You need to make your own save folder or the game crashes when you try to save.
Thank Yous:
KaiKnight: For making the game
GTR: For introducing the game to TL
emucxg for being the first to mention Ultraedit
Whoever translated the version before I started. (Post for credit)
Everyone who played the game/posted (that is what makes the job worth it)
About the game:
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On November 22 2008 09:12 GTR wrote:
Basically from what I can gather, the developer of this game, Kai, wanted to do something similar to the Football Manager games, yet keep it in an e-Sports setting. This is something that the TL community kind of wanted to do.
So basically after you extract the zip, run the executable.
You will be greeted a screen like this.
New Season -> Start a new career with a new team
Tournament Mode -> Go right into a single bracket tournament with randomly generated maps.
Load Data -> Self explanatory.
Alright, lets pick a team, for this example I will use CJ Entus.
You will now see a player list, for the tutorial, I will view sAviOr (마재윤)
If you go into a new season, you will be greeted with this screen of the map pool for the season. The map pool changes at the end of every season for both the PL and SL.
For the first season, you will always use those maps.
Click next to go onto the next screen.
Every season you will have the opportunity to spend your earned money on trading and buying new players. You can also fire your own players if you need quick cash. Most of it is easy to do and doesn't require much translation.
This screen is the screen you will be mostly be seeing during your game time. This is your calendar. The bottom left button takes you to the item shop, while the bottom right goes to your players overview. The green line means that that is the date where your players condition heals (I think).
Anyway, I will stop translating for now. infinity21 is going to help me with the rest, and the stuff I am stuck on. Hope you guys enjoy the game.
P.S Check out my beastly team.
+ Show Spoiler +
Basically from what I can gather, the developer of this game, Kai, wanted to do something similar to the Football Manager games, yet keep it in an e-Sports setting. This is something that the TL community kind of wanted to do.
So basically after you extract the zip, run the executable.
You will be greeted a screen like this.
New Season -> Start a new career with a new team
Tournament Mode -> Go right into a single bracket tournament with randomly generated maps.
Load Data -> Self explanatory.
Alright, lets pick a team, for this example I will use CJ Entus.
You will now see a player list, for the tutorial, I will view sAviOr (마재윤)
If you go into a new season, you will be greeted with this screen of the map pool for the season. The map pool changes at the end of every season for both the PL and SL.
For the first season, you will always use those maps.
Click next to go onto the next screen.
Every season you will have the opportunity to spend your earned money on trading and buying new players. You can also fire your own players if you need quick cash. Most of it is easy to do and doesn't require much translation.
This screen is the screen you will be mostly be seeing during your game time. This is your calendar. The bottom left button takes you to the item shop, while the bottom right goes to your players overview. The green line means that that is the date where your players condition heals (I think).
Anyway, I will stop translating for now. infinity21 is going to help me with the rest, and the stuff I am stuck on. Hope you guys enjoy the game.
P.S Check out my beastly team.
+ Show Spoiler +
The original thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=82691
All my translated versions can be found here:
http://www.mediafire.com/?sharekey=8e1beb2d0f5b67a7d2db6fb9a8902bda
Note: I also uploaded the foreign version by trancertt
Latest Version 1.26.02
FAQ:
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What can you edit and how do you edit it?
The only thing I can change is string literals, which basically means any text in the game, but not the way the game uses the text, so no stat editing. I use a hex editor called Ultraedit. Most of the job is so easy a trained monkey could do it.
How do I (Trade, Hire, Fire) players):
All changes to your team must be done on the screen that comes after the map pool. (It is labeled Player Draft)
To Hire players: Select NoTeam and then hire a player.
To Trade players: Select any team that isn't yours and select two players (one yours one theirs) and click the trade button on top.
To Fire: Select your team on the right click a player and then click the fire button.
What stats are good for what maps?
Sense - independent from map stat
Control - more of an impact in maps with short rush distance
Attack - Mix of low rush distance and high minerals
Harass - Higher rush distance and Higher complexity
Strategy - Higher complexity
Macro - Higher minerals
Defense - Not sure but it might be like sense but possibly affected by complexity
Scouting - independent from map
What do items do?
Note These 3 and Vita Vita need to be applied before each game, no way around it. Everything else is used automatically.
Gum: You players lose less stat points when they lose a game
Sniping: You designate a player and if the opposing team plays them against the player, your chance of winning increases. I don't know if your win rate decreases if you are wrong.
Ceremony: If the player wins team condition improves
For everything else 1.2.9 Blue has the items translated
Why is _______ ID different?
Because the community should switch to new IDs that the pros use consistently faster, especially when they stick with that ID. Or I messed up, although it is likely the former.
Does informal practice do anything?
No, the only things that affect stats are items and games in proleague/Star League. I am not sure about qualifiers, but pretty sure they don't do anything.
Can I transfer saves from one version to another?
Different translations of the same version (the 1.2X number) are totally compatible, except that names of players don't update, but since I get every player (except a few free agents) in the first translation you shouldn't need to worry about that.
Why is my question not here?
Because I didn’t think of it ask it and I will probably add it.
Feedback: Old feed back spoilered for post size
[spoiler]I can also swap out the pictures and names of some players that aren't real (2 toss 1 terran 1 zerg) for foreigners. I want to know if this is a good idea.
Poll: Switch out the imaginary players?
(Vote): Yes
(Vote): No
Since the majority seems to favor this idea I need nominations for who to add. ( Smokin_Squirrel has a valid objection, but that doesn't apply to a toss and the terran) So right now I need suggestions on a Terran and Protoss to add. If you want to look at the stats they are the ones that don't have the names translated yet, keep resetting until you get them. [spoiler]+ Show Spoiler +
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