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On April 09 2011 02:46 ZeroTalent wrote:Show nested quote +On March 04 2011 20:47 pandaminion wrote: -You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army. WTF HAX. Can you post a video or a replay with this trick? It almost feels like a bug; like the army units shouldn't hatch (same thing happens if the cocoon has no physical space to put its hatched units; see the When Cheese Fails episode with a proxy hatch).. Now I want to see the zerg 400 food pushgogogo.
It's the extractor trick, sort of.
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Through the 38 odd pages this has probably already been mentioned but...
I learned a few weeks ago that I could ctrl+click to select all the same unit/building type on screen or in the bottom middle where the selected units are shown.
I'm sure its one of those things everyone else knows, but it was a revolution for me when a friend told me about it xD
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Yup.
it is nice to Ctrl + click all your spine crawlers and shiftclick the enemy units so they kill them instead of just damaging several.
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did not know you could queue commands for unsieging->move->siege for tanks! thanks!
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Rally points don't gave to be straight lines. If you shift click rally points, the unit will move from one point to the other until it reaches the last point.
Simplest thing that improved my game more than anything is building supply depots more consistently.
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u can use enemy's techlabs and reactors as your own... just land on top of it
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You can shift queue tanks to unsiege-move-siege again.
I used to be able to do nothing else while waiting for my tanks to get into position and siege, this trick made my TvZ 1000000x better.
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On April 09 2011 05:52 vitaum88 wrote: u can use enemy's techlabs and reactors as your own... just land on top of it
wat? that's cool to know in base trade situations. I mean, guess you shouldn´t kill the addons then.
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O...its not really something i learned but something i started to do. I started to talk out loud to myself to keep up on my mechanics. so while playing ill be like, "ok spawn larva, make creep tumor, check drone count, scout, spawn larva, make creep tumor, make drones, move army around, build den, larva, creep, scout, units, drones. . . " you get the point, as the game goes on i just say larva, creep, drones, move, scout. This type of "mental checklist" really helpes me out a lot.
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If you're terran, you can expand
+ Show Spoiler +nothing can kill a graviton beamed changeling
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On April 09 2011 06:06 Phlaim wrote:Show nested quote +On April 09 2011 05:52 vitaum88 wrote: u can use enemy's techlabs and reactors as your own... just land on top of it wat? that's cool to know in base trade situations. I mean, guess you shouldn´t kill the addons then.
What, is this for real? No way dude, I have to tell my terran friends. This is probably the best thing I've ever learned from this thread.
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putting techlabs/ebay/armories/ghost academies/etc. on a single hotkey helped me a lot, so i don't have to go back to my base to upgrade.
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"shift + number" adds something to a control group.
This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.
Now I just need to learn how to remove an individual unit from a control group.
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On April 10 2011 08:26 A.J. wrote: "shift + number" adds something to a control group.
This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.
Now I just need to learn how to remove an individual unit from a control group. select a group of units, hold down shift, click the units' potraits of those you want to remove from that group (i mean the little picture of each unit in the bottom middle). reset your new group to ctrl+x if necessary/wanted
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On April 10 2011 08:30 DBS wrote:Show nested quote +On April 10 2011 08:26 A.J. wrote: "shift + number" adds something to a control group.
This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.
Now I just need to learn how to remove an individual unit from a control group. select a group of units, hold down shift, click the units' potraits of those you want to remove from that group (i mean the little picture of each unit in the bottom middle). reset your new group to ctrl+x if necessary/wanted Thanks a lot!
This thread is very helpful.
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You can put workers on hold position to form a wall that enemy units won't attack. This is extremely useful for blocking ramps (I.E. protoss 4 gating tries to run past spine crawlers into your main) or to protect your ranged units from melee units. (I.E. using SCV's to form a wall between your marines and their zealots/zerglings.
Workers on hold position will not be attacked as long as there is a unit with a higher attack priority nearby. You have to tell your unit to specifically attack the worker on hold position in order to kill it.
Many things in the OP are "fixed" or changed now. Mules cannot be seen through fog of war anymore. I don't believe blink stalkers can blink to any island on any map anymore. There were some others.
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United Kingdom12010 Posts
This isn't really a trick or anything, but just adding lots and lots more production facilities as Terran as soon as you hit max and start banking is really amazingly useful. I was in a TvT today and due to just adding a ton of buildings I was getting 7 tanks a production cycle rather than the 2 I used to. Even if you shouldn't be able to support that many, banking minerals and gas really does add up when your maxed!
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That you can usually win a game simply by having a bigger army.
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Is there a Mac equivalent command of hitting Control + F1 to select idle workers?
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Pretty much all the things said are very useful. Thanks alot
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