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On December 10 2010 20:07 prodiG wrote:Show nested quote +On December 10 2010 13:14 iGrok wrote: To answer some popular questions: We agreed that BW ports and inspirations are acceptable. They will just lose points for originality, which is one of the scoring things - I'll release the score-card soon - should help you guys out!
Also, upon review, old maps will be allowed for this month only. And you can make map threads and discuss your maps - we want to encourage the best maps, and peer criticism is a big part of that. After this month though, we'd appreciate it if you'd create a new map each month (and we'll semi-enforce it by throwing categories at you ^^).
I am also happy to announce that iccup.prodiG will be joining the judges council! prodiG is an excellent map maker and heads the iccup map making team. He is also a man of integrity, and I trust him to be unbiased in his judgments should other iCCup members submit maps. Please welcome prodiG!
Oh, and he hasn't been told yet xD I can assure everyone that my choices will not be biased. If you want your map to win my vote, you'll have to make sure it is balanced, original, aesthetically pleasing (at LEAST to the standard of Blizzard maps) and produced to the same quality you've come to know from the iCCup mapmaking team. I set my standards high and I'll be very blunt and brutally honest, but if you're serious about winning something like this I'm sure you'll come up with something very nice! As with the other judges, I'll be taking a break from judging from time to time to enter a map of my own to the contest. I'm also helping organize the tournament format for the end of the month. Details are still being finalized so stay tuned! Glad to have you on board, prodiG!
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Update guys:
We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures).
Hope this makes you happier
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Sounds good.
So after taking about a month and a half break from the Galaxy Editor, I busted out a new layout for this comp.
How will we be submitting our maps? Via E-mail?
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Submission details will come soon
Sorry to be so secretive, but we're hammering out the last details now. Expect a Major update within a week, probably less time.
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On December 10 2010 06:13 Antares777 wrote: This is really amazing that you guys are doing this. I wish I could make good maps... :'(
Have no fear, go on make maps and submit the one you really dig... I think that's the whole point of this wonderful initiative.
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Have no fear, go on make maps and submit the one you really dig... I think that's the whole point of this wonderful initiative. That's the spirit! I doubt it's the only point of this though ^_^
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Update yay!
Map requirements: Melee gametype. Must be submitted on time. Must be submitted properly. Must fit the category of the month. Cannot be a clone.
Judging Regulations: Judges score all maps on a 40 point score card. 10/10/10/10 for Balance/Originality/Fun/Aesthetics. The top 7 maps score-wise will be debated, and the 5 maps the judges agree upon will be published with the MotM tag and Author credited. All maps will be given their score cards after the competition, and judges are free (but not required) to attach comments. All of the top 7 maps will be commented on.
This month's category is simple: 1v1. Like I've said before, if you want to make a 1v1 map that has 12 spawns, go for it. But it'll be judged on 1v1 play
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oh man i love the scorecard. everyone's maps are way better than mine though... think i might just do a reworking of bloodbath or something... big maps are so hard to balance out. Edit: Is there going to be an official thread that we post our maps to when jan1-7 comes around, or should we just make seperate threads for each of our maps? or submit them to this thread. hmm maybe im just missing something.
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For now, just work on the maps
You can make a thread for your map, and get feedback on it, before the competition. We forgot how important that is when the rules first came out.
More information to come!
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I've been thinking about some type of categories and I think I have some good ones. I'm gonna post them here as I think of them. Most of them could be thought of as subcategories, as in maybe it makes sense to mix/match/combine sometimes.
(The reason why I put some numbers in parenthesis is because they have special potential to encourage certain types of positions, but I'm sure you could figure it out anyway they're just there to highlight)
*TYPE:
SPAWN POSITIONS:
- X or X-Y number of Spawning Positions (2, 3, 4, 5+)
SYMMETRY:
- Rotational Symmetry (think Xel'Naga Caverns)
- Reflection Symmetry (any kind)
- 4-base Reflection Symmetry (think LT & Metalopolis)
- 4-base "Off-Set" Rotation/Reflection Hybrid Symmetry (think Shakuras Plateau, or Shangri-la)
- 2-base Diagonal Axis Reflection Symmetry (think Scrap Station)
- 2-base Vertical Axis Reflection Symmetry (for reasons described here) (I can try )
SHAPE:
- Square
- Rectangle (more than X difference between height and width)
MIN/MAX SIZE(S): + Show Spoiler [Editor Values:] +- "Medium" 100x100 - 124x124
- "Large" 132x132 - 156x156
- "Huge" 164x164 - 188x188
- "Epic" 196x196+
+ Show Spoiler [My Values:] +- "Small" 100x100 - 129x129
- "Medium" 130x130 - 159x159
- "Large" 160x160 - 179x179
- "Huge" 180x180 - 199x199
- "Epic" 200x200+
ISLANDS:
- Island Map
- Half-Island Map (No ground access to enemy, but access to 2+ bases from your main via ground)
- No Islands
- X or X-Y number of Islands (1, 2, 3, 4, 5, 6+)
XEL'NAGA WATCH TOWERS:
- No XWT's
- X or X-Y number of XWT's (1, 2, 3, 4, 5, 6, 7+)
DESTRUCTIBLES:
- No Destructible Rocks
- Destructible Rocks on back entrance to main
- Destructible Rocks on back entrance to natural
- X or X-Y number of Destructible Rocks
- X or X-Y number of "Dynamic Openness" Destructible Rocks
- *Intent to use Destructible Rocks cleverly
LOS BLOCKERS:
- No LoS Blockers
- "Surprise Attack/Proxy" LoS Blockers
- In-Base(main)" LoS Blockers
- "Base-Shielding" LoS Blockers
- *Intent to use LoS Blockers cleverly
GOLD BASES:
- No Gold Bases
- X or X-Y number of Gold Bases (1, 2, 3, 4, 5, 6+)
AESTHETIC THEME:
- Fire World / Volcanic
- Space Platform / Installation
- Moon / Lunar
- Desert / Wasteland
- Natural / Jungle
- City / Urban
- Wrecked / Ruins
- Rocky / Mountain
- Ice World (some Xil textures with proper lighting)
- Protoss Temple
- Water World
- Freestyle
MISCELLANOUS:
- *At least one "close by air" spawn
- *Lots of dead air space
* = This is pretty ambiguous, but still reasonable if mapmakers try.
Lulz okay I think that's enough for now. I think I can think of more things though. I'll be honest, part of the reason why I did this is so that you rarely if ever have to resort to team melee maps (though perhaps maybe team melee maps should one day be in addition to 1v1 maps ^_^)
Feel free to discard this... You won't hurt my feelings
- Barrin
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Thanks for the write up! If you don't mind, I'll copy this into our super secret lair for storage/easy access.
For now at least, we're going to keep the categories as open as possible, so you can do whatever you want.
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I am really looking forward to see how this works out. I hope it explodes into something big! :D
Anyway, what are you guys doing to promote this competition? I imagine there are a lot of good map makers who do not visit TL, so I'm hoping you will be posting info for this at SC forums across the web. The more people who participate the better. I will try to participate myself, but I am a map-making nub. D:
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Is it possible to have collaborative maps and if so is the author one, the other, or both (or does it matter)? Is it possible for say a duo to make two maps and submit both of them under their names? Do they as a team count as one person or two people?
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I don't see why not. Just means $12.50 each, harhar.
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It's probably a good thing to ask first, but a map is a map IMO!
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This is great! I'll be submitting maps for sure!
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@SkyCrawler - what LoLIsh said
@mangoloid: At the moment, we have only announced on Team Liquid - consider it a bonus head start cause this site is so awesome! Just don't tell the BNet forums about us please >.>
And please, make a map! The only way to get better is to do it.
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Just don't tell the BNet forums about us please >.> I wont of course, but I am curious as to why not The bigger and more hype this event gets now the bigger it will keep getting (I think?), which will increase sponsorship potential :O
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Would you guys like to see us score the current Ladder maps?
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On December 15 2010 16:31 iGrok wrote: Would you guys like to see us score the current Ladder maps? yeah, if you give them all 10/10s. --- actually yes, if i were you i would give them 6/8/7/10, but i think you will be harsh and be all like 3/7/2/6. btw why did you make the submission date so long? ive gotten sick of the map i worked on so im making a bunch of little ones
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