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http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=188175
Hi. I've just lost a game I feel I should of done better in. After watching the replay, I feel like I macroed better on the whole and had the advantage the entire game; but I lost. I really can't distinguish what I did so horribly wrong.
I engaged in wide chokes occasionally, but I don't think that is the reason for my loss. The protoss force fields were good most of the time, which is a credit to his play; and I feel they played a bigger part in his victory.
So I turn to you, the TL community for your words of wisdom to steer me in the right direction. I've just started laddering again after an 8 week stone cold break (Yes 8 weeks without SC! ;/, Pic or it didn't happen below)
I've also attached the score screen resources / units / etc below. I'm not sure if that will be of much use; I've never asked for criticism before. Yet I believe they do show that I had the upperhand for the match, but couldn't quite get there.
So if you'd kindly spend 5 minutes of your time viewing the replay and giving me some feedback, I'd greatly appreciate it.
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this belongs into strategie not generell -------
-you builded your vikings to late -in the main atack you send them in to late and you had to less -to fight at the watchtower was not a good place.
but the main point i think is: (most people dont like to hear this but than come up with a solution)
You atacked at 170 sup P. with a bio army you had a big advantage before this but all this doesnt count when he can kill your hole army without much looses. if the p reach this sup count out of 3 base the game is pretty much over. i think atack him before he could take his 3 base with earlyer vikings and try to end the game right there is a way better chance of winning. more supply dont help you if you face a p with > 150.
----- btw your opner is risky i dont see how you hold a 1 or 2 staker push i think its more save to build a mar with conc first and build the scout reaper after this. he will be in time to see 4 gate 3gate robo or 3gate voidray allin
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You played well aside from standing still behind the forcefields and letting the collosus kill many more units than they should have. Do a feint, run in at a good angle and make him waste sentry energy before a big engagement if possible. I think that would have won you the game.
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couple things i saw:
1)a) when you attacked at 16 mins you scanned and saw his colossi yet you attacked anyways without vikings, i think that was a mistake. Even waiting for those two vikings that popped out soon after would have helped. And if you had 4 vikings there you would have won the game imo b)In addition you attacked into a choke where it was easy for you to get force fielded and split apart. if you watch that engagement again you'll see that your marauders were running around in the back trying to shoot.
2)The final engagment at 22 minutes was not rly great either. You suicided almost 20 supply for no reason. Then you attacked with the rest of your army even tho you didnt have to, and again you attacked without your vikings. They were across the cavern when you attacked him. I would have baited him into attacking so your pf was in the mix too. Granted he did force field you like crazy, I'm not sure what you can do about that. Maybe get some thors(massive units like thors destory forcefields by walking on them)? Maybe just pretend like your going to attack so he FFs and pull back before they hit, this is sometimes risky tho.
3)You weren't muling consistently, watch the replay again only looking at your OCs, there's lots of pink energy :D
4)you could have killed him after he attacked you in the beginning at your natural until his colossi was out. You chose to expand at the gold, which is fine and safe to do bc u know you just crushed his army. This didn't make you lose but you could have won in that window.
5) I think you need less medavacs and more vikings maybe, esp since there are void rays although im not sure you had knowledge of the stargates. If u really are set on the medavacs, atleast use them to drop and stuff. You tried one drop but maybe you should set up 2/3 dropships, one in his main and one at his expo/3rd, that way he has twice/3 times the harass to deal with at once.
6) I like to1 rax FE w/ concussive push with either 2 marauders and and (2) scv + a marine sometimes. It really punishes toss's who chrono probes constantly and it gets ur expo up safely and earlier
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On February 11 2011 13:36 skeldark wrote: this belongs into strategie not generell -------
-you builded your vikings to late -in the main atack you send them in to late and you had to less -to fight at the watchtower was not a good place.
but the main point i think is: (most people dont like to hear this but than come up with a solution)
You atacked at 170 sup P. with a bio army you had a big advantage before this but all this doesnt count when he can kill your hole army without much looses. if the p reach this sup count out of 3 base the game is pretty much over. i think atack him before he could take his 3 base with earlyer vikings and try to end the game right there is a way better chance of winning. more supply dont help you if you face a p with > 150.
----- btw your opner is risky i dont see how you hold a 1 or 2 staker push i think its more save to build a mar with conc first and build the scout reaper after this. he will be in time to see 4 gate 3gate robo or 3gate voidray allin
I agree. Having the vikings there earlier would of made a difference + positioning them better. I guess if I am capable of out macroing my opponent, I should be more willing to trade armies with him. The protoss warp in mechanic towards the late game can be less punishing for a poorer macro player.
On February 11 2011 13:41 rigphoria wrote: You played well aside from standing still behind the forcefields and letting the collosus kill many more units than they should have. Do a feint, run in at a good angle and make him waste sentry energy before a big engagement if possible. I think that would have won you the game.
Cheers for the advice. I should of microed my units alot better than I did.
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I reviewed your game. Yay! Click picture to get to the audio commentary review. This has been a random act of mayhem by Trump.
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Woah, thanks a million mate. Watching right now.
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lol, i like that commentary. Cool to watch since I'm at work.
Good Stuff you did:
1) Expanded well 2) Kept unit production (in general) high 3) Teched 4) Snipe out expansions
Bad Stuff you did:
1) Didnt use your scans (eg: energy) 2) SCV production 3) Army placement
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On February 11 2011 15:49 HighQuality wrote: Free lesson from Trump?
I know, pretty baller right? lol.
On February 11 2011 15:59 Zariel wrote: lol, i like that commentary. Cool to watch since I'm at work.
Good Stuff you did:
1) Expanded well 2) Kept unit production (in general) high 3) Teched 4) Snipe out expansions
Bad Stuff you did:
1) Didnt use your scans (eg: energy) 2) SCV production 3) Army placement
I agree. As trump pointed out, I really shouldn't of GG'd so early. I am often slack with constantly producing SCV's and using OC energy.
Ah well, more to work on I guess. It's not every day somebody like Trump reviews your replay as such. Big thanks to trump especially and to all who have given advice thus far. Tis' appreciated.
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trumps a baller that is all i have to say
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I think after you repelled that first attack and he started teching to colossi, you could have dropped his main so safely it's not even funny. He walled off his entire army behind a robo fac, a forge, and two gates outside his ramp, he at most could have sent 2 colossi to react to your drop in time, and you could snipe those if you brought along marauders. You should take advantage of his highly immobile army.
If you're going to stay on bio against a colossus player, at least abuse your mobility by doing drops to split his army and hurt his econ, and small feints to get him to waste FF energy. Sooner or later though, you'll need vikings or some form of mech to deal with colossi, because you'll have a really hard time breaking that without being able to kill the colossi. Also, be more proactive about your upgrades - bio plays mass a lot of cheap units that have high DPS, so having higher upgrades will help out a LOT in cleaning up gateway forces.
Also, until the attack that hit around 16 mins, you had an observer spotting your every move. I don't play Terran, but getting a raven out as soon as you finish your starport provides you a lot of flexibility by denying obs scouting without wasting scans, dropping PDD and offering a little extra safety against DTs if those should come out.
I really don't think anything was egregiously wrong with your macro (the toss macro was pretty bad, he was supply blocked for several minutes before, during, and after his first attack and built up almost 1k mins.) What you needed was better decision making I guess? Knowing to abuse an immobile colossus ball and split it is important, as is knowing when to drop, what tech to get, etc. So don't be afraid of adding more starports to get either more vikings/medivacs to complement your bio ball, or ravens/banshees for the added flexibility.
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