Commander/Tier
3 Alarak
- Alarak is not the best here.
- if he starts to get attacked by the Bots try to pull a Supplicant into the bot an run Alarak away.
- You can clear your side with the first Mothership and the South West can be helped with your second Structure Overcharge.
- A good ally really helps here.
- I like Ascendants for this but they don't help with buildings.
3 Karax
- Karax is not so great this week.
- You wont be able to clear very much and defense without clearing the buildings.
- Carriers can help here but if you need to feed Bots and your ally doesn't clear it might be very tough.
- Spear of Adun is great for the attack waves.
- If you partner can clear you can go full defense.
2 Artanis
- Artanis can use workers until he clears the map.
- I like Archons if any time of air or Robo for ground.
- Robo will clear faster but Archons is just goo in general.
- Solar Bombardment should mostly be used for attack waves, Make sure to have a Zealot or 2 for tanking.
- Shield Overcharge can be used her when attacking a large force.
2 Tycus
- Good here but clearing is slow and you might take a hit to your economy to deal with the first bots.
- Medivacs are so good here for heals and moving around the map.
- Try to have the Big Red Button before the fist Odin to clear an entire encampment.
- If you have good micro you can go no healer and just use the Medivacs.
2 Swann
- Good commander but it will require you to feed the bots with SCVs.
- Can clear fast if its a ground comp but air ones will make it tougher.
- I like Laser Drill Upgrades ASAP so you can use Concentrated Beam and the call down at the same time.
- Tanks Goliaths Science Vessels and Hercules are my favorite.
- You can hope your ally clear with the Griffin Air Lift too.
2 H & H
- Good commander here but a bit slow with clearing.
- For some reasons Reapers don't feed the Bots so you have to use SCVs.
- Once you get past the second Thrasher you will have Strike Platforms for the rest of the buildings if you and your partner haven't cleared them yet.
- Reapers are still really good here so make sure to make them.
- You can transition into Widow Mines if you want.
- The most important part of H&H is using your top bar to clear buildings as fast as you can.
2 Nova
- Great commander here.
- Able to clear pretty fast but has issues with feeding bot as her units are very expensive.
- Tanks Libs Marines Ghost Ravens Goliaths go to units.
- Griffin Air Strike
2 Fenix
- Good commander this week but clear time can be a bit slow.
- I like Robo Stargate Gateway in that order.
- If air comp start off with Legionaries then transition into Adepts.
- Arbiter Suit should only be used for transport and immediately changed out of.
- I use Fenix for any air units early on and make a Immortal and Colossus first.
1 Raynor
- Raynor can feed the Bots and clear very fast.
- In the beginning you might need to use SCV's to feed the Bots make sure to use hold position if in place before the Bots get there, or move past them don't right click them as they might just repair what is being shot at.
- Banshee for first attack and rock and Hyperion for clearing.
- I like Bio here but you will need to resupply many times.
1 Vorazun
- Vorazun has a good time this week.
- With Chrono and no need for workers on gas you will have extra workers to feed the bots.
- Time Stop should be used ASAP so that the second TS can be used with Shadow Guard to clear you side.
- Black Hole for enemy attacks.
- You can always make Cannons with extra Minerals.
- Oracles have super high energy regen so use Stasis ASAP.
1 Dehaka
- Great commander for this week.
- Use Glevig to clear the South West and Murvar to clear your side.
- While waiting for call downs make Zerglings to feed the bots.
- Hopefully you ally can take care of their side but you can try to use your Mutas once made to clear there side or wait till the second Hybrid.
- You can Summon a Wurm call down into the Fog of War to summon a Primal Pack Leader where you need them.
1 Abathur
- Great commander this week. If its a ground comp as soon as you get your first Bruta you can start clearing all the buildings and Toxic Nest camping the spawn locations.
- Mutas Roach's and Queens are the main army comp.
- You can add Vipers if you want but I like to save all the gas for Mutas and upgrades.
- Make Spores and Spines with extra minerals.
1 Kerri
- Great commander this week.
- I went Hatch Pool Gas Gas, sent 2 sets or Lings for rocks and 3 sets for the first Bot.
- Immobilization wave is great as usual.
- You should be able to kill buildings fast.
- Think about going fast Omega Worm for fast movement.
- You will need to make Lings for a while to deal with the Bots.
1 Stukov
- Great commander this week.
- Infest Structure is great for feeding the Bots.
- Bunkers are great here.
- If your Bunkers are under fire from the Bots make sure to unload them.
- Call downs should be used to clear the buildings before attack waves.
- Tanks should be added to any enemy siege units.
- If you feel overwhelmed in the beginning don't feel bad about making Marines out of your Rax it will help a lot.
1 Zagara
- Great commander this week.
- Zagara can clear the South West all by herself, if not Bot show up. Think about have some lings in reserve in case they do.
- Roach Drop to help clear or help and ally clear there side.
- Frenzy as always when you Roach Drop.
- Until you clear the buildings you should either hold position with you feeding unit or Burrow.
Tiers
Tier 1 Able to clear the map fast with or without an ally.
Tier 2 Slower clearing times but able to deal with bots until map is cleared.
Tier 3 Not recommended.