Patch 15 Notes/Discussion - Page 22
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PrinceXizor
United States17713 Posts
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omninmo
2349 Posts
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Zeke50100
United States2220 Posts
On June 04 2010 14:15 Afterhours wrote: Why would any Protoss use Zealots against mech? If the tanks dont melt them, the Helions will once they get in range. Just throwing away minerals with Zealots. Throwing minerals away on Zealots as opposed to...on Pylons? >.> | ||
hexodeci
United States4 Posts
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DooMDash
United States1015 Posts
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Afterhours
United States125 Posts
Throwing minerals away on Zealots as opposed to...on Pylons? >.> Try those 250 mineral expensive Immortals. | ||
hexodeci
United States4 Posts
maybe they can back those tanks up with reapers now | ||
backwardsname
United States2 Posts
I think this should definitely make Terran infantry way more viable in TvT I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful | ||
ghettohobbit2
United States93 Posts
Evidence: Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster. Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased. Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster. Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks. | ||
DooMDash
United States1015 Posts
On June 04 2010 14:27 backwardsname wrote: as a Terran player I feel like this is also directed at TvT in that unupgraded tanks no longer 1-shot riot shield marines, and +1/+0 tanks no longer 2-shot marauders. I think this should definitely make Terran infantry way more viable in TvT I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful Just what I want to do, more MMM. Thanks Blizzard, the only way to make TvT more boring is making MMM more viable in TvT. | ||
DooMDash
United States1015 Posts
On June 04 2010 14:28 ghettohobbit2 wrote: God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way... Evidence: Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster. Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased. Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster. Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks. Agreed 10000%. | ||
Ai.Cola
Germany236 Posts
Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge. Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good. the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all. Overall an OK patch. Ultras are rly rly good now btw., I think the changes they have done to them were pretty nice. | ||
DooMDash
United States1015 Posts
On June 04 2010 14:31 Cola.bier wrote: Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches. Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge. Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good. the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all. Overall an OK patch. You don't see much changes because you are looking at the entirely wrong match up. Zealots take 1 extra shot, Stalkers take 1 extra shot. I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf. | ||
Rabiator
Germany3948 Posts
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Puosu
6982 Posts
Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good. | ||
weeeee
Australia71 Posts
On June 04 2010 14:38 Puosu wrote: Can't wait for Idra or Artosis to post so we can get an actually knowledgeable post in here. Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good. i love how idra and artosis are experts but tlo isn't cause he disagrees with you. | ||
DooMDash
United States1015 Posts
On June 04 2010 14:38 Puosu wrote: but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good. If you give a sick patient the wrong medicine nothing will get better. You may have attempted to fix the problem but that really means nothing. | ||
OrbFun
2 Posts
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PrinceXizor
United States17713 Posts
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Afterhours
United States125 Posts
On June 04 2010 14:45 PrinceXizor wrote: It's weird because now vs single targets sieged tanks do ALOT more dps unsieged instead of just some more DPS. If they're armored... And splash > single target. | ||
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