Blizzcon Preview: Panel, hosted by unnamed 'synonym of StarCraft' (Day9?), original devs and remastered devs. Special exclusive build playable only on BlizzCon with 'something enabled that shouldn't ever be enabled'. Bisu v Jaedong $25k showmatch
RMM data shows 'overwhelming majority of games was played on TR16' after enabling of Dynamic Turn Rate. Post-Blizzcon plans include network diagnostic utility built in StarCraft.
Yes the overwhelming majority were played on TR16 because the overwhelming majority of players are Korean. This doesn't mean shit. How about Korea to NA/EU/SA ?? I've noticed quite a bit of lag in my games vs Koreans.
no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
On November 01 2017 03:45 ProMeTheus112 wrote: no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
right? no acknowledgement so far?
Not being able to see your friend's profile is another small but great one.
On November 01 2017 03:45 ProMeTheus112 wrote: no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
right? no acknowledgement so far?
The ghost wins/losses were addressed, fixed for myself and everyone I've talked to since about a week ago. (Prior to that it was doubling every single win and loss for me) Which also fixed the MMR issues AFAIK.
Bnet interface (particularly displaying MMR change after a game) still an issue.
Also have they made any comment about the ports being open? Some people are claiming that it helps them in match making, and I too have issues due to the "Error" when getting matched up.
On November 01 2017 04:52 Jealous wrote: Also have they made any comment about the ports being open? Some people are claiming that it helps them in match making, and I too have issues due to the "Error" when getting matched up.
I haven't seen Blizzard address this, but I was having that issue for the first couple of weeks SC:R was out. ~3/4 of the time I queued I would get an error and have to queue again. I opened Port 6112 on my router and it instantly resolved it. I only get an error 1 in 100 times (ish).
About ports in 1.20.7 thread: >>Oh I didn't realize we were still supposed to be forwarding ports. I thought something changed around 1.18 and we didn't need to. >You're right: it did, and you don't. We added proxy servers in 1.18 to assist people who are behind firewalls. In many cases the proxy servers contribute a negligible amount to latency. In some cases, the proxy server can reduce latency slightly. However, there are also some less common cases where the proxy server can increase latency. >Generally speaking, people hosting in Korea, Europe, and North America most likely will not experience significant latency difference by using proxy servers.
On November 01 2017 07:05 chuDr3t4 wrote: About ports in 1.20.7 thread: >>Oh I didn't realize we were still supposed to be forwarding ports. I thought something changed around 1.18 and we didn't need to. >You're right: it did, and you don't. We added proxy servers in 1.18 to assist people who are behind firewalls. In many cases the proxy servers contribute a negligible amount to latency. In some cases, the proxy server can reduce latency slightly. However, there are also some less common cases where the proxy server can increase latency. >Generally speaking, people hosting in Korea, Europe, and North America most likely will not experience significant latency difference by using proxy servers.
Hmmm that's an interesting statement.
Sounds to me like he's saying: "You shouldn't NEED to forward your ports"
Then the between the lines communication would be: "But, it could potentially be helpful as you avoid using a proxy"
On November 01 2017 03:45 ProMeTheus112 wrote: no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
right? no acknowledgement so far?
The ghost wins/losses were addressed, fixed for myself and everyone I've talked to since about a week ago. (Prior to that it was doubling every single win and loss for me) Which also fixed the MMR issues AFAIK.
Bnet interface (particularly displaying MMR change after a game) still an issue.
Broken chat still an issue for sure.
aah well i want fixed chat and interface ofc asap ofc and a reset stats command for my account with messed up stats^^ while keeping my "protoss points" thank you will play again later when everything works
oh and, I want acknowledgement of this stuff if you're not going to fix it right away and an ETA, this is what I paid for thx
On November 01 2017 03:45 ProMeTheus112 wrote: no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
right? no acknowledgement so far?
The ghost wins/losses were addressed, fixed for myself and everyone I've talked to since about a week ago. (Prior to that it was doubling every single win and loss for me) Which also fixed the MMR issues AFAIK.
Bnet interface (particularly displaying MMR change after a game) still an issue.
Broken chat still an issue for sure.
aah well i want fixed chat and interface ofc asap ofc and a reset stats command for my account with messed up stats^^ while keeping my "protoss points" thank you will play again later when everything works
I don't think reset stats is a good choice, it will lead to rapid inflation of MMR and decreases the barrier of entry for people to noob stomp while simultaneously punishing anyone who is sub-1500 because their playing population will immediately decrease.
On November 01 2017 03:45 ProMeTheus112 wrote: no acknowledgement whatsoever so far of broken chat and ladder not registering games properly with ghost wins and losses, messed up stats and MMR + all the other bnet interface minicrashes and slowness or not working
right? no acknowledgement so far?
The ghost wins/losses were addressed, fixed for myself and everyone I've talked to since about a week ago. (Prior to that it was doubling every single win and loss for me) Which also fixed the MMR issues AFAIK.
Bnet interface (particularly displaying MMR change after a game) still an issue.
Broken chat still an issue for sure.
aah well i want fixed chat and interface ofc asap ofc and a reset stats command for my account with messed up stats^^ while keeping my "protoss points" thank you will play again later when everything works
I don't think reset stats is a good choice, it will lead to rapid inflation of MMR and decreases the barrier of entry for people to noob stomp while simultaneously punishing anyone who is sub-1500 because their playing population will immediately decrease.
Massive "NO" to reset stats in a MM-based ladder.
Ok but then don't reset my MMR and let me reset my stats cause I dont like keeping an account with faked win loss counts^^ just do smtg fast and make it legit work everywhere as it should chat urgent worst case scenario i'll just make new accounts and screw the portrait points i dont rly care (i do want non faked win loss count though^^) the result is the same for your MM issue anyway