P.s: news about 2v2 ladder? I'd really like to play it with a friend, but I haven't read news about it in a long time
Starcraft Remastered population in foreignland?
Forum Index > BW General |
raff100
498 Posts
P.s: news about 2v2 ladder? I'd really like to play it with a friend, but I haven't read news about it in a long time | ||
kogeT
Poland2000 Posts
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Highgamer
1346 Posts
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ortseam
996 Posts
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Cryoc
Germany909 Posts
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BigFan
TLADT24917 Posts
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Kare
Norway786 Posts
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TaShadan
Germany1959 Posts
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10dla
127 Posts
On June 13 2018 04:56 TaShadan wrote: Scr is a failure in foreignland. How many copies did they sell? | ||
Chris_Havoc
United States583 Posts
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raff100
498 Posts
On June 13 2018 02:38 ortseam wrote: Here you can see activity levels on each server. Thank you, this is what I was looking for. Btw the 500 peak in Europe is pretty depressing , but quite expected: the launch of remastered was extremely bad multiplayerwise | ||
Lazare1969
United States318 Posts
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EndingLife
United States1558 Posts
On June 13 2018 05:21 raff100 wrote: Thank you, this is what I was looking for. Btw the 500 peak in Europe is pretty depressing , but quite expected: the launch of remastered was extremely bad multiplayerwise Even US West server regularly has 1k+ at peak. | ||
tankgirl
251 Posts
In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation. Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends. | ||
10dla
127 Posts
On June 13 2018 10:32 tankgirl wrote: SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves. In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation. Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends. In what generation does the vile fastest map possible community fall in? Thats not the HARDCORE!! community you are talking about, or? Someone must have made that thing popular and dumb down the game. But why would they do that.... Also pretty sure that your generation was mostly playing UMS | ||
LuckyFool
United States9015 Posts
On June 13 2018 10:32 tankgirl wrote: SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves. In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation. Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends. As one who essentially replaced starcraft with running I find this analogy marvelous | ||
ggsimida
1100 Posts
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XenOsky
Chile2142 Posts
I agree that the learning curve of BW is just too hard for new players to enjoy. is not like LOL or Dota where u need to level your account for a number of games before you are able to play competitive, in BW you are directly thrown into 20+ years of gaming experience and that shit is scary... imagine how many people would enjoy LoL if in your 1st week playing the game you join a public game and you have to face a team with 2 Challengers and a Diamond player... one of my best friends was a bw player since 2003-2010, then quit and started League with me and other dudes, when sc:r came out he played for a few months, then quit cause he said that the game was too stresful for him to enjoy anymore... you can't blame the public for thinking that a game is just way too hard to enjoy. | ||
iCCup.Trent
Argentina450 Posts
EDIT: Ok; I'm wrong about "just as hard". Still stand by the latter argument. | ||
Qikz
United Kingdom12010 Posts
On June 13 2018 04:43 Kare wrote: About 500 people online and 60 games being played is standard. Pretty horrible to be honest. as someone who played a lot of iCCUP during the "Dark Ages" of BW regularly I would only see about 100 people online at iCCUP at any one time during the day or evening in Europe. So this is a huge improvement. | ||
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