[M] (2) AVEX - Reprise
(click to enlarge)
Size: 136x140
Spawn Positions: 10, 4
Base Count: 12
Servers: NA
Features/Explanation/Whatever:
+ Show Spoiler +
I have had many takes on the KSS-style layout, and most have ended up on the larger* side (about 144-148s). This is the first where I was able to efficiently cram it into a reasonable size, closer to the original map. The strength of this map, I feel, is the better use of the outer regions in LotV than KSS provided. There are also no siege points to the natural (except a lib range rush but.. why does that spell still exist) from either behind it or the rocks. Other strengths would be less of a reliance on engagement near bases, and rather focusing on the middle and the two pods towards the sides. A strong weakness I found was the difficulty to attack through the center in the later game. This might pose issue in lategame, say, TvZ, but I'm not totally sure.
Artsy / Detailed Pictures:
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Join my mapmaking discord, where you can learn from the best on how to make the best maps for TLMC!
(click to enlarge)
Size: 136x140
Spawn Positions: 10, 4
Base Count: 12
Servers: NA
Features/Explanation/Whatever:
+ Show Spoiler +
I have had many takes on the KSS-style layout, and most have ended up on the larger* side (about 144-148s). This is the first where I was able to efficiently cram it into a reasonable size, closer to the original map. The strength of this map, I feel, is the better use of the outer regions in LotV than KSS provided. There are also no siege points to the natural (except a lib range rush but.. why does that spell still exist) from either behind it or the rocks. Other strengths would be less of a reliance on engagement near bases, and rather focusing on the middle and the two pods towards the sides. A strong weakness I found was the difficulty to attack through the center in the later game. This might pose issue in lategame, say, TvZ, but I'm not totally sure.
Artsy / Detailed Pictures:
+ Show Spoiler +
Join my mapmaking discord, where you can learn from the best on how to make the best maps for TLMC!