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List of proposed changes:
https://us.battle.net/forums/en/sc2/topic/20760956093?page=1
Poll: Ghost cloak reverted back to academy. Starts with 75 energy.Good change (199) 71% Undecided (46) 16% Bad change (35) 13% 280 total votes Your vote: Ghost cloak reverted back to academy. Starts with 75 energy. (Vote): Good change (Vote): Bad change (Vote): Undecided
Poll: Ravens gets back AutoturretBad change (160) 46% Good change (137) 39% Undecided (53) 15% 350 total votes Your vote: Ravens gets back Autoturret (Vote): Good change (Vote): Bad change (Vote): Undecided
Poll: Remove Raven Repair DroneGood change (139) 51% Bad change (76) 28% Undecided (57) 21% 272 total votes Your vote: Remove Raven Repair Drone (Vote): Good change (Vote): Bad change (Vote): Undecided
Poll: Increase Interference Matrix duration to 10 seconds.Good change (185) 76% Undecided (33) 14% Bad change (26) 11% 244 total votes Your vote: Increase Interference Matrix duration to 10 seconds. (Vote): Good change (Vote): Bad change (Vote): Undecided
Poll: Split Hydralisk upgrade into 2 separate upgradesGood change (226) 74% Bad change (65) 21% Undecided (13) 4% 304 total votes Your vote: Split Hydralisk upgrade into 2 separate upgrades (Vote): Good change (Vote): Bad change (Vote): Undecided
Poll: Stalker change part 1: Faster but weaker hits. (dps same)Good Change (187) 72% Bad Change (51) 20% Undecided (22) 8% 260 total votes Your vote: Stalker change part 1: Faster but weaker hits. (dps same) (Vote): Good Change (Vote): Bad Change (Vote): Undecided
Poll: Stalker change part 2: upgrades scale worse vs light units.Good Change (167) 71% Bad Change (46) 20% Undecided (21) 9% 234 total votes Your vote: Stalker change part 2: upgrades scale worse vs light units. (Vote): Good Change (Vote): Bad Change (Vote): Undecided
Poll: Recall takes an extra second to teleport units to the nexus.Good change (192) 77% Bad change (40) 16% Undecided (18) 7% 250 total votes Your vote: Recall takes an extra second to teleport units to the nexus. (Vote): Good change (Vote): Bad change (Vote): Undecided
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Stalker DPS remains exactly the same, since damage and cooldown are both decreased. You should change the wording of that question.
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On January 13 2018 09:02 pvsnp wrote: Stalker DPS remains exactly the same, since damage and cooldown are both decreased. You should change the wording of that question.
Is it though?
"The change in damage would make Stalkers (with zero upgrades) able to kill a Marine with four shots, while the increase in attack speed would allow Stalkers to dispatch Zerglings more quickly. The damage change also means that upgrades will have +1 to base damage and +1 to armored, instead of +2 to base damage. As a result, Stalkers will scale less favorably against light targets but still scale better versus armored than they did prior to the November design patch."
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On January 13 2018 09:08 Psychobabas wrote:Show nested quote +On January 13 2018 09:02 pvsnp wrote: Stalker DPS remains exactly the same, since damage and cooldown are both decreased. You should change the wording of that question. Is it though? "The change in damage would make Stalkers (with zero upgrades) able to kill a Marine with four shots, while the increase in attack speed would allow Stalkers to dispatch Zerglings more quickly. The damage change also means that upgrades will have +1 to base damage and +1 to armored, instead of +2 to base damage. As a result, Stalkers will scale less favorably against light targets but still scale better versus armored than they did prior to the November design patch."
Maybe split it into two polls, one for the stalker damage/cooldown change, and one for the scaling on upgrade change.
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The balance team members are dumbs, aren't they
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User was banned for this post.
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On January 13 2018 10:22 saspoon wrote: The balance team members are dumbs, aren't they
I registered specifically to leave this comment. why?
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On January 13 2018 10:22 saspoon wrote: The balance team members are dumbs, aren't they
I registered specifically to leave this comment. I am laughing waaaay too hard at this
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Good changes, still think there's more to be improved upon, though its always best to move in incremental steps rather than large sweeping changes, especially during a GSL
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I found it funny that people think removing repair drone is good but bringing back AT is bad. So they want to leave ravens with only 2 skills, maybe that way we wont see them ever again finally right?.
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Hydralisks currently act as a powerful midgame unit against Terran and Protoss. When fully upgraded, they can help secure a late-game transition for Zerg players, or a quick victory if the opponent is unprepared. We feel that this is a good role for them, but their upgrades can come online too quickly. We’re trying to make it a little more “costly” to upgrade Hydralisks by once again splitting Muscular Augments into two separate upgrades. The cost of each upgrade will be 100 Minerals, 100 Vespene Gas, and the research time will be 71 seconds, which doubles the time it takes to fully upgrade Hydralisks.
an excerpt try read this
'role' omass. go play LOL LOLOLOLOLOL
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Seeker
Where dat snitch at?36645 Posts
Polls have been added to the Community Feedback thread.
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