[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 3
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PanzerKing
United States483 Posts
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Nub4ever
Canada1981 Posts
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MattDamon
United States59 Posts
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Nowayouthere
3 Posts
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jisaeltl
83 Posts
i tested this on b/o tester and unit tester to confirm. P.S. T will have 4-6 rines still alive after if he does the 5 banshee push so you will need to warp in units during the encounter. Nowayouthere August 24 2010 16:27. Posts 1 PM Profile Quote # uhm i am maybe just too dumb to get the point but if the the toss goes templar after robo isn't feedback quit strong again banshees? If P gets HT's by the time T does the push (which is unlikely as the push is timed so that it comes before HT's), T can just back up because he will have a CC building as he attacks. then he justs bunkers up and is ahead macro-wise. but yes if T were to attack he would lose because most banshees will have over their HP in mana which means feedback will 1 shot them. | ||
CharlieMurphy
United States22895 Posts
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Viruuus
Germany451 Posts
You stated that your push will come before storm is ready, but templars can also feedback banshees from the very start, and then morph into quite powerful archons. | ||
iEchoic
United States1776 Posts
On August 24 2010 17:56 Viruuus wrote: The one thing ppl seem to forget with this build, is that you dont need storm for your templars. You stated that your push will come before storm is ready, but templars can also feedback banshees from the very start, and then morph into quite powerful archons. This is true - but if you see twilight council early you should get cloak. You can drain all your energy using cloak. Good points though, I like thinking about this stuff so I can refine my build. On August 24 2010 17:19 CharlieMurphy wrote: I just wanted to say that I hate your name for some reason. Also, TL doesn't like people naming builds after themselves anymore. Sorry my name doesn't make you happy, captain Debbie Downer. If the naming is against the rules, feel free to rename it mods, I don't really care, just wanted a title. Sounds like a lot of people are having troubles with void rays - I updated the FAQ to address this. I am confident this stops void rays if you play it right, but it does take some practice. | ||
TheOracle
Australia256 Posts
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K Love
Australia45 Posts
Good luck with coining this . | ||
adrift
192 Posts
When you do the timing push make sure to focus the stalkers. Stalkers die very fast to banshees and stimmed marines. Its pretty common for them to have a decent amount of zealots since gas is going towards teching to templar at this point so if you can focus down the stalkers your 4 banshees will be able to destroy everything else. Only thing I don't like is skipping cloak. Its rare for a toss to have more than one observer this early in the game (7-8 mins) and if you catch it out of position (observers are slow) or snipe it with a scan the cloak more than pays for itself. Also you can avoid getting one shot by feedback like you mentioned. Keep in mind the more observers you force him to build the less gas he will have which should result in less stalkers. 1 observer is 2 stalkers worth of gas I think its probably worth it to send one of the banshees to his mineral line when you are pushing. This will get at least one of his observers and 2-3 stalkers to the back of the base so they won't be there when you move up. A lot of players are also lazy and will move their entire control group back to deal with the banshee. True your push will be weaker without the one banshee but it makes it a lot harder to defend overall I think. If he sees the frontal push coming and is too focused there the banshee will possibly kill tons of probes too. | ||
xDaunt
United States17988 Posts
On August 24 2010 13:27 jisaeltl wrote: hey xdaunt jw what was your bo? was it just a 1 gate quick vr that broke the front of the terran build? did the terran pull scv's to repair the bunker? It was 10 gate => core when finished => stargate+gateway => void ray. I always 10 gate on two player maps. I don't specifically recall whether the terran was able to get scvs to the bunker. It's a long distance from the mineral line to the choke on Blistering Sands. Once a void ray is charged, it kills buildings very fast, especially if stalkers are also attacking. | ||
eluv
United States1251 Posts
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Sorrowbane
Canada26 Posts
Will be trying this out, if it's anywhere near as good as it seems at a competitive level I'll be very happy to add it in my deck of BOs although it's definitely not something I would try on some maps. And of course you will get full credit A word for the wise tho, I think right now one must be careful about assuming that other races have no "viable" answers to some builds. I think they merely just haven't been discovered or are underused. As someone pointed out Phoenix opening is definitely a soft if not hard counter to this. I think it's also a mistake to assume a Robo bay can't do anything for P, after or before getting an observer he could get a Phasing Prism and answer with a mass drop/warp-in of his own as soon as you move out of your base, turning your strat against you. I can easily see a skilled toss blocking your ramp with Sentries from within, locking your ground army out and instant GG. | ||
SkullOne
United States52 Posts
I find it actually works quite well against Terran as well since most expect Tank/Viking or Banshee so they aren't expecting a Hellion drop which wipes out half their mineral line if not more at times. That followed up by cloaked Banshees and bioball slaps them silly. The Terran that do fight this off leads to a long game but since you bring out the Fusion Core so quickly the other player doesn't have much of a chance because they are already behind economically. I've used it against Zerg a few times even though I knew it was risky. I wanted to see how Zerg would react and maybe try mold this build to attack Zerg as well. On certain maps it works great, like Steppes of War, because of the angle you can use to get to their mineral line. Overall the sheer amount of Zerglings they have usually stops this from doing too much damage though. Transitioning into something else works great but Zerg is my worst MU so I pretty much lose all the time regardless. Back to the drawing board I go. | ||
acceL.
United States109 Posts
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iEchoic
United States1776 Posts
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SoFFacet
United States101 Posts
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iEchoic
United States1776 Posts
On August 25 2010 09:06 SoFFacet wrote: Why do you wall in vs Protoss? It prevents zealots from being able to attack the bunker - and stalkers/sentries will never outdamage repairing SCVs on a ramp. I don't wall on kulas, though. | ||
Subztance
United States139 Posts
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