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I don't agree with your Robotics facility is a waste assessment. I typically build and utilize a warp prism for drops, expansion scouting and warp ins after I get my observer out, and an observer is much more than just a detection tool, it is essential for active protoss scouting.
You can time Stalker drops/warp ins in a mineral line and be just as effective as hellion drops and since your build lacks marauders stalkers are extremely powerful against it.
The problem is most Protoss tend to go stalker heavy against terran already since it is the only way to fight mass marauders or reapers early game. This makes effective dropping, especially multiple times against good players difficult.
It seems like a well formed strat, but like many popular strats I believe it has an easy counter when properly scouted and anticipated.
I'll reserve final judgement for when I actually see someone use it against me.
I've heard so much about Korean 4 gate and these other strats, but when I see them in game they are terrible or just poorly executed.
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My TvP build is somewhat similiar however the main difference is that i scan when my starport is done to see if i go cloaked banshee or raven, and if i go raven i push when it have 150-160 energy with marines + 5-6 banshees. if i can get to the ramp with pdd it's hard to stop since i will have enough energy for 2nd pdd after 20-30 sek in the battle. Great build!
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On August 26 2010 02:34 Kanaz wrote: My TvP build is somewhat similiar however the main difference is that i scan when my starport is done to see if i go cloaked banshee or raven, and if i go raven i push when it have 150-160 energy with marines + 5-6 banshees. if i can get to the ramp with pdd it's hard to stop since i will have enough energy for 2nd pdd after 20-30 sek in the battle. Great build!
With a push that late, say hello to storm and feedback. The whole point of this build is to hit the Protoss before he can counter your entire army with just one unit.
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This build wtf raped me on scrap station.
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This is worth putting on liquipedia, at least as a stub build.
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Wow that is so many options for a terran to pick from... The build seems pretty solid.
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Shaithis United States. August 26 2010 03:58. Posts 212 With a push that late, say hello to storm and feedback. The whole point of this build is to hit the Protoss before he can counter your entire army with just one unit. The idea of the build is to decide when your push is gonna happen after you put the first starport up. if he went for robo you can push with 4-5 banshees before he will get to templars, since you are pumping with two ports. if he went straight for stargate or templar tech you go in after you have researched cloak. I find it pretty solid so far.
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great post iechoic, but is this the same bo that tlo did against whitera during the iem? he did this build vs 2 gate/3gate robo i think, and beat whitera pretty handedly.
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On August 26 2010 07:56 imyzhang wrote: great post iechoic, but is this the same bo that tlo did against whitera during the iem? he did this build vs 2 gate/3gate robo i think, and beat whitera pretty handedly.
It's similar to TLO's build. I think iEchoic even mentioned that in a post somewhere in the thread.
Overall I'm still loving this build.
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Really nice guide, i tried it couple of times now. Workes nice until the point where i should be switching to BCes. At that time if toss has a good number of blink stalkers with some templar support, just demolishes the mix of BC/raven/banshee/marine army mainly because HTs just feedback everything and blink stalkers do the rest. So how would we counter that kind of mix and not trying to lose the momentum of this air-push we have going on? My idea was more hellions into the mix to kill HTs, but it's not really working the best.
good day, svizcy
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Very nice write-up, i've been using a similar build but without the hellion drop. I'm sure it will be a nice add-in for some scouting/harass.
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thanks for this. nice build. watching reps now.
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Thanks a lot for posting this, so far I have tried it 5-6 times, and the only game it didn´t work was during a FFA when I got thordropped in the middle xD
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Hyrule18755 Posts
On August 26 2010 07:19 fantomex wrote: This is worth putting on liquipedia, at least as a stub build. It's already in my sandbox (User:Tofucake/sandbox/iEchoic), though I am going to be testing this thoroughly before we move it into the Strategy section.
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Ahh, I was actually trying something like this myself, but I was having trouble getting a concrete build. I was really favouring fast raven/bashees against toss but seeing this 2 starport play in a solid BO makes me happy =D. I'll be sure to try this out later on, as this is exactly where my thinking on TvP has been going lately anyways
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Been playing a bit with this build since my TvP is by far my worst MU. Has worked amazingly, makes me really appreciate banshees, which I hated quite a bit earlier. The synergy these 3 units have together is amazing and the timing of both the drop and the push is superb.
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Thanks a lot for the post; really well written, and the opening itself seems fairly solid. Just a question, have you played around with the idea of getting 1st a raven, then start getting 2xBanshees? I see you mention early ravens only if DTs are present, but since you push with 4 banshees+marines (will be 3 banshees+1 raven+marines with an early raven), the pdd+turret may be worth the change. Plus you can prevent early scout from observers with it, and use the scan you usually save for a additional mule or a explore scan.
Did a 4th banshee give you better results in general?
PD: Will be great if you get a +20 mins game replay!
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I like banshee marine play in TvP but i have always added a single raven for PDD stops stalkers and phoneix which are 2 of the biggets threats to the banshees ... has the side effect of sniping obs or if they tech to dts becomes crucial
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I think getting 2 fast stalker can put pressure on the Terran player forcing him to build more marines then transitioning to VR to finish him off. It could be my opponent is bad but nether less it was funny how raged at the end.
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On August 27 2010 01:35 john92 wrote:I think getting 2 fast stalker can put pressure on the Terran player forcing him to build more marines then transitioning to VR to finish him off. It could be my opponent is bad but nether less it was funny how raged at the end.
I'll check the rep when I get home (at work right now), but with this build you're constantly pumping marines. So shouldn't those two fast Stalkers be walking right into a bunker full of Marines with more marines just standing around?
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