Patch 1.21.0 has arrived. This patch was focused on enabling EUD , updating the CCMU variables, improving our turn rate system, and introducing a brand new map pool for the current Frontier League.
Features & Improvements EUD Added an EUD “Extended Unit Death” emulator that supports hundreds of EUD offsets for custom maps. This is something that we have been very excited to deliver for StarCraft Remastered and hope you all really enjoy it. For additional information on EUD please visit our blog:(Link)
CCMU “Cannot Create More Units” Brood War enthusiasts can rejoice in the glory that is updated CCMU variables. We have raised the limits of sprites & bullets that can be spawned in game! Additionally, we have added an option while creating a game that allows players to adjust the CCMU limits back to their original limitations.
Map Pool Updated the current ladder map pool in the Frontier League to: CircuitBreakers1.0 Fighting Spirt Match Point Longinus New Jade Tau Cross Destination
Turn-Rate We have updated our turn rate algorithm to be smarter and better than ever. The new system is more meticulous at determining if the turn rate needs to be lowered and will even increase it.
Replays Players can now view their own replays from the profile screen.
Bug Fixes General Changes made for Game Speed, Key Scroll Speed or Mouse Scroll Speed should now persist after patches. Pressing U now only toggles replay speed after Alt+Tabbing in and out of the Replay session. The + and = symbols are now working correctly within chat.
Battle.net /where and /whois commands are now working correctly for those that are Blizzard friends and non Blizzard friends. Fixed an issue where some player and race settings couldn’t be changed in the Single Player lobby. Players that navigate rapidly through the client menus will no longer hit a black screen state.
Compatibility Fixed a crash on Mac occurring when joining a Multiplayer custom game.
Known Issues: Save game is disabled for EUD maps Replays will not be saved for EUD maps A big majority of EUD maps are supported except for maps that change the SCR graphics
Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.
On December 08 2017 08:04 Jealous wrote: Just updated in USA.
Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.
Can someone explain the EUD thing, please?
EUD is needed for a bunch of the fancier ums maps.
On December 08 2017 08:04 Jealous wrote: Just updated in USA.
Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.
Can someone explain the EUD thing, please?
Ccmu isn't a controversial change lol. I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.
On December 08 2017 08:22 Holgerius wrote: Finally an update to the mappool! And not just one, but two 2-player maps! :D Not my optimal picks, but still infinitely much better than the old one.
On December 08 2017 08:22 Holgerius wrote: Finally an update to the mappool! And not just one, but two 2-player maps! :D Not my optimal picks, but still infinitely much better than the old one.
this.you dont know how painful was for me looking old vods and preparing different zvt styles just to be a bit competitive with the terran race on nostalgia playing in the rus brain cup quals.