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Hello,
I'm an old player, got back into remastered recently, around 1400-1500mmr. Now the trouble I'm having with pvt is that whenever I move out with my 200/200 2-1 army, protoss just easily breaks it with his army+arbiters, not even close.
http://s000.tinyupload.com/index.php?file_id=78791935196656446020
I was watching day9's videos about controlling big army, using group keys only for big movements and then microing units individually. Vultures behind tanks, and when zealots die go in front, etc.
In the replay i hit the timing on 15:20 as i start to move out, one tank group sieged, the other was just moving forward and i looked away for a sec... Vessel got stasied, my scan was a little late, zealots got on top.
I didn't do best in this replay, but recently my every tvp looks like that basically. I wonder if there are any secret tips to pushing out with a terran? What should be my priorities? Maybe there's an ums to practice that?
Any help would be appreciated.
On a side note - IT FEELS SO GOOD TO BE BACK, HELL YEAH!
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^ I think around 11 - 12min, you are lacking on the tank production and unit production in the end you have quite a lot of vultures but rather few tanks, and your moves are not efficient because the tanks didnt move together, the vultures didnt rly plant many mines ahead, tanks siege late, no turrets on the field. If you want to make a vulture heavy style, you should probably harass with them
also at the start of midgame P takes 2 extra nexus simultaneously after his 3rd. around this moment you should probably have attacked instead of waiting for 200/200. if you don't attack at all and just wait for 200/200 regardless of start of game, you should expect that a good P will gain the advantage from that. the P has growth on his side, and the T has unit power. If you let him get his growth and don't use your unit power until 200/200, you can more or less expect that the P will have the advantage after.
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The main problem was that you were surprised by his engagement. You only had 12 tanks in your maxed army and more than half of it was not sieged and in the front when Protoss attacked. Then you didn't scan for like 10s until 2 groups of vultures died for free, so obviously you would lose the fight big time. If Protoss ever surprises you when he engages, you will lose most of the time.
So when you move out, you should scan and find out where his army is and that very often. It is key to know when Protoss is about to attack you all the time to win lategame. If you are not sieged, when he attacks, you die, if you are sieged too clumped, you may die, if he counter attacks your empty natural, you die, so knowing where his army is at all times is very important.
Also when you build so much vultures, harass with them. You need pretty good micro and positioning to still win a maxed fight with only 12 tanks. Take your gases earlier if you don't feel up to the task.
And as usual, your macro needs some improvements. Nothing was happening in the game besides your initial FD and you still didn't build SCVs continuously from main and natural CC. Your maxed timing was like 2 minutes late. Even if you would have barely won the first engagement, P had 5 bases and gateways in the second main ready, that is not a good position to be in. You would have likely been overrun a little bit later.
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Thank you, guys. I think I definitely need to take 3rd gas faster for more tanks.
Yesterday I tried using more vulture harass. And actually moved out much earlier, preposition tanks plant turrets at like 160/200, while distracting protoss with vultures. Was kinda successful, as he tried to barge in with bad results.
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nice crafty terrans know to attack
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TvP is such an easy match up in theory. Reality verifies everything, as it really comes down to these smallest details that can turn the game completatly. :D
You can have a perfect game, perfect macro and look away for a second to lose the whole army, get a recall or a statis.
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Yeah, TvP needs a lot of patience and diligence. I definitely lack the patience to leapfrog my tanks and not go ham trying to kill toss. Maybe I should learn more from Artosis
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patience and measure yeah in pvt especially :O its such a good match up
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Dominican Republic589 Posts
On December 27 2017 00:04 kogeT wrote: TvP is such an easy match up in theory. Reality verifies everything, as it really comes down to these smallest details that can turn the game completatly. :D
You can have a perfect game, perfect macro and look away for a second to lose the whole army, get a recall or a statis.
so true man, when you watch flash playing u may thing is easy to just mass up 200/200 and move out aha
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