Thanks Blizz for your continuous work.
Patch 1.21.3 - Page 7
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orvinreyes
577 Posts
Thanks Blizz for your continuous work. | ||
iopq
United States738 Posts
On February 16 2018 02:13 Jae Zedong wrote: With Elo ratings that isn't the case, not sure what formula Blizzard uses though. In Chess which uses Elo, the gap between a 1500 and 2000 rated player is equal to a 2000 vs 2500 player in terms of expected win/loss ratio. Only if the game didn't launch a few months ago and has the ability to have multiple accounts with different ELOs. In actuality, 1500 rated accounts could be really bad or really good. A 1500 rated chess player is probably 1500, since they have just one "account" all their life. A 1500 account in SC can be anything. This is why at around 1500, the skill spread is the widest. | ||
Jae Zedong
407 Posts
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saalih905
8 Posts
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TOIHOIs
41 Posts
On February 17 2018 03:42 saalih905 wrote: It almost seems as if the dev team for SC:R lacked a lot of insight and have just been fixing issues by waiting for people to complain about them. Insight of what? Peoples brain? Do you actually believe people know what they want? | ||
iwanabana
26 Posts
Higher resolution =/= better in-game visual definition, especially when it comes to team colour. In the past, I can clearly differentiate a red zergling from a brown zergling, or a yellow dragoon from a white one. Hydralisks and Vultures have much better definition pre-remastered. Now, yes, I can see little zergling legs gracefully tracing through the air, but cannot easily know in a ZvZ whose zergling's whose - all there is left is a sleek, very beautifully-drawn mess. I hope in future modifications there will be more surface area of units (and buildings too) dedicated to really showing the team colour, focusing on having greater contrast between team-colour band/patch and its surrounding "fluff". Command centers do not necessarily need a big yellow chunk for all teams, nor do carriers absolutely need that beautiful, striking green stripe depicting its inner lining. They're all good details, but it isn't always a visual aid to players and spectators. Kind of how Comic Sans was devised for easier readability in lower resolution, I wish the art team can take in-game readability / distinguish-ablity in mind: now with the luxury of HD, the temptation of detail is too great, but detail isn't...really the priority | ||
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