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ANNOUCEMENT: US Battle.net version has been updated! Look for Team Monobattles maps uploaded by me (Klishu) to ensure you're always playing on the latest version of the mod. For more info, read http://www.teamliquid.net/forum/viewpost.php?post_id=12127471.
Day9's Team Monobattles Mod
In response to a request over on the EU Custom Map forums, I present to you the Day9 Team Monobattles Mod! This is a freely available mod so if you're a map author read below to see how you can download the mod for your map as well as look through how it was implemented.
Backstory & How to Play
Some months ago, Day9 challenged his viewership to play some 3v3 or 4v4 team games where each player announces a single unit just as the game starts. For the rest of the game, each player can only build the unit they selected as well as workers, overlords, overseers and observers. It's that simple! Go ahead and try to find the best combination of units for your team. Have fun!
Some other special rules: Zerg cannot have more Queens than Hatcheries, including those under construction, unless they have selected the Queen as their unit. For certain selections that require a morphing unit (ie. Baneling, Brood Lord and Archon), the "pre-unit" (Zerglings, Corruptors and Templar respectively) cannot attack or use abilities. Computer players do not have any restrictions and will play normally. Warp Prisms can load friendly players' Protoss units. Medivacs can load friendly players' Terran units. There are no restriction on buildings or upgrades.
If you're up for even more fun, you can have the game select a unit for you randomly.
Play it on Battle.net
To play Team Monobattles look for the following maps on Battle.net EU:
Extinction (Team Monobattles) Arakan Citadel (Team Monobattles) Megaton (Team Monobattles)
Or if you're on the US servers:
Extinction (Team Monobattles US) Arakan Citadel (Team Monobattles US) Megaton (Team Monobattles US)
Make sure you share any epic replays with the community! Also, join the "Monobattles" channel on Battle.net!
Spice it up!
If you host the game yourself using the "Create Game" button, you can change the "Unit Selection mode to one of the following to make the game even more fun!!
Standard: A standard game of Team Monobattles; each player selects a unit and it is shown to the opposing team when the game starts. Random: In this variant, players are not allowed to select their unit but it will be chosen randomly by the game at the start! Hidden: Do you think you're pro at Team Monobattles? Then this is the mode for you! In this variant, the opposing team's chosen units are not shown during the game. Classic: Team Monobattles as Day9 intended. In this mode, only Team 1 is affected by the Monobattle constraint. All other teams can build anything they like throughout the game.
Get the Mod for your Map
If you're a map author and you would like to turn your map into a Team Monobattle: 1. Go to the Dependencies (File>Dependencies). 2. Click on "Add Other..." 3. Press on the Battle.net tab. 6. Select "Map/Mod Name" from the dropdown. 5. Search for "Team Monobattles". 6. Add the "Day9 Team Monobattles Mod" ("Day9's Team Monobattles Mod US" on Battle.net US).
That's it! Your map is now a Team Monobattle. The game is most fun when it is of the 3v3 or 4v4 variants.
Otherwise, you can even download the mod to look through it. Simply go to the Open Document dialog (File>Open) and follow the instructions above from step 3.
+ Show Spoiler + We select banelings for this match. We can only make as many queens as we have hatcheries. Zerglings have discovered a new purpose in life since we didn't select them. And here are our banelings. Protoss are spoilt for choice! Thor only. So nothing in the Starport. Nothing in the barracks neither. THOR IS HERE!
See you!
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Is this, or when will this be out in Bnet US?
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If you need someone to publish these on the US battle.net i'm available! :D
Just pm me with a link to the maps to publish (and updates thereafter)
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lol I've seen this in the enemy team in a 4v4 last week, it was weird since they all had only sentries/infestors/stalkers/ravens and also said in chat when the game started, they never attacked and got destroyed :')
Thought it was some day9 thing at the time too =D
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Ahaha this is so funny/cool, great work :D
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i want this on the us servers!!!!!!
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Can you make any detector ? because D9 alowed it
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Hahaha I'm speechless, good job dude.
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United States7166 Posts
kind of silly to not have more queens than hatches. not only would you wanna build queens while your hatch is still building (so you can spawn larva right away), but you often want an extra queen or 2 for creep tumors/antiair/transfusion
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this is awesome thanks! Imagine team monobattle tournaments!
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Does this somehow disable the attack function on zerglings if you choose banes or corruptors for broods, if not and this is possible you should do this.
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that's so funny. i floated an idea in this very forum for this map not two days ago
I guess I don't need to bother then - however if you want some help let me know.
BTW - you should probably disable move for the pacifist behaviour, because if you select banelings as your only unit, you could still get a really quick scout with the zergling, even though you can't attack; you didn't select that unit, so you shouldn't be able to use it for scouting either.
I think the Queen restriction will hamper a Zerg's ability to spread creep and you should increase the limit to Hatcheries+1, so you can have a spare queen for creeping. Queens are also a large part of the Zerg's early game defense, so Hatchery+1 will mean you can make two queens to start, or start making your second queen when your second hatchery is being morphed in - a standard in Zerg builds.
Also there could be a leaderboard which details everyones choices - in case you forget
EDIT: Also I can publish it on SEA if you want!
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On October 28 2010 09:01 kxr1der wrote: Does this somehow disable the attack function on zerglings if you choose banes or corruptors for broods, if not and this is possible you should do this.
Look at the third picture in the spoiler.
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On October 28 2010 11:21 thenk wrote:that's so funny. i floated an idea in this very forum for this map not two days ago I guess I don't need to bother then - however if you want some help let me know. BTW - you should probably disable move for the pacifist behaviour, because if you select banelings as your only unit, you could still get a really quick scout with the zergling, even though you can't attack; you didn't select that unit, so you shouldn't be able to use it for scouting either. I think the Queen restriction will hamper a Zerg's ability to spread creep and you should increase the limit to Hatcheries+1, so you can have a spare queen for creeping. Queens are also a large part of the Zerg's early game defense, so Hatchery+1 will mean you can make two queens to start, or start making your second queen when your second hatchery is being morphed in - a standard in Zerg builds. Also there could be a leaderboard which details everyones choices - in case you forget EDIT: Also I can publish it on SEA if you want!
I think the scouting advantages of zerglings and corrupters are a reasonable advantage, given that morphed units are somewhat difficult to mass. Hydra Broodlord Hightemplar Zealot is a combo I want to see.
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Even though it's bending the rules you should add support for Zerg to select a Terran or Protoss unit and then enable NP for Infestor if they do so.
Either way awesome job!
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Australia7069 Posts
Scouting with zerglings and stuff is pretty much against the spirit of funday monday
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Yeah, please put this on the US servers. I've been dying to play more of these games. Btw, will there only be one map? I think having map choices would be awesome.
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Team Monobattles can now be played on Battle.net EU! Get your friends together and let's see who comes up with the best unit mixtures.
Regarding the Queen: The Queen is a mixture between a unit and a macro mechanic. Now, to remove the unit part I tried limiting one queen per hatchery as if you're building a single unit you still won't be needing too much larva anyway. We'll see how it works out; if need be, I'll change it.
Regarding the morphing units: When choosing what to do with these, I considered, say banelings, as having the ability to be zerglings, if you understand me. Being able to be a zergling is part of what makes them banelings so I simply removed the ability for zerglings to attack offering a choice for the player between either the Zergling attack or having Banelings.
P.S.: The mod is technically a Release Candidate but it should work.
Edit: Also, when I'm sure the mod works fairly well I'll see what I can do to get it on the other regions.
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OMG thank you so much!!! :D :D :D :D :D :D
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Can't wait for a us publish!!!
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