Tactical Command | Covert Ops | Harbringern of Death
Path of Ascension | Psionic Assault | Opening Gambit
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DragonyCH
Switzerland25 Posts
Tactical Command | Covert Ops | Harbringern of Death Path of Ascension | Psionic Assault | Opening Gambit For the Swarm | Infestation | Rush Defense | ||
BigBadSkathe
United States234 Posts
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EliteAzn
United States661 Posts
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Crazyspoon
United States50 Posts
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keV.
United States3214 Posts
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Krowser
Canada788 Posts
Probably because during the beta that exact scenario happened ALMOST EVERY TIME!! | ||
AndyBear
Canada132 Posts
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St3MoR
Spain3256 Posts
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Frog
United States27 Posts
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deL
Australia5540 Posts
Be sure to get a good arc and good positioning of the units beforehand, like keep broodlords and templar back a little, or lings out of the way to inject later in the battle so you don't lose any really fast. Couldn't find any other relevant threads for this so though I'd post it here n_n I'd be interested to see other things people came up with (I didn't check the reps above, only saw this thread after playing just then) and if they thought of something different or easier in order to get zero losses. Here's what I used to accomplish this: Zero Loss Zerg Round 1 All roaches vs stalkers - burrow and then resurface when they walk over you, then just burrow injured ones until they are back up to green HP. Infestor + lings vs One Immortal - ezpz just neural parasite and manually attack with lings, making sure to NP before attacking so you don't get an accidental ling loss. All hydras vs Void Rays - this is the hardest one of these and is similar to the roach one and I think there are probably a couple of ways to do it (kiting the hydras back so the rays can't charge, burrowing until they are just in range to get maximum number of hydras attacking) but I just amoved the hydras once they are in a good arc. Just burrow the ones that recieve too much damage - but careful because it gets faster as the rays charge up. Feel free to target certain rays if you're good enough I was too lazy and it still worked. Zero Loss Zerg Round 3 Roaches, 2 Broodlords, Infestor vs the stalkers and 2 immortals - fungal some stalkers then neural an immortal, then send in roaches and burrow/micro back the ones that are getting injured. Betweek killing their own immortal and taking out broodlings there shouldn't be more than 6 roaches get to orange/red and you can easily burrow that with gold level micro. 4 Ultras and 3 BroodLords vs the 4 archons and zealots - hold pos the BLs slightly behind the ultras. As they are coming forward broodlings disrupt the formation (that could otherwise surround your ultras forcing you to burrow when it's not necessary) and then just amove with ultras when it's a favourable position like a flank. All corruptors vs Carriers - easy just get them all to attack one carrier at a time and shift attack the others so they don't start taking pot shots at interceptors. Start moving them back when they are red HP. No need for corruption but it could make it easier. Zero Loss Protoss Round 1 Use all Stalkers vs the hellions - A-Move. blink injured stalkers - orange if you want to play it safe (careful of low HP stalkers at the back taking splash damage through the front rank). Use 3 colosses vs the Marines - Dance them backwards, moving back long enough for the shot to recharge. Even if you are really bad at that kind of micro like me you don't be lower than orange HP by the time you get stuck at the back. Use 2 colosses, a sentry and zealots against the marauders - Put the zealots far back near your pylon, keep the colosses and sentry forward. When the marauders are in range of the colosses but not in range to fire themselves throw down 3 forcefields in a row and then run your sentry away (unless it gets enough energy for a guardian shield I dunno didn't check) and keep kiting with your colosses as long as possible before sending in your zealots. If you micro the zealots there should be so few marauders left that you can win with no losses. Zero Loss Protoss Round 3 Use 4 phoenixes and 4 archons vs the BC and 4 vikings - Send in the archons and target the BC, once the vikings land to attack the archons come in and gravity beam them making sure you don't go in too soon otherwise they will target a phoenix and not go to ground (you can still do it if this happens it's just not as pimp). Be careful cos if you don't move an archon away the BC will kill one. Use all stalkers, 2 colossus, high templar vs the hellions and reapers - this one is the one where you're likely to lose a unit, it's hard to lose one in the others. Here you have to keep your colosses close to but not obscuring the stalkers (so you can see them to blink) and keep the high templar back. Wait for the reapers to clump up trying to get past the hellions and storm them, then take the opportunity to blink some stalkers back before storming again after cooldown. Most stuff should be dead now but you might have to be quick to save some stalkers. If in doubt just grab all the units and move back until you find the damaged one haha. Use all void rays against the 3 BCs - this one is the easiest you only need like 4-5 clicks, just charge up on your pylon until it's not quite dead (careful! xD) and then target the BCs with shift attack one after the other. Move back a void ray if it gets low HP. I also have some for the other ones like some terran ones and some of the round 2 ones maybe but I forget them right now. | ||
Kantom
United Kingdom27 Posts
On August 05 2010 00:29 deL wrote: I think we should share our "Zero-loss" combos that you came up with for Tactical Command, Path of Ascension and For the Swarm. How I did them: Zerg Round 1 + Show Spoiler + Send the ultralisks against the coloxen (colossuses). You can just attack move the ultra's across and if one of them starts getting low you can just pull it back and let the others do the work. Send the zerglings against the immortal. The immortal has to attack each zergling twice to kill it. So all you have to do is burrow whichever zergling that the immortal attacks. I found it was easy to do this if I hotkeyed all the zerglings to 1 and then just pressed 1, clicked on whichever zergling portrait turned orange and then pressed R and repeat. I sent all of the hydralisks and the infestor against the void rays. I found it was best to start with all of the hydralisks burrowed near the edge of the area that the void rays come from. I would then spawn 8 infested terrans with the infestor and once the void rays were attacking the eggs / terrans I would unburrow the hydralisks under the void rays. From here I used the same hotkey as with the zerglings, simply burrowing any hydralisk that got too low. Round 2 + Show Spoiler + I sent the roaches against the zealots. It's quite easy to just burrow any roaches that get attacked then unburrow them. If you have trouble here you can burrow all your roaches, let the zealots walk towards the spire, then unburrow and get some more attacks off. I used mutalisks + the infestor against the void rays, again using infested terrans to take damage at the start and simply pulling any mutalisk that gets focused away. This left the 2 ultralisks against the stalkers which you can pretty much just attack move and maybe pull one ultralisk away if it gets focused too much. Round 3 + Show Spoiler + I used the ultralisks and the infestor against the stalkers+ immortals. Burrowed the ultralisks on the edge of the area where the protoss units come from and used the infestor to neural parasite one immortal which would attack the other one. I would then unburrow the ultralisks behind the stalkers and simply attack them. I went for roaches + broodlords against the archons and zealots. I just used everything to attack the archons, burrowing roaches when needed and then left the broodlords to clean up all the zealots. This is another one where it is useful to burrow all the roaches, let the protoss units move towards the spire then unburrow and continue attacking. Corruptors against carriers shouldn't really need any explanation. Terran Round 1 + Show Spoiler + Hellions against zerglings is easy. I used the marines, medivacs and ghost against the mutalisks and this was easily the hardest battle out of all of them. I started by cloaking the ghost and quickly using snipe to kill one mutalisk and damage another as they moved towards my forces. I kept everything else behind the supply depot so mutalisks would attack the depot first. Then I would stim and send all the marines and medivacs towards the mutalisks. I found that the mutalisks would attack the medivacs first (which is what I wanted) so I would pull one back as it gets focused and then the other. Once both the medivacs have been pulled back the mutalisks will attacks the marines and now it is just a matter of picking up and marine that gets focuses into one of the medivacs. It takes 8 banelings to kill a siege tank and there are only 7. So as long as you put the tank between the banelings and the depot you cannot fail. Round 2 + Show Spoiler + I used the marauders and one medivac against the roaches. I would simply stim, and then pick up any marauder that gets focused with the medivac. I used one siege tank and one medivac against the ultralisk. I picked up the tank with the medivac and waited for the ultralisk to being attacking the depot. I would then drop the tank, it would take one shot, the ultralisk would starting moving towards the tank so I would pick the tank up again. Once the ultralisk was far enough away I would repeat. Using all but one tank and all the marines I simply sieged all the tanks behind the depot, and kept the marines behind my tank line. I would only use the marines right at the end once the hydralisks were mostly dead. I used the ghost here to snipe some of the hydralisks. Round 3 + Show Spoiler + I used roughly half of the vikings and all of the hellions against the broodlords + zerglings. Nothing to explain here. The other half of the vikings + the thors went against the mutalisks. I made sure to spread the thors out in a line first so they wouldn't bump into each other if I needed to pull one back. I also waited for the mutalisks to start attacking the thors before sending the vikings in. Using all the tanks, marauders, medivacs and the ghost I simply made a tank line behind the depot with my marauders and medivacs behind the tanks. I cloaked the ghost and used snipe on as many hydralisks as possible as they moved towards me. I waited for the hydralisk numbers to fall from the tank fire before sending the marauders forward to finish the roaches. Protoss Round 1 + Show Spoiler + I sent the stalkers against the hellions which is an easy fight with some simple blink micro. I used 3 of the coloxen (colossuses) against the marines. I set them up on the cliff north of the pylon and just let the marines fire at each one in turn pulling them back when they get low. You have to make sure that the marines can see at least one colossus or they will go kill the pylon. The zealots and the remaining coloxen went against the marauders and the trick here was just to pull damaged zealots back quickly. I also used a sentry to hallucinate 2 archons which to take some of the initial marauder fire. Round 2 + Show Spoiler + The immortals will easily kill the tanks, just be careful to pull one back once it's shield goes down since it will die quickly. I went with void rays + the high templar against the battlecruisers using feedback on the battlecruisers. This left the carriers against the thors. This will quite and easy fight as long as you take the time to spread the carriers out before it starts so they don't all get hit by splash. It takes so long for a carrier to die that you have plenty of time to pull one away as it gets damaged. Round 3 + Show Spoiler + I sent the stalkers and the zealots against the battlecruiser and vikings. Here I sent the stalkers in focusing the battlecruiser and once the vikings started to land attack moved in with the zealots. A little basic blink stalker micro is required to keep them all alive so I would suggest saving blink to retreat with rather than using at the start. I used the phoenixes and immortals against the marauders and tanks. Spammed graviton beam on the tanks and the immortals could take care of the marauders + tanks which were on the ground with minimal micro. This left everything else to go up against the hellions and reapers. I used the sentry to hallucinate 2 archons which I sent in first with my real archons right behind. I used two storms to hit the reapers and the archons + coloxen made short work of the hellions. None of these methods require much skill considering I've only managed silver on Psionic Assault after 2 or 3 tries. + Show Spoiler + | ||
Wekapedia
Hungary77 Posts
On August 05 2010 00:29 deL wrote: Zero Loss Zerg Round 1 Infestor + lings vs One Immortal - ezpz just neural parasite and manually attack with lings, making sure to NP before attacking so you don't get an accidental ling loss. All hydras vs Void Rays - this is the hardest one of these and is similar to the roach one and I think there are probably a couple of ways to do it (kiting the hydras back so the rays can't charge, burrowing until they are just in range to get maximum number of hydras attacking) but I just amoved the hydras once they are in a good arc. Just burrow the ones that recieve too much damage - but careful because it gets faster as the rays charge up. Feel free to target certain rays if you're good enough I was too lazy and it still worked. Lings vs Immortal - Burrow-micro them. Each ling can take one shot. Might take a couple reloads, but def doable. Infestor + Hydras vs Void Rays - 2x Fungal Growth on the Voids with the Infestor in the front while staying far back with the hydras. Burrow between FGs and then stay burrowed. Follow up by Hydras picking the voids off before they engage your spire. Burrow-micro them, and burrow well ahead before they would go into red. | ||
goswser
United States3519 Posts
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Noxie
United States2227 Posts
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Apollys
United States278 Posts
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