Author: Meltage
Description:
- Easily defended third with backdoor ramp to nat
- High ground neutral fifths, low ground and open fourths + gold.
- Narrow path through cliffs in map centre, overlooked by both XNT
Map Thread
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Meltage
Germany613 Posts
Author: Meltage Description: - Easily defended third with backdoor ramp to nat - High ground neutral fifths, low ground and open fourths + gold. - Narrow path through cliffs in map centre, overlooked by both XNT Map Thread | ||
dezi
Germany1536 Posts
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Samro225am
Germany982 Posts
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Meltage
Germany613 Posts
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Mereel
Germany895 Posts
Author: Mereel Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=196887#1 | ||
Deep_
Germany19 Posts
Author: Deep Description: It's a diagonal mirrored ice map for 1v1 only with the possibility of early air harassment. Mapthread | ||
Meltage
Germany613 Posts
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lefix
Germany1082 Posts
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WniO
United States2706 Posts
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Antares777
United States1971 Posts
-Removed- ...forgot to actually send the email... | ||
SmashHammer
United States148 Posts
Author: SmashHammer Map Thread | ||
Klonkq
Finland5 Posts
Author: Klonkq Description: Average size 2-spawn map with an inbase natural expansion with less resources. Middle area is easily flankable and is controlled by 2 Xel'Naga watch towers. | ||
Madsquare
Germany157 Posts
Author: madsquare Description: 3 Player map. The two thirds have the same distance from the natural. You can always expand in any direction you want. The map is very open, but offers a variety of chokes at tactical points to fall back and defend. cheers, madsquare. | ||
Cipover
Sweden36 Posts
Author: Cipover Description Two-player map with a close natural expansion and a third behind the rocks. One Xel'Naga tower on each side and a middle choke with LOS-blockers in front of the ramps. | ||
Johanaz
Denmark363 Posts
Author: Johanaz Description: Large 4 player map with 14 bases total. 4 Watchtowers overlook the central paths. Different gameplay depending on spawn location. In close positions a 3rd base will be easier to take than on Metalopolis or old Lost Temple, but not super easy. Cross positions rush distance slightly longer than Metalopolis. Thread | ||
Antares777
United States1971 Posts
On March 06 2011 08:20 Madsquare wrote:+ Show Spoiler + The Edge Author: madsquare Description: 3 Player map. The two thirds have the same distance from the natural. You can always expand in any direction you want. The map is very open, but offers a variety of chokes at tactical points to fall back and defend. cheers, madsquare. Shouldn't you save your 3 player map for next month? That's what I would do. I like The Edge, its a sweet map. | ||
fenX
France127 Posts
Author : Fen Description : a small 2 players map with a back expansion. Access to that expansion is blocked by minerals (each blocking patch contains 500 minerals instead of 1500) and gas geyzers blocked by destructible rocks. | ||
ForgottenFac
United States7 Posts
579 | ||
iGrok
United States5142 Posts
because I can xD | ||
funcmode
Australia720 Posts
Author: funcmode (Click for high-res) A dynamic, 4 spawn rotationally symmetric map. Lots of opportunities to expand, flank, rush, turtle - just about everything Thread: Soon. (EDIT) Damnit iGrok! | ||
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