauty of the MSC was the fact that it had extremely poor scaleability. Drops across two or more bases mitigated the damage over charge could do, and the MSC gave the Protoss the killing power it needed early game.
Now, I'm not sure how Protoss deals with early-mid game pushes with low dps gateway units against a higher dps T/Z army. However, in the mid-lategame, a couple of units + some well-placed batteries and a cannon or two completely shut down drops.
And late game Protoss will be mass batteries in offensive positions so that the Protoss just tanks the damage and then heals up.
That's not to say this isn't/won't be balanced, but now you have three different areas to worry about because the shield battery scales a lot better than the MSC.
Not to mention gateway/battery cheeses will become a thing.
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First, can someone tell me why the widow mine still in the game ?
Dunno why Blizz absolutly wants an useless unit by race, because whith this patch widow mine will be one for sure.
Second, why Blizz talks about Mule buff as THE massive change for T ? will MULE be able to shot something ? On the other hand, nothing about huge mine nerf or those useless upgrades (servos what ?)
This patch is definitly a joke for terran. Maybe Mech style will be more viable, but I fear so much for bio style. I don't know where we go boys.
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On November 09 2017 21:22 Aegwynn wrote: "Are you concerned that certain changes (like the new Disruption Nova or the easier-to-kill Widow Mines–in short: What you call game ending units/abilities) will reduce excitement in games by taking out big “wow” moments for the viewers?" The guy who asks this funny question thinks that these are "wow" moments for the viewers? Wow. Projection, basically. A lot of high-level players enjoy the game in a different way from lower-level players and casual spectators. Not everyone is self-aware enough to realize that what they like might be different from what others like.
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What I don't understand is the dev team's adamant urge to make Terran bio and mech a viable option in every matchup- enabling Terran to choose however they want to play. Why is the goal with the dev team to force unit usage in certain situations like why is that such a big deal to them? Do they really see the situation like you can't use both unit classifications together? Aren't RTS units supposed to fill specific rolls such as light splash, siege range, tank, buffer, etc- why are there so many units in LOTV with overlapping roles? Idk but it just feels like the core philosophy behind balancing the game is what's causing it to be less fun and more gimmicky. Also, you can't really get around the fact that predeterming a trilogy for an RTS game w/ the inclusion of new units each release- whether it reaches some sore of relative balance or not- is going to negatively effect the game.
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Blizzard kill terran race, wtf dude
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On September 10 2017 21:59 the_last_terran1 wrote: I have a question : Why do the Ultralisk is faster on creep ? Have you ever seen Ultraliskk on a skateboard ?
lol ! Ultralisk Tonyhawk boarding
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Bottom line is it is too early to talk about the patch....let us wait 3 months of solid play by Korean pros and then see where the balance is ok. Please no more crying. I play random and the game is super fun at the moment. Just enjoy.
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REmove bunker upgrade and replace it with something meaningful already!
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