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Lurker
Hello, my question is as stated in the title, how far does the lurker actually burrow? This is something I have contemplated for quite some time. Me and some mates discussed this today and a few people thought for sure it was just 6 feet, but Zealots Psi-Blades would surely be able to undig the Lurkers if they were only buried 6 feet under ground, so naturally I am thinking more along the lines of Lurkers burrowing 20 Feet under ground.
Although the Lurkers Range is 6, so this would lead one to believe that the Lurker does burrow 6 Feet under ground when burrowed, although when you really look at the Spines that the Lurker shoots, it would lead one to believe that the Lurker could not be only 6 feet under ground, or it would be impossible to dodge the spines.
Simple Equation explaining Lurker burrowed depth & Range
Discuss.
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wouldnt it be the same depth as other zerg units with the burrow ability? Despite lurker having a longer "digging" animation activated when burrowing, this doesnt indicate an actual deeper "depth" of a units burrow. I would say a lurker may burrow around 4-5 feet to accommodate its relatively large body and earth breaking spikes. A zergling in comparison probably only burrows 2 feet.
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maybe the lurkers are not firing the spines. maybe they are darting to their target and then returning to where they "were." like a shark. so perhaps the question is how deep and wide is this tunnel
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On March 18 2018 05:21 funnybananaman wrote: wouldnt it be the same depth as other zerg units with the burrow ability? Despite lurker having a longer "digging" animation activated when burrowing, this doesnt indicate an actual deeper "depth" of a units burrow. I would say a lurker may burrow around 4-5 feet to accommodate its relatively large body and earth breaking spikes. A zergling in comparison probably only burrows 2 feet. Interesting point, I can understand where you are coming from although what about when you take into consideration Hydralisk range, would that affect the Lurkers burrow depth? And also, I completely agree with you on Zerglings only burrowing 2 feet, the other Zerg units burrow depth are actually represented in the equation, although the equation is self explanatory so that's obvious.
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On March 18 2018 05:25 Alejandrisha wrote: maybe the lurkers are not firing the spines. maybe they are darting to their target and then returning to where they "were." like a shark. so perhaps the question is how deep and wide is this tunnel Wow....I never even thought about it like that, so essentially you are saying the Lurker is firing itself and coming back to the burrow as if it was a boomerang? This makes complete sense, I think we are making some ground breaking discoveries with this thread, we will need to update the Lurker's Liquipedia info soon I think...
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they're shallow enough that zealots can apparently stab them through the ground if they know where they are
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On March 18 2018 05:37 -NegativeZero- wrote: they're shallow enough that zealots can apparently stab them through the ground if they know where they are WOW that is an amazing point, with detection Zealots can actually stab a Lurker while it is burrowed, the real question here may be not how deep the Lurker is burrowed but how exactly is the Zealot stabbing a Lurker that is burrowed so deep under ground? Does the Zealots Psi-Blades hit the ground and penetrate the surface to make Contact with the Lurker? Is it sending Psionic energy to damage the Lurker? How is this happening?
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United Kingdom12010 Posts
On March 18 2018 05:46 GGzerG wrote:Show nested quote +On March 18 2018 05:37 -NegativeZero- wrote: they're shallow enough that zealots can apparently stab them through the ground if they know where they are WOW that is an amazing point, with detection Zealots can actually stab a Lurker while it is burrowed, the real question here may be not how deep the Lurker is burrowed but how exactly is the Zealot stabbing a Lurker that is burrowed so deep under ground? Does the Zealots Psi-Blades hit the ground and penetrate the surface to make Contact with the Lurker? Is it sending Psionic energy to damage the Lurker? How is this happening?
Zerglings can also hit so it can't have anything to do with the psi!
Firebats can also shoot fire at them.
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Can we all aggree to use metre instead of feet when having highly scientific discussions such as these?
To the main point, I think the Zealot has to actually penetrate the ground with the psiblade and hit the Lurker, if it were able to be sending some sort of psionic energy over a greater distance then it would make use of this ability more often and not be meelee!
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Considering an SCV's fusion cutter can poke a burrowed lurker, I'd say it's pretty close to the surface.
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If melee units can hit a lurker, then obviously, they aren't that far down. Probably 1.5 meters.
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On March 18 2018 06:36 ninazerg wrote: If melee units can hit a lurker, then obviously, they aren't that far down. Probably 1.5 meters. 1 Meter = 3.2 Feet 1.5 Meters would be approximately 4.92126 Feet, it is already well established that a Zergling only burrows 2 Feet below the ground being 0.6096 Meters, so please elaborate on how exactly the Lurker would be nearly 5 feet below the ground, making it 3 feet underneath a burrowed Zergling potentially.
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Doesn't the equation make things quite obvious? This is an equation for a probability distribution representing the position of the lurker. Knowing Heisenberg's uncertainty principle it is clear that the lurker's position exists as a a waveform until observed (i.e the lurker is at all the depths at once, and the zealots are uncertain). However because of the Observer effect once an observer shows up the waveform collapses and the lurker now has a known position at a trivial depth and can be meleed once more.
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On March 18 2018 05:28 GGzerG wrote:Show nested quote +On March 18 2018 05:25 Alejandrisha wrote: maybe the lurkers are not firing the spines. maybe they are darting to their target and then returning to where they "were." like a shark. so perhaps the question is how deep and wide is this tunnel Wow....I never even thought about it like that, so essentially you are saying the Lurker is firing itself and coming back to the burrow as if it was a boomerang? This makes complete sense, I think we are making some ground breaking discoveries with this thread, we will need to update the Lurker's Liquipedia info soon I think...
i see what you did there. and yes. i think the lurker is strong enough seeing how it can even get in to the damn ground. it is the biggest burrowable unit. starcraft 2 ultra burrow is so stupid. like it will take 20 men two fortnights to fill that hole so smaller units don't fall in.
i think my theory is also more plausible because it explains the infinite spines debate that still rages over the hydralisk and lurker alike
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I thought going off the name of the thread, I thought this was a rhetorical philosophical question.
"If a lurker burrows in the forest and there's no scans to see it, do the marines/medics make a sound as they explode?"
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after reviewing this thread and playing lurker defense for 20 years i have some points to consider:
-it is possible to have infinite lurkers burrow in the exact same place -being burrowed in the exact same place has no effect on s lurker's ability to shoot spine -if a lurker is killed after a spine animation commences, that attack deals additional damage
these points lead me to the following conclusions:
when lurkers burrow they know longer exist in the corporeal world. while burrowed they have no mass and therefore no resistance to their movement underground thus the lurker's ability to propel itself at a target and withdraw with no evidence of heat energy being wasted.
when a lurker is killed while its attack animation is in progress, this disrupts the ethereal/corporeal cycle the lurker experiences over its lifetime of burrowing and un-burrowing and the lurker detonates where the spines attack, not where the lurker "was." ergo it is quite obvious the lurker explodes when it is killed but explodes where the spines 'were' because that is where the lurker 'was.' and his ability to bend the laws of physics tricks our eye into seeing the death animation where the lurker 'was' burrowed to hide its true ability
i think we are on to something.
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On March 18 2018 08:03 Wonk wrote: I thought going off the name of the thread, I thought this was a rhetorical philosophical question.
"If a lurker burrows in the forest and there's no scans to see it, do the marines/medics make a sound as they explode?" To find the answer check out some VODs of TvZs on the map Demon Forest.
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On March 18 2018 06:05 Arvendilin wrote: Can we all aggree to use metre instead of feet when having highly scientific discussions such as these?
To the main point, I think the Zealot has to actually penetrate the ground with the psiblade and hit the Lurker, if it were able to be sending some sort of psionic energy over a greater distance then it would make use of this ability more often and not be meelee!
can we all also agree to use meter interchangeably with metre. I get you have the better system but metre? cmon. metre. just look at it. it's not a damn word. metre has the same clout as a word that dmitri does as a name. that's all.
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