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Hy,
I have an question about 2v2, when i am Protoss and my ally is Terran and we are fighting vs Terran and Zerg.
It's ussual, that in that case oponents going for fast lings and fast proxy reapers. Me, as Protoss, have nearly no chance how to defend it. When i am going for zealots against fast lings, reapers own them. When going for Stalker/sentry, lings own them. If my ally go to help me, oponents switch to his base and i can't help him. Relatively defendable is this on Twillight fortress, but every other map is impossible.
Is there some way how to defend it? We are in Plat league on 5th position, we can figth nearly vs everything, but this build always own us, even if oponents have lower micro and lower skill. Because this strat don't need skill.
And ideas...?
Thanks.
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Obviously you can't beat it on your own, your team mate has to help you. Maybe you rush zealots and he rushes marauders which covers everything.
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Agreed with Zealots/Marauders. Your ally can wall in to keep himself safe.
I just played this exact matchup you describe as the T in TP. The Zerg scouted my wall and attacked my ally, since he was far more vulnerable. I sent my Marauders over to keep the Reapers away. I left one Marauder in my base to watch the wall/mineral line. Only problem was that we didn't have any Zealots and were quickly overwhelmed by massive quantities of Zerglings.
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as a protoss player in 2v2 simcity around your nexus and go for a 11 gateway and cyber core right after, 2 zealots at the entrance of your simcity (by the assimilators/pylons) with some probe block micro can fend off most early pool rushes. then you get a stalker blah blah blah.
thing is if you wall off you let zerglings take it down while his reapers attack your mineral line, this way you defend against both.
it's then up to your ally to retaliate or gain an advantage
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Understand, but:
Oponent have nearly in same time lings and reaper as i have 1st zealot (2nd in progress) and my ally marauder. If i will use my lot to keep reaper away, ling will riun my probes. If i will use lot and probes to defend lings, reaper will kill alot of my probes. And my ally is on way to me... We always defend this, but with alot of loses on my probes. Second repaer (of course) is on way to my ally's base, and lings are incomming and incomming and killing marauders on way to me.
I think, that's noob strategy and all cheeses are incredible strong.
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Try getting a 10 gate to get more units out faster?
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Scout really really early in 2v2, and try to stick to 100% safe builds like 10gate. I usually either scout at around 8 or on 10, which gets there in time for us to adjust our builds for what they're doing. Against a 6pool+7rax reaper the terran needs to build a bunker in the protoss base (build tightly around nexus) and get any sort of unit into it, any at all. Just one. This is simply to buy you time to get stalkers out. You should chrono your first zealot, pull a bunch of probes and try to fight near the bunker. Get a core/gas asap. If they swap to the terran your wall off should be completed - repair the depot, kill the reaper(s) if they try to go around.
You will most likely take alot of economic damage, but you will definitely still be in the game if you don't die outright.
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I used to play TP on the last 2v2 ladder, and we were relatively high in plat. Seems like a ton of TZ teams are doing this cheasy early pool with reapers build.
First of all I'm going to assume that you will gate on 12, because cutting probes to gate on 10 is going to punish you against TZ that play standard.
You should be scouting after your first pylon, and you should be able to see the fast rax. If you can get to the rax before the tech lab goes down, you can delay the reaper by placing a pylon where the tech lab would go, then going under it when it lifts.
If its a proxy immediately cut probes, CB 2 zealots, or 1 zealot followed by a stalker, depending on your core timing. Leave one at your ramp to choke the zerglings, and one to chase the reaper to buy time for a stalker. Your partner can help you out by bringing reapers of his own to intercept the other Terran player.
With the new 2v2 maps, this strategy shouldn't be that big of a deal to defend.
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That's good ideas, but count... If i will let one zealot on ramp, he is death already... 4 zerglings don't let him go and he have no chance against them. And again one zealot shortage, have stalker in base, and another 4-8 lings incomming. + reaper in my base and in ally's base too. And probes going down, down, down...
So... Question is - it's better to try defend this, spend alot of time/probes/units on that, or it's better to say my ally - "Kill them, let me die"?
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Why are you mate doing marauder in the first place? Let him go reaper. If terran sends his reaper to you.. he kills terran. : P.. Simple as that.
Simcity with 10 gate and a fast stalker should do it. There is room for one zealot there before you begin your stalker to help the zerglinghunt. After the stalker is out continue with more zealots. Reapers should not be your concern, its your allie's..
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he will not be able to kill them if zerg is massing ling so its better to defend although you lose some eco if you survive half descent you will be at an advantage because 6 pool and ultra fast reapers hurt their eco quite hard as well
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How is zerg massing lings going to help the terran survive when he sends his reapers in there? .. if not. He sends them to defend instead of attack. Which in turns releases the pressure on the protoss player... And thats the ultimate goal?
He could send reapers to help the protoss also. But I'm not sure if this is the best choice...
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On May 03 2010 23:04 xzidez wrote: Why are you mate doing marauder in the first place? Let him go reaper. If terran sends his reaper to you.. he kills terran. : P.. Simple as that.
Simcity with 10 gate and a fast stalker should do it. There is room for one zealot there before you begin your stalker to help the zerglinghunt. After the stalker is out continue with more zealots. Reapers should not be your concern, its your allie's..
If he sends reaper to terran's base, it will be killed by lings (of course), or if not killed, he will be forced to leave terran's base.
I really think, that vs this combo is protoss nearly 100% dead...
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You terran ally should be going reapers. Sadly it's the only viable opening in 2v2 atm atleast against another terran.
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On May 03 2010 23:40 Evilbringer wrote:Show nested quote +On May 03 2010 23:04 xzidez wrote: Why are you mate doing marauder in the first place? Let him go reaper. If terran sends his reaper to you.. he kills terran. : P.. Simple as that.
Simcity with 10 gate and a fast stalker should do it. There is room for one zealot there before you begin your stalker to help the zerglinghunt. After the stalker is out continue with more zealots. Reapers should not be your concern, its your allie's.. If he sends reaper to terran's base, it will be killed by lings (of course), or if not killed, he will be forced to leave terran's base. I really think, that vs this combo is protoss nearly 100% dead...
Nah you just need to 10pyl 11 gate and get a fast core, chrono zealot after core, then chrono a stalker. Learn to build a sim city withing your base where you can block zerglings with zealot+ probe.
Also your ally should have his own reapers in your base when you are attacked by the other guys reapers. Zealot + reaper buy time until your stalker gets out. Stalker can tank lings and the oponents reaper(s) until your ally h as killed the lings.
it's basically just a micro game where your ally needs to use your units as tanks and take out lings. You take out the reaper when you get the stalker usually.
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depending on the map i'd suggest walling off your choke, as toss. With your cycore and gateway. This will delay the zerglings entrance. Which should allow your ally to arrive.
prioritize cycore over the first zealot. but still build a zealot as lots of times he at least puts pressure on the terran and every shot the zealot takes is a shot the probes don't take.
I agree that it's annoying and cheesy but the game is far from balanced in 2v2.
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Alright first my partner and I have delt with this quite a bit and it still gets us we are also around 5th-9th in plat.
Earlier post about building by your nexus is correct and allot of things you need to call on the fly to see what is best exactly by there setup but a few things that for us have had decent success are this.
Pylon by nexus, (in 2v2 i ususally 8 scout), gateway, then you should scout there bases and realize right around your pylon finishing or shortly after. I know it's a weird timing that doens't make 100% sense but i prefer 11 gate 2v2, it doesn't hurt you as much as 10 gate and the zealot ususally still out in time. Now if you go for that and then scout see it, I throw down a forge instead of core, and CB a zealot followed by second. Generally lings get there you have a second zeal almost popping, pull back to you rnexus wait for second to pop pop cannon near minerals (map dependant don't need to neccesarily covor all minerals just a few patches and nexus. Now your partner has a few options options. 1. Just macro up grab a big army counter push that should be effective should be able to fight both here armies and kill zerg outright. You survive, but are way behind but then it is still 2v1 with you behind so still advantage. 2. He repears terran and expands himself (generally hidden location). Should be able to cripple the terran more than you are crippled. 3. Rushes for cloaked banshee's.
If your partner can get just 1 marauder in your base (usually his first then closes his wall) and you get zeals on your ramp you can then fight it off. We usually find it is best to not have him use more than 1 marauder to help you and best to hurt them more than you. Doing that strat economically they are both behind and using forces on you so his counter should be rather strong. Key is if you can get that cannon well placed, and defend even if your crippled you should be able to take it.
If you 8 scout/9 pylon scout them there going standard you can push and 12 gate or even 13 gate to make up the economy and not be far behind.
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