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Are corruptors used by anyone else in zvz? During zvz games I like to go corruptors once the bang/speedling phase is over because my oppenent always goes muta. If I get three or four of them out first I demolish the enemy air and then I can switch to mutas. This give me air control and a massive advantage. I haven't really encountered anyone else who goes corruptors before muta. Is this for some reason I haven't encountered yet? Is there a flaw in this move?
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Anytime I'm ever behind in muta count I start making a couple Corruptors. If you don't you aren't playing the match up right in my opinion. Corruptors just own mutas too hard.
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I've seen people do this if they scout a spire in ZvZ. Alternatively one of you can stop trying to win in the air and simply go roach/hydra after the s/bling phase is decisively over.
The main problem I see is that with corruptors, you can't really pick off their s/blings, so you're way behind in bling count. I haven't actually tried that yet so that's just theory for now.
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On September 11 2010 01:43 Amprophet wrote: I've seen people do this if they scout a spire in ZvZ. Alternatively one of you can stop trying to win in the air and simply go roach/hydra after the s/bling phase is decisively over.
The main problem I see is that with corruptors, you can't really pick off their s/blings, so you're way behind in bling count. I haven't actually tried that yet so that's just theory for now.
I never really see roach/hydra balls in zvz anymore, I miss them. I think they're mobility makes them hard to pull off in zvz
The idea with the corrupters is to only have 2-4 of them to tank hits from the mutas, the rest of the gas goes to mutas so you still can get a dozen or so of them. The s/bling can be handled with a smaller speedling army with mutas to pick off the banglings.
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You have to be careful not to over commit too much resources to corruptors because your opponent may just mass a ground army and you can't defend.. usually what i do after getting mutas and i see corruptors. I immediately switch to pure ground and try to just keep mutas alive and poke around his base
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On September 11 2010 02:17 AnodyneSea wrote: You have to be careful not to over commit too much resources to corruptors because your opponent may just mass a ground army and you can't defend.. usually what i do after getting mutas and i see corruptors. I immediately switch to pure ground and try to just keep mutas alive and poke around his base
Good point. Though mass zerglings can be cost effective against hydra/roach. Even if the oppenent stops using air you can still use the corruptors to snipe overlords.
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In the 17173 I saw this a lot from zergs who both went spire... Dimaga and check (i think it was check) would make up to about 12 muta then start adding corruptors for their extra damage and range.
It turned out the guy with the most corruptors won.
That said, just blindly making corruptors? I don't like it. You can defend muta without spire tech, and if you have hydra instead you're pretty well covered if they scout your defense and roll out with hydra/ roach.
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corrupters are always useful because you can transform to broodlords which are very good in zerg mirror
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Corruptors will handily beat Mutas in a 2:3 ratio, and additionally they grant you map control (until they make a bigger air army or switch to Hydras)
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I've been making corrupters since the beta, but I very rarely saw them from my opponents. Generally I'll only make them if I have good reason to believe they are making mutas: ex: 1 base, 2 gas, no recent ground attack. In this instance there's good reason to believe they are going to tier 2 and spire tech. Corrupters do very well against Mutas: they have higher health, 2 points of armor (huge!) and reasonable DPS. Basically your goal is to collide with their muta army and destroy it (giving you freedom to expo) or go overlord hunting. The odd part of corrupters is that if they only have 1 queen (or sometimes 2) you can just walk over their base and kill all the overlords while *maybe* losing 1 corrupter, due to the high health and 2 armor. Generally after the first wave of corrupters your opponent will give up on air since you have the edge, so your second air wave should be mutas to take down queens, stop ground aggression, and attack the mineral lines.
I think they are an excellent option in what would otherwise be an identical game from both players. Instead of evenly trading mutas, now you're crushing.
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The question was: corruptors BEFORE mutas. Usually ZvZ you sprint towards spire to get mutas so you can end the s/bling phase. If you pop out corruptors when the other guy is not making mutas, the s/bling phase is still not over!
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Corruptors and mutas cost the same amount of gas. However, a muta takes 29 hits to kill a corruptor, while a corruptor kills a muta in 9 hits, and bounce damage is negated by the Corr's armor. They are definitely a strong muta counter. 10 mutas and 5 corruptors will obliterate 15 mutas, while still having enough mutas to pick off queens, drones and lings.
Corruptor before muta is dumb, you'll just die to lings..
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Always hard to make those corruptors, after the air battle, they are so useless. I think it is better to go hydras, or quick broodlords (hhm).
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I think it's safer to make mutas first because unless you've scouted that spire there is no guarantee they will go air, I still see Z players make an effort to mass hydras and roaches. Be on the safe side and get mutas then depending on the situation get some corrupters, remember Z is really good at adapting and changing unit compositions and the same goes for your opponent.
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I'm sorry but why would anyone ever creature corruptors to counter mutas? Lets see, corruptors can't attack ground and can't harass so their sole purpose would be to destory mutas. Mutas are fast and can hit and run anything the zerg has. If you have more than one base, you'd have to spread your corruptors thin to ensure safety from every base, and even then the Mutas can just keep you restricted from attacking and expanding. Did I mention they are expensive? Just go queens, maybe spore, and Hydras. That should do it.
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I would recommend it if you get your spire quite a bit later after there spire, they can really shut down muta harass well. a combo of roaches and corrupters is excellent if you are dilligent with getting upgrades
1/1 roaches absolutely DOMINATE zerglings, being able to take low damage and take them out in 2 hits is awesome. using burrow you can generally hold off against great numbers of zerglings with good micro.
corrupters are strong against mutalisks, though its important to keep tabs on the enemy mutalisk count, if they continue getting mutas, then armor upgraded corrupters will absolutely tank mutalisks for ever.
ofcourse the fantastic thing about this build is that its much lighter gas wise than you would expect, making infestors awesome very viable to mix in once you feel comfortable you can also get burrow move roaches and broodlords very smoothly.
if they stop making mutalisks then be excited! corrupters can run in and massacre there overlords while letting you scout what they are doing next, if they go hydralisks then burrowed banelings work great, especially with your leftover corrupters to snipe overseers, moving into your own mutalisks is also fine if you feel you can support it.
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i do add like 1 every 4-5 mutalisk. they are good for sniping mutas and good meat shield
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Corruptors are great if you went spire and your opponent did as well. Use corruptor+infestor combo to fungal and then shoot from distance just like the hydra/infestor-combo, except for that corruptors can fly and hydras cannot That way you can kill a lot of mutas with only a few units even if you went for spire against his mutas.
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On September 11 2010 07:11 HardcoreBilly wrote: I'm sorry but why would anyone ever creature corruptors to counter mutas? Lets see, corruptors can't attack ground and can't harass so their sole purpose would be to destory mutas. Mutas are fast and can hit and run anything the zerg has. If you have more than one base, you'd have to spread your corruptors thin to ensure safety from every base, and even then the Mutas can just keep you restricted from attacking and expanding. Did I mention they are expensive? Just go queens, maybe spore, and Hydras. That should do it.
You can kill overlords with them afterwards.
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After you win in the air you can supply cap your opponent, even repeatedly, just by sniping overlords. With a little micro you can keep your corrupters alive while being attacked by 1, maybe 2 queens. In a tight game winning the air battle then supply capping your opponent is a good way to get ahead.
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