So, this was it. It was finally time to lay everything on the line and try and close out this series. The score was tied at 1-1!
Game 1 on Sparkle: I managed to overcome my opponent in quite the fun fashion with plenty of drops and air units to seal a rough victory. It was quite the weird game on an island map that neither of us had an experience with.
Game 2 on Third World: It was a back and forth fight. Despite getting off to a great start, map architecture screwed my usual offensive and my attention was split widely between both sides of the map, leading to my opponent eeking out a win.
The upcoming game, game 3 took place on Transistor. It was do or die. The map is quite interesting in the sense that there are three bases with 2 ramps to block instead of the usual one. This means that zergling attacks are that much more effective. Infact, we've seen several games this ASL where zergs like Shine went for this double attack and won so it's definitely potent and something to watch out for.
Without further ado, game 3 folks!
I spawned in the bottom right corner while my devious opponent spawned in the left side base. The early game involved the usual; make workers, get structures at typical times and scout around to find out what my opponent is up to. After two long exhausting games, I decide to have some fun and change things up early on. First stop was a gas block to delay the usual mutalisks that my opponent likes.
Of course, I still allowed him to go for a 3 hatch, too nice for my own good >< I decided to 1 base early on then expand, a safeguard in the case of an early zergling attack. Therefore, I went up to 3 rax near my ramp and parked my army there while I researched stim. Once I managed to make sure of what my opponent was doing by moving out, I can decide on my path in the game though my usual subconscious go-to is bio.
My spidey senses tingling and feeling like my opponent can only play cheesy (his nature after all), I decided to place an SCV close to my northern expansion to spot for any zergling attacks while I moved my army out on the map. The hope was that by the time such an attack comes, I'll have enough on my ramp and my army is already threatening his base. Well, see, this is what happened:
SHIT! Zerglings with speed are ultra fast and my army was halfway across the map! The situation couldn't get any worse. This was probably the part where my APM spiked through the roof as I tried to block my ramp to reduce the incoming damage and recall my army back to my base as fast as I could.
With my economy in tatters, I had to rebuild, however, I also couldn't ignore the possibility that my opponent could've been pumping drones after that attack. In a bad situation with little knowledge of what he was up to, I decided to go out from the back ramp with my paltry forces. Alas, it was already too late as I had to contend with a second wave and didn't have the numbers for it. Feeling like the end was near, I decided to put my magic micro to work one final time, but I've already had the wind knocked out of me by this point.
With the game essentially over, it was finally time to give my opponent a PIECE OF MY MIND! It was obvious that he was afraid of another macro game which is why he decided to cheese! What nerve! Learn to play properly!
YEP, THAT'S ALL BM! FANTASY GG TIMING BM TOO! :D
Don't remember what blh was supposed to stand for at this point. Likely a typo for bad luck game or something...
Minimap of the whole game
FPV: + Show Spoiler +
I ended up forgiving him after the game. We terrans have big hearts ;P
I also pounded him a couple of times on Third World and Circuit Breaker afterwards for payback :D
All said and done, JxN ends up winning the series 2-1 to complete a comeback.