==NEW WORLD RECORDS on Single Player Twilight Struggle for all 3 races!==
=(replays and screenshots included!)=
31:42 T Struggle Wave236
[replay corrupt at 17min because I paused it to answer the phone T_T]
49:28 Z Struggle Wave465
[This record MUST be beaten. I still don't know the best units to win with zerg. I'm thinking 24 hydras and 12 lurkers with some overlord and defiler support is the best assault force]
31:19 P Struggle Wave265
[replay corrupt at 10min, don't know why]
Since I don't have the internet. I got the new patch and noticed a few new maps: (2)Bottleneck , (2)Boxer , (2)Twilight Struggle , (8)Jungle Rumble , (8)River Runs Through it, (2)Breaking Point, (2)Isolation, (2)Twisted Fate, (6)Crash Sites, & (4)Nightmare Station, . They all suck except Twilight Struggle which is a UMS map made for 1 or 2 players where you have to kill 4 cerebrates meanwhile the zergs get stronger every wave of attacks (which are constant). Its kind of like a Defense Map except you have to mount offensives in order to win. Very High macro apm type map if you play it on single player.
So anyways I finally beat it (without cheat codes). It took me about 2 hours and i was up to wave 1145 or something. I probably could have beaten it faster but i was experimenting with different unit combos. The best combo was MnM ,Goliaths, turrets, and Vessels (few bunks) defending 24/7 and Ghosts for Nuking the outposts and finally the cerebrates.
I had about 6 factories and 8-10 barracks constant pumping units and I was using Command Centers lifted in the middle for supplies because they kill your depots so fast its rediculous.
So, Lets get a healthy competition going to see who can beat it the fastest. My time was 1172th wave 02:06:09 I know it can be surpassed.
Also I have modified the map and created a *Protoss version as well as a *Zerg version. I Haven't beaten those ones yet. Feel free to download and post times.
PS - If you save the game you can't save replays so goodluck. ^_-
PS PS- Also If you kill the Kakaru it sets the Zergs to 'Harder' Mode
Terran version is in the scenario folder. it came with the new patch.
UPDATE - ===Terran===
***Terran 1172th wave 02:06:09 ***
Terran is by far the hardest to win this with because all the units are weaker and goliaths cost more and they build faster out of more buildings and you have to stim and micro and buildings dont regenerate health they burn down. you have to constantly repair and rebuild turrets. then make command centers and fly them to the middle so you have supplies because depots take up too much space and die too easily. plus shitty SCVs have to buzz around the buildings they make and they get picked off or worse they get in the way of other scv trying to build when you try to be organized with your structures.
===Zerg strat ===
I think the best way to win with zerg is to pump drones till 76 control and drop another hatch below for faster mining. then get lurkers and lings and tripple upgrade and tech up to guardians and mutas with spores, overlords, lurkers, hydras, and lings for main de. Once you got like 2-2 air and 3-3-3 ground move out with like 8-12 guards 24 muta , 12 hydra, and a few lords and slow crush push the cerebrates. watch out though cause it seems like when you kill a 'base' they attack hard for a few minutes.
***I beat it as zerg in 58:15 on the 670th wave***
using mostly mass 3-3 hydra with 4-5 lurkers on each corner of my base for defense. I had 4-5 hatches on each side of my base plus one on top and on bottom of the minerals. constant pump of hydras with like 50 or so drones mining.
===Protoss strat ===
***I beat it as protoss in 43:48 on the 435th wave***
using an arbiter, obs,high temps, and dragoons as main assualt. With dark templar and high templar and massive amounts of cannons on defense. I moved out with 3-3-3 units at about 20 minutes or around 100th wave to kill top left base then retreated leftover units rebuilt to 200 psi and used all the spare cash to mass cannons before trying another assualt 150 waves later, then rebuild and assualt 100 waves after that, and then finally 80 waves later to seal the deal.
After playing this map 15 times or so I realized that the best way to win is kill the orange and brown bases (bottom left and top right) first because those are the bases that produce the guardians. I think when you kill the greater spires they stop spawning. Its probably best to avoid the middle yellow outposts and sneak as close to the edge of the map as possible and fight your way in as compact as possible so that way you have to fight less static de when going for the cerebrates.
Zerg: 57:00 - Patriot.dlk , 58:15 - CharlieMurphy
Protoss: 36:00 - Patriot.dlk , 43:48 - CharlieMurphy
Terran: 38:23 - Patriot.dlk , 52:24 - CharlieMurphy ,