If I've read correctly, PDD only blocked the spawn but the missile still dealt damage, which doesnt make sense based on previous examples of PDD blocking attacks.
Also the broodling should be a unit, not a projectile upon spawning.
Forum Index > StarCraft 2 Strategy |
Hopeless1der
United States5836 Posts
If I've read correctly, PDD only blocked the spawn but the missile still dealt damage, which doesnt make sense based on previous examples of PDD blocking attacks. Also the broodling should be a unit, not a projectile upon spawning. | ||
Joedaddy
United States1948 Posts
http://www.mediafire.com/?cwwg6gmsk7pccvi Replay ^ pdd and brood lords come out close to 15 minutes. | ||
MrBeeAreWhy
United States4 Posts
On May 13 2011 02:24 TheRealDJ wrote: Show nested quote + On May 12 2011 17:04 Zarahtra wrote: On May 12 2011 16:09 TheRealDJ wrote: Just tried this out today and my pdd didn't use any energy or shoot down broodlings, is this still working after the patch? Mm just tried it out in unit tester and got same results. I guess it has been nerfed Getting a bit fed up with all these nerfs, having to play the game exactly after Blizzard's transcript. Same here...seems like Blizzard just loves hitting terrans with the nerf stick... No idea why PDD wouldn't work on broodlings, if they can hit a spike from a hydralisk in mid air, why couldn't they hit a broodling? While I do not feel there is much point in trying to make "sense" of how the PDD works, you could consider that the Broodling is a 30hp unit, and the spike from a Hydralisk is... well, a spike. If the PDD does 30 damage/shot, I think I'd prefer it to be zapping units, not projectiles. | ||
rmAmnesiac
United Kingdom185 Posts
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Jermstuddog
United States2231 Posts
On May 12 2011 23:57 Techno wrote: Ravens are overrated by players who don't play Terran. lol, remember this post next time you read about Zergs not using enough overseers and mass contaminate. | ||
CountBarq
United States45 Posts
Terran, use your freakin' spellcasters! | ||
Dalavita
Sweden1113 Posts
On May 14 2011 07:27 CountBarq wrote: even though it doesn't work well you also have that raven for his muta in a mutalingbane composition.. Terran, use your freakin' spellcasters! We do. Ghosts are pretty good. | ||
Melix
United States89 Posts
http://www.onemoregame.tv/index.php/archive/in-the-game/item/110-itg-002.html Plus, the additional minerals you bank from not having to use scans to kill creep can result in more marines and possibly faster expansions. | ||
zatic
Zurich15206 Posts
On May 14 2011 06:52 Joedaddy wrote: I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it? http://www.mediafire.com/?cwwg6gmsk7pccvi Replay ^ pdd and brood lords come out close to 15 minutes. Can someone please confirm this? | ||
Kambing
United States1176 Posts
On May 14 2011 10:33 zatic wrote: Show nested quote + On May 14 2011 06:52 Joedaddy wrote: I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it? http://www.mediafire.com/?cwwg6gmsk7pccvi Replay ^ pdd and brood lords come out close to 15 minutes. Can someone please confirm this? Confirmed in the unit tester. And I updated liquipedia last patch after I tested it out and found that PDDs stopped broodlings from spawning. Guess I need to revert that change now... >_< | ||
Dommk
Australia4865 Posts
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Legend`
Canada381 Posts
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eloist
United States1017 Posts
Going raven predominantly means a lot of waiting. While you can warp in as many templars as you have warp gates when you build the archive, build as many ghosts as you have tech lab'ed barrack or build as many infestors as you have larva, you can only build one raven at a time unless you invest another hefty 150 gas for another tech lab'ed starport. The raven is super expensive on gas as is so you can't really afford to do that. So you got to wait for the to produce. What makes this even worse is that the higher end spells cost so much energy that you have to either wait an eternity to use them or wait for the energy upgrade to finish before building your ravens one at a time. More waiting. And anyways, upgrades. Energy upgrade, seeker missle, durable materials, high range auto tracking building armor, what the hell. More waiting. All while you're incredibly vulnerable to basically anything. So then you sit around waiting for enough energy for seeker missles and PDDs, most of the time you end up having to use what little energy you've saved up on auto turrets just to stay alive. But really, you're just digging yourself a deeper hole. And when you have your ravens with their upgrades and let them accumulate enough energy and this is when you discover that they are actually pretty slow and all their spells have a super short range and all this investment of time and gas is actually pretty risky to use. I don't think we'll see people use more than 2 ravens very often. The commitment is just not comparable to other casters. I am exaggerating a bit of course but I'm pretty sure neither Idra nor Incontrol have actually tried to use the raven much. | ||
Blazinghand
United States25545 Posts
On May 14 2011 10:33 zatic wrote: Show nested quote + On May 14 2011 06:52 Joedaddy wrote: I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it? http://www.mediafire.com/?cwwg6gmsk7pccvi Replay ^ pdd and brood lords come out close to 15 minutes. Can someone please confirm this? Confirmed. PDD no longer affects broodlords. I tested firing against units and buildings, and the PDD had no impact. [Video of Test] | ||
jazzbassmatt
United States566 Posts
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epikAnglory
United States1120 Posts
Blocking a few BL shots is not worth the amount of gas and cut Medivacs. | ||
PredY
Czech Republic1731 Posts
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Blindo
United States102 Posts
At first you would think HSM would be good against brood lords since they're the only unit that can't easily dodge HSMs, but it takes 3 HSMs to kill a broodlord, and since a max energy raven can only use one HSM you need 750 gas(3 ravens+HSM research) to kill a few broodlords, which is 10 vikings. If they'd just increase the acceleration(not velocity) of the HSM it would go along way to making it useful. Everything that can evade it(basically every unit) now would still be able to, but he time in which you'd have to start running away would be alot less at least. | ||
FinestHour
United States18466 Posts
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Yoshi Kirishima
United States10090 Posts
Next they're going to nerf auto-turrets... i also don't like how u can only cast 1 HSM per raven, that's just very strange to me... just checked out science vessel in BW; now I know it's a different game but... 75 energy for 1 irradiate which has 9 range wtf?? | ||
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