Hmmm, I guess fungal growth would bring the PDT down to 2 HP. Not only that but one could neural a raven to use up all its energy.
[D] Ravens versus Broodlords - Page 5
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DeltruS
Canada2214 Posts
Hmmm, I guess fungal growth would bring the PDT down to 2 HP. Not only that but one could neural a raven to use up all its energy. | ||
underdawg
United States399 Posts
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Dragar
United Kingdom971 Posts
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Antisocialmunky
United States5912 Posts
Auto Turrets are somewhat an anti-ultra counter due to them being able to occupy ultras for 10+ swipes and the +@ building armor makes lings take forever to kill them. On March 28 2011 02:25 mahnini wrote: i think both have their merits. ravens seem much better for holding map control, like just sitting at a pivotal area and hunkering down with PDDs and possibly flying around harassing with turrets. ghosts are better at head on attacks and emping infestors. the thing about ghosts is that they also take barracks time so if you want a decent number of them quickly you have to sacrifice marine production, whereas with ravens you sacrifice medivac production and most armies dont benefit from being medivac heavy anyway. Indeed, Ravens = Map Control while Ghosts are used in mass fights. Ghosts are good in TvZ but they are insanely micro intensive and don't make for a very powerful 200/200 army. Ravens are really good with turret pushes but a game ending turret push requires a ton of ravens. A mass raven turret push will strangle the zerg to death and lock down the whole map. Each turret is basically equivalent to 2(They take roughly twice as long to kill than a single marine) 2/2 marines with stim being healed by medivacs and each Raven can throw them down continuously so Ravens while costing only 2 food can spawn a massive army that is much greater than 2 food and resourceless. Port tech is also more versatile than Rax + Academy tech (Detection, AA, Cloak Harass, Medivac Drop/Mobility/Heal) so that's also a consideration. | ||
underdawg
United States399 Posts
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GreEny K
Germany7312 Posts
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4Servy
Netherlands1542 Posts
On March 28 2011 02:48 Antisocialmunky wrote: Lol, not even I the Raven guy knew about that. That's awesome. Screw vikings when you can use Ravens with Thor/Hellion lol. Auto Turrets are somewhat an anti-ultra counter due to them being able to occupy ultras for 10+ swipes and the +@ building armor makes lings take forever to kill them. Indeed, Ravens = Map Control while Ghosts are used in mass fights. Ghosts are good in TvZ but they are insanely micro intensive and don't make for a very powerful 200/200 army. Ravens are really good with turret pushes but a game ending turret push requires a ton of ravens. A mass raven turret push will strangle the zerg to death and lock down the whole map. Each turret is basically equivalent to 2(They take roughly twice as long to kill than a single marine) 2/2 marines with stim being healed by medivacs and each Raven can throw them down continuously so Ravens while costing only 2 food can spawn a massive army that is much greater than 2 food and resourceless. Port tech is also more versatile than Rax + Academy tech (Detection, AA, Cloak Harass, Medivac Drop/Mobility/Heal) so that's also a consideration. ghosts + mass thor mech and some tanks is the best max army you can get in tvz, you just snipe the bl;'s and infestors and thor rape everything else. Some tanks here n here to deal with lings and roaches. | ||
avilo
United States4100 Posts
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Conrose
437 Posts
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Pookie Monster
United States303 Posts
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Sovern
United States312 Posts
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RaiKageRyu
Canada4772 Posts
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JerKy
Korea (South)3013 Posts
I'm assuming that the PDD only blocks the broodlings as long as they're still in the air and are considered "projectiles". Once they're on the ground, PDD doesn't stop them. Well, this is a pretty good find, but it still brings up problems. While broodlords CAN destroy armies, a lot of zerg players simple get broodlords so that the broodlings can act as a meatshield rather than crippling the enemy army. Once the broodlings are out, they rely on a powerful roach/hydra mix to actually apply the DPS. So while PDD can negate a number of broodlords for a while, you still have to worry about the still-existent zerg army, what happens when the PDD runs out, and managing to get a decent number of ravens out (which are essentially 1 time use things for engagements) | ||
TheAwesomeAll
Netherlands1609 Posts
Ontopic: awesome info. 1 raven for every broodlord would make zergs cry so bad :D :D | ||
ferry
27 Posts
I wonder why terrans don't use ravens for harass instead of marine drops. You can park ravens behind mining bases and only spend energy in order to place a couple turrets, which seem to be super cost effective compared to dropping marines. If you have seeker missile upgraded you might just get very lucky and pick off mutas when the zerg comes to kill those ravens with mutas, or at least you will force the zerg to spend time microing the mutas for a two-sided attack. | ||
KarboZ
United States37 Posts
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Fortitudosc
United States7 Posts
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theBOOCH
United States832 Posts
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theBOOCH
United States832 Posts
Can you NP a PDD? I'm 90% sure you can. | ||
Hoban
United States1600 Posts
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