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Hi again, just thought I'd give you all another update on my progress
Didn't have much time to work on it over the week (had a Calculus test, a Physics test, and a paper due ) but now that its the weekend, I've gotten back into it. I've gotten it to automatically detect when you enter a replay or game, and set the replay speed to fastest automatically. It then records the audio from your default recording device and streams it out to a compressed ogg file. Right now, I'm working on making it combine that ogg file with a replay once you're done recording (which you can signal at any time by pressing F7, just like in JCA's RWA implementation). Once thats complete, the RWA recorder will be mostly done (other than adding configuration options).
After that: RWAPlayer! I'm pretty close now, and great RWA's made by this awesome community should be doable in the very near future
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On April 13 2008 06:11 ahrara_ wrote: I could mangrope you
Brilliant response.
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On April 13 2008 06:06 tec27 wrote:Hi again, just thought I'd give you all another update on my progress Didn't have much time to work on it over the week (had a Calculus test, a Physics test, and a paper due ) but now that its the weekend, I've gotten back into it. I've gotten it to automatically detect when you enter a replay or game, and set the replay speed to fastest automatically. It then records the audio from your default recording device and streams it out to a compressed ogg file. Right now, I'm working on making it combine that ogg file with a replay once you're done recording (which you can signal at any time by pressing F7, just like in JCA's RWA implementation). Once thats complete, the RWA recorder will be mostly done (other than adding configuration options). After that: RWAPlayer! I'm pretty close now, and great RWA's made by this awesome community should be doable in the very near future
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On April 13 2008 06:24 KawaiiRice wrote:Show nested quote +On April 13 2008 06:06 tec27 wrote:Hi again, just thought I'd give you all another update on my progress Didn't have much time to work on it over the week (had a Calculus test, a Physics test, and a paper due ) but now that its the weekend, I've gotten back into it. I've gotten it to automatically detect when you enter a replay or game, and set the replay speed to fastest automatically. It then records the audio from your default recording device and streams it out to a compressed ogg file. Right now, I'm working on making it combine that ogg file with a replay once you're done recording (which you can signal at any time by pressing F7, just like in JCA's RWA implementation). Once thats complete, the RWA recorder will be mostly done (other than adding configuration options). After that: RWAPlayer! I'm pretty close now, and great RWA's made by this awesome community should be doable in the very near future
What's your point? Is ogg such an amusing abbreviation that you have to bold it?
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Very nice man, its allways great to see new projects emerge! ty dude
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This sounds sweet! I'm looking forward to the completed project.
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is awesome32244 Posts
Nice man. I'm sure your work is appreciated.
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Recording is pretty much set now, other than config options. Fairly useless without a player though, so I'm working on that now
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keep working hard it's sounding great
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Germany2896 Posts
one other thought: should replay and sound really be combined into one file? Seperated files have their advantages too.
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On April 13 2008 18:27 MasterOfChaos wrote: one other thought: should replay and sound really be combined into one file? Seperated files have their advantages too. Yeah, I've thought about that as well. In the end, I think having them together as one file is more useful for th end user, since it makes it easier to keep track of. (I'm also going to release utilities to extract the audio and replays seperately though).
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